Compara los precios de Intravenous 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Explosive Squat Games. Publicado por HypeTrain Digital. Lanzado el 15/8/2024. Disponible en PC. Géneros: Action, Adventure, Strategy.

Patrol routes, light switches, and 29 weapons to juggle: Intravenous 2 is the top-down stealth game that respects your brain and then punishes you the moment you stop using it.

I'll be upfront about where I'm coming from: I track decision trees for fun and I map enemy patrol loops before I commit to a route, so a top-down stealth-action game with dual protagonists, a skill tree, and a 29-weapon arsenal with modifiable suppressors and ammo types is practically engineered to hold my attention. Intravenous 2 grabbed that attention and did not let go. The game puts you in control of two characters, Sean and Steve, whose missions intertwine across fourteen main levels plus side objectives. Sean brings a bullet-time ability that lets him bend the pace of a firefight when stealth collapses; Steve leans harder into the shadow-first playstyle. Playing both characters means you are always thinking about which toolkit fits the situation, which is exactly the kind of per-mission build decision I want from a tactical game. The mechanical depth here is genuine, not cosmetic. Light visibility, noise from footsteps, player posture (prone, crouch, vault), vent crawling, lockpicking, cutting power to create darkness, social stealth in daylight missions where concealed weapons let you walk past guards without triggering alerts, and a civilian system where collateral harm degrades the trust between Sean and Steve - all of these systems interact. A run where you ghost an entire level feels meaningfully different from a loud clear, and the game's ammo variety (overpressure rounds, subsonic loads, shotgun slugs versus beanbags) means the weapon prep screen before a mission actually matters. Developer Explosive Squat Games cited Splinter Cell, Dishonored, Deus Ex, Insurgency, and ArmA as touchstones, and you can feel every one of those influences without the game collapsing into an identity crisis. For newcomers worried about the difficulty ceiling: the sequel fixed one of the original game's friction points by unlocking achievements on Easy difficulty, so you can learn the patrol logic without forfeiting your completion progress. The tutorial timing is awkward - formal mechanic explanations show up later than they should, with pop-up prompts carrying most of the early teaching load - but the custom difficulty sliders, named presets ranging from standard Normal up to True and Classic, plus post-launch mutators and Steam Workshop mod support, give you real levers to tune the challenge. Post-launch patches have continued adding weapons and balance work, which signals a developer actively managing the game's long-term health. A New Game Plus mode extends the campaign for anyone chasing missed achievements or alternate endings, and the branching story has multiple conclusions depending on choices and mercy shown toward targets. The criticisms that stick are real but narrow. The narrative leans on a familiar moral-code hitman trope that some reviewers found thin - the protagonist's self-justification can read more as monologue than character development. Invisible walls still block some lateral exploration in levels, which feels like a compromise given how open the level design otherwise is. And the base campaign runs roughly ten hours at a relaxed pace, shorter if you are skilled, which may feel lean against the asking price for players who prioritize raw content volume over replayability. The soundtrack by composer Xtrullor is a genuine standout, atmospheric during infiltration and punishing during firefights, and it earns its own mention because bad audio kills tension in stealth games and this one gets it right. Diego, Scout Team

Intravenous 2

Intravenous 2

15 ago 2024Explosive Squat GamesHypeTrain Digital
GamerScout opina

Patrol routes, light switches, and 29 weapons to juggle: Intravenous 2 is the top-down stealth game that respects your brain and then punishes you the moment you stop using it.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
1,14 €
en Kinguin
Mínimo registrado: 0,77 €
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Veredicto de GamerScout

Built for players who read every tooltip: a compact but mechanically dense stealth-action game with real replay hooks and a thriving mod ecosystem.

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1,14 €
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1,26 €-94%
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1,29 €-19%
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1,35 €-93%
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1,36 €-93%
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1,36 €-93%
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1,37 €
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1,77 €-16%
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Historial de precios

Mínimo registrado
0,77 €28 jul 2026
Mejor precio actual
1,14 €
Tiendas de claves
0,73 €0,88 €1,03 €1,18 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
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Capturas y multimedia

Acerca de Intravenous 2

I'll be upfront about where I'm coming from: I track decision trees for fun and I map enemy patrol loops before I commit to a route, so a top-down stealth-action game with dual protagonists, a skill tree, and a 29-weapon arsenal with modifiable suppressors and ammo types is practically engineered to hold my attention. Intravenous 2 grabbed that attention and did not let go. The game puts you in control of two characters, Sean and Steve, whose missions intertwine across fourteen main levels plus side objectives. Sean brings a bullet-time ability that lets him bend the pace of a firefight when stealth collapses; Steve leans harder into the shadow-first playstyle. Playing both characters means you are always thinking about which toolkit fits the situation, which is exactly the kind of per-mission build decision I want from a tactical game. The mechanical depth here is genuine, not cosmetic. Light visibility, noise from footsteps, player posture (prone, crouch, vault), vent crawling, lockpicking, cutting power to create darkness, social stealth in daylight missions where concealed weapons let you walk past guards without triggering alerts, and a civilian system where collateral harm degrades the trust between Sean and Steve - all of these systems interact. A run where you ghost an entire level feels meaningfully different from a loud clear, and the game's ammo variety (overpressure rounds, subsonic loads, shotgun slugs versus beanbags) means the weapon prep screen before a mission actually matters. Developer Explosive Squat Games cited Splinter Cell, Dishonored, Deus Ex, Insurgency, and ArmA as touchstones, and you can feel every one of those influences without the game collapsing into an identity crisis. For newcomers worried about the difficulty ceiling: the sequel fixed one of the original game's friction points by unlocking achievements on Easy difficulty, so you can learn the patrol logic without forfeiting your completion progress. The tutorial timing is awkward - formal mechanic explanations show up later than they should, with pop-up prompts carrying most of the early teaching load - but the custom difficulty sliders, named presets ranging from standard Normal up to True and Classic, plus post-launch mutators and Steam Workshop mod support, give you real levers to tune the challenge. Post-launch patches have continued adding weapons and balance work, which signals a developer actively managing the game's long-term health. A New Game Plus mode extends the campaign for anyone chasing missed achievements or alternate endings, and the branching story has multiple conclusions depending on choices and mercy shown toward targets. The criticisms that stick are real but narrow. The narrative leans on a familiar moral-code hitman trope that some reviewers found thin - the protagonist's self-justification can read more as monologue than character development. Invisible walls still block some lateral exploration in levels, which feels like a compromise given how open the level design otherwise is. And the base campaign runs roughly ten hours at a relaxed pace, shorter if you are skilled, which may feel lean against the asking price for players who prioritize raw content volume over replayability. The soundtrack by composer Xtrullor is a genuine standout, atmospheric during infiltration and punishing during firefights, and it earns its own mention because bad audio kills tension in stealth games and this one gets it right.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:sub-5Dual ProtagonistsSocial StealthBullet TimeAmmo SelectionSkill TreeNew Game PlusPatrol-Based AILight-and-Shadow MechanicsWorkshop Mod SupportBranching Endings

Requisitos del sistema

Mínimos

OS
Windows 10, 64-bit
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
512 MB VRAM, Radeon Vega 7/GTX 1030/Intel Iris 550 or equivalent
Processor
Intel Core i3-2125, AMD Phenom II X4 960 or equivalent

Recomendados

OS
Windows 10, 64-bit
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
512 MB VRAM, RX 460/GTX 1050/Iris Xe DG1 or equivalent
Processor
Ryzen 3 3300X or equivalent

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Información del juego

Desarrolladora
Explosive Squat Games
Distribuidora
HypeTrain Digital
Fecha de lanzamiento
15 ago 2024

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Preguntas frecuentes sobre Intravenous 2

¿Cuánto cuesta Intravenous 2?

A 15 de agosto de 2026, la oferta más barata disponible de Intravenous 2 es €1.14 en Kinguin, de entre 12 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Intravenous 2 más barato?

El precio más bajo disponible que seguimos para Intravenous 2 es €1.14 en Kinguin (15 de agosto de 2026). Comparamos 12 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Intravenous 2?

Intravenous 2 está disponible en PC.

¿Cuándo se lanzó Intravenous 2?

Intravenous 2 se lanzó el 15 de agosto de 2024.

¿Quién desarrolló Intravenous 2?

Intravenous 2 fue desarrollado por Explosive Squat Games y publicado por HypeTrain Digital.