Compara los precios de Intravenous en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Explosive Squat Games. Publicado por Explosive Squat Games. Lanzado el 26/7/2021. Disponible en PC. Géneros: Action, Indie.

A one-dev stealth-action game where every squeaky floorboard matters and going loud is a genuine last resort, not a fun option.

Intravenous is a top-down stealth-action game built by a single developer, and it carries that handcrafted quality you feel in the tension of every room. You play as a man hunting down the criminal organization responsible for his brother's death, which is a familiar premise, but the game earns its weight through mechanics rather than story. The core loop is slow, deliberate reconnaissance followed by either a clean ghost run or a frantic, punishing firefight when things go sideways. Both paths are fully supported, but the game makes clear which one it respects more. The stealth layer is genuinely demanding. Guards have cone-based vision, noise propagates realistically, and light sources matter in a way that actually changes your routing decisions. Crawling under furniture, timing patrols, turning off breakers to kill lights in a room before entering - these are not optional flourishes, they are survival tools. The level design is tight enough that every object placement feels considered. You will restart levels. You will restart them again. The game does not apologize for this, and honestly neither should it, because when a floor plan finally clicks and you ghost through without a single alert, the feeling is earned in a way that very few games manage. Going loud is the fallback, not the fantasy. Enemies are aggressive, accurate, and they flank. The gunplay is functional and satisfying but never casual - ammo is limited, cover is essential, and a two-on-one situation in a corridor is often a wipe. There is weapon variety (pistols, SMGs, shotguns, silenced options, throwables) and a light progression system that lets you unlock gear and abilities between missions. Nothing here is bloated. The upgrade tree is small enough to understand in one sitting and meaningful enough to influence your preferred playstyle. The pixel art direction is clean and readable, which matters enormously in a game where you need to parse guard positions at a glance. The soundtrack sits quietly underneath the tension without demanding attention, ambient and functional, the kind of score that you only notice when it stops. For a solo release, the audio and visual work show a level of intentionality that bigger studios sometimes miss by committee. The pacing of the campaign is confident - it does not overstay its welcome, and each mission introduces a new variable or environment type rather than recycling the same formula. Who is this for. If you have patience for Hotline Miami's consequences without Hotline Miami's chaos energy, or if you miss the early Splinter Cell rhythm of treating every guard like a puzzle to solve rather than an obstacle to eliminate, Intravenous will land. It is not a casual evening game. The difficulty curve is steep and the game expects you to learn from failure rather than reload past it. But for players who want a small, focused, mechanically honest stealth game made with obvious care by one person who clearly played all the right references - this one quietly delivers. Kai, Scout Team

Intravenous

Intravenous

26 jul 2021Explosive Squat Games
GamerScout opina

A one-dev stealth-action game where every squeaky floorboard matters and going loud is a genuine last resort, not a fun option.

PC
Steam Deck VerifiedProtonDB Platinum
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en N/A
Mínimo histórico: €1.88

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Intravenous is a top-down stealth-action game built by a single developer, and it carries that handcrafted quality you feel in the tension of every room. You play as a man hunting down the criminal organization responsible for his brother's death, which is a familiar premise, but the game earns its weight through mechanics rather than story. The core loop is slow, deliberate reconnaissance followed by either a clean ghost run or a frantic, punishing firefight when things go sideways. Both paths are fully supported, but the game makes clear which one it respects more. The stealth layer is genuinely demanding. Guards have cone-based vision, noise propagates realistically, and light sources matter in a way that actually changes your routing decisions. Crawling under furniture, timing patrols, turning off breakers to kill lights in a room before entering - these are not optional flourishes, they are survival tools. The level design is tight enough that every object placement feels considered. You will restart levels. You will restart them again. The game does not apologize for this, and honestly neither should it, because when a floor plan finally clicks and you ghost through without a single alert, the feeling is earned in a way that very few games manage. Going loud is the fallback, not the fantasy. Enemies are aggressive, accurate, and they flank. The gunplay is functional and satisfying but never casual - ammo is limited, cover is essential, and a two-on-one situation in a corridor is often a wipe. There is weapon variety (pistols, SMGs, shotguns, silenced options, throwables) and a light progression system that lets you unlock gear and abilities between missions. Nothing here is bloated. The upgrade tree is small enough to understand in one sitting and meaningful enough to influence your preferred playstyle. The pixel art direction is clean and readable, which matters enormously in a game where you need to parse guard positions at a glance. The soundtrack sits quietly underneath the tension without demanding attention, ambient and functional, the kind of score that you only notice when it stops. For a solo release, the audio and visual work show a level of intentionality that bigger studios sometimes miss by committee. The pacing of the campaign is confident - it does not overstay its welcome, and each mission introduces a new variable or environment type rather than recycling the same formula. Who is this for. If you have patience for Hotline Miami's consequences without Hotline Miami's chaos energy, or if you miss the early Splinter Cell rhythm of treating every guard like a puzzle to solve rather than an obstacle to eliminate, Intravenous will land. It is not a casual evening game. The difficulty curve is steep and the game expects you to learn from failure rather than reload past it. But for players who want a small, focused, mechanically honest stealth game made with obvious care by one person who clearly played all the right references - this one quietly delivers.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamTop-Down StealthHardcore DifficultySolo DeveloperTactical GunplayGuard AIGhost RunPixel ArtLevel Restart LoopNoise Mechanics

Requisitos del sistema

Mínimos

OS
WIndows 7 and above, 64-bit
Processor
Athlon II X2 270 or equivalent
Memory
2 GB RAM
Graphics
256 MB VRAM, Intel HD 5500 Graphics or equivalent
DirectX
Version 9.0c
Storage
654 MB available space Additional Not…

Recomendados

OS
Windows 10, 64-bit
Processor
Ryzen 3 1200 or equivalent
Memory
2 GB RAM
Graphics
512 MB VRAM, RX 460/GTX 1050 or equivalent
DirectX
Version 9.0c
Storage
654 MB available space Additional Note…

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Reseñas y valoraciones

Steam
90%(5,437)

Información del juego

Desarrolladora
Explosive Squat Games
Distribuidora
Explosive Squat Games
Fecha de lanzamiento
26 jul 2021

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¿En qué plataformas está disponible Intravenous?

Intravenous está disponible en PC.

¿Cuándo se lanzó Intravenous?

Intravenous se lanzó el 26 de julio de 2021.

¿Quién desarrolló Intravenous?

Intravenous fue desarrollado por Explosive Squat Games.