Compara los precios de Infinite Air with Mark McMorris en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Maximum Games. Publicado por Maximum Games. Lanzado el 25/10/2016. Disponible en PC. Géneros: Sport, Simulation, Casual.

The only physics-based snowboarding sim on PC with a mountain editor and helicopter drop-ins, buried under controls so unforgiving they scared off most of its audience at launch.

My first hour with Infinite Air was genuinely humbling, and not in a good way. The game pitches itself as the Skate of snowboarding, pulling tricks with analog sticks and triggers rather than memorised button combos, and that comparison is fair enough on paper. The left stick handles carving and braking; the right stick drives nollies, ollies, and trick direction; the triggers preload jumps and modify grabs. In practice, the sensitivity is so tight that casual carving turns into accidental spins, and once you launch into a flip or roll, there is essentially no way to correct mid-air. Landing windows are narrow, the progress system gates content behind skill checks, and the tutorial does a poor job of explaining any of it. Expect a few hours of frustrated face-plants before the controls start to click, if they ever do. When things do click, the sandbox underneath is genuinely interesting. The game sits on over 100 square miles of procedurally generated backcountry, and a helicopter lets you drop in anywhere on the mountain at any time, which is a clean, friction-free feature that makes the scale feel usable rather than just decorative. The world editor is the real hook: it is mostly drag-and-drop, lets you terraform slopes, place rails, pipes, ramps, and props, and then upload runs for other players to ride. Circuit mode adds structure with six tiers of developer-built challenges across disciplines including slopestyle, halfpipe, and big air, each tier capped by a boss race against one of the six playable pros: Mark McMorris, Craig McMorris, Silje Norendal, Torstein Horgmo, Danny Davis, and Ulrik Badertscher. That roster reads well for snowboarding fans. The character and board customisation is deeper than it looks at first glance too. The problem is everything surrounding those highlights. The community that would give the editor and user-shared runs their long-term value never really materialised. The player base is small, some multiplayer achievements are now effectively locked, and post-launch updates dried up early. On PC specifically, the game requires a controller, full stop; keyboard and mouse are not supported for actual play, and the mouse cursor has a habit of staying on screen during gameplay anyway. These are the kinds of rough edges that a healthy live game patches out. This one did not get that treatment. The OpenCritic aggregate puts the critic consensus at a 48, landing it near the bottom of the pile for the year. There is a version of this game that real snowboarders who have also put hundreds of hours into the Skate series will genuinely love. If that is you, the physics feel of nailing a triple cork in slopestyle or locking into a rail correctly apparently lands close enough to the real thing that a small dedicated group still defends it strongly. For everyone else, the steep learning curve, thin structured content, quiet servers, and clunky PC implementation make this a hard sell at any price above a deep discount. Alex, Scout Team

Infinite Air with Mark McMorris

Infinite Air with Mark McMorris

25 oct 2016Maximum Games
GamerScout opina

The only physics-based snowboarding sim on PC with a mountain editor and helicopter drop-ins, buried under controls so unforgiving they scared off most of its audience at launch.

PC
Mejor precio disponible
19,89 €
en Kinguin
Mínimo registrado: 19,74 €
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Worth a look only for dedicated snowboarding fans willing to grind past a brutal learning curve, and only at a steep discount.

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Historial de precios

Mínimo registrado
19,74 €4 ago 2026
Mejor precio actual
19,89 €
Tiendas de claves
19,45 €20,45 €21,46 €22,46 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
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Captura

Acerca de Infinite Air with Mark McMorris

My first hour with Infinite Air was genuinely humbling, and not in a good way. The game pitches itself as the Skate of snowboarding, pulling tricks with analog sticks and triggers rather than memorised button combos, and that comparison is fair enough on paper. The left stick handles carving and braking; the right stick drives nollies, ollies, and trick direction; the triggers preload jumps and modify grabs. In practice, the sensitivity is so tight that casual carving turns into accidental spins, and once you launch into a flip or roll, there is essentially no way to correct mid-air. Landing windows are narrow, the progress system gates content behind skill checks, and the tutorial does a poor job of explaining any of it. Expect a few hours of frustrated face-plants before the controls start to click, if they ever do. When things do click, the sandbox underneath is genuinely interesting. The game sits on over 100 square miles of procedurally generated backcountry, and a helicopter lets you drop in anywhere on the mountain at any time, which is a clean, friction-free feature that makes the scale feel usable rather than just decorative. The world editor is the real hook: it is mostly drag-and-drop, lets you terraform slopes, place rails, pipes, ramps, and props, and then upload runs for other players to ride. Circuit mode adds structure with six tiers of developer-built challenges across disciplines including slopestyle, halfpipe, and big air, each tier capped by a boss race against one of the six playable pros: Mark McMorris, Craig McMorris, Silje Norendal, Torstein Horgmo, Danny Davis, and Ulrik Badertscher. That roster reads well for snowboarding fans. The character and board customisation is deeper than it looks at first glance too. The problem is everything surrounding those highlights. The community that would give the editor and user-shared runs their long-term value never really materialised. The player base is small, some multiplayer achievements are now effectively locked, and post-launch updates dried up early. On PC specifically, the game requires a controller, full stop; keyboard and mouse are not supported for actual play, and the mouse cursor has a habit of staying on screen during gameplay anyway. These are the kinds of rough edges that a healthy live game patches out. This one did not get that treatment. The OpenCritic aggregate puts the critic consensus at a 48, landing it near the bottom of the pile for the year. There is a version of this game that real snowboarders who have also put hundreds of hours into the Skate series will genuinely love. If that is you, the physics feel of nailing a triple cork in slopestyle or locking into a rail correctly apparently lands close enough to the real thing that a small dedicated group still defends it strongly. For everyone else, the steep learning curve, thin structured content, quiet servers, and clunky PC implementation make this a hard sell at any price above a deep discount.

Alex
Alex · Scout Team

Catch-all

Etiquetas

tier:no-steam-match:aaa-pricedenriched-from-kinguinSnowboarding SimPhysics-Based TricksMountain EditorAnalog Trick ControlsProcedural TerrainHelicopter Drop-InSlopestyleController RequiredDead MultiplayerHigh Skill Floor

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Quad Q8200 @ 2.3ghz or equivalent
Memory
4 GB RAM
Graphics
AMD Radeon 5750 or NVIDIA GTX 650 with 1GB video RAM
DirectX
Version 11 Network…

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Información del juego

Desarrolladora
Maximum Games
Distribuidora
Maximum Games
Fecha de lanzamiento
25 oct 2016

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Preguntas frecuentes sobre Infinite Air with Mark McMorris

¿Cuánto cuesta Infinite Air with Mark McMorris?

A 15 de agosto de 2026, la oferta más barata disponible de Infinite Air with Mark McMorris es €19.89 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Infinite Air with Mark McMorris más barato?

El precio más bajo disponible que seguimos para Infinite Air with Mark McMorris es €19.89 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Infinite Air with Mark McMorris?

Infinite Air with Mark McMorris está disponible en PC.

¿Cuándo se lanzó Infinite Air with Mark McMorris?

Infinite Air with Mark McMorris se lanzó el 25 de octubre de 2016.

¿Quién desarrolló Infinite Air with Mark McMorris?

Infinite Air with Mark McMorris fue desarrollado por Maximum Games.