Compara los precios de Beast Quest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Maximum Games. Publicado por Maximum Games. Lanzado el 13/3/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG.

A budget children's action-RPG based on Adam Blade's book series that lands somewhere between a Fable tutorial and a mobile port you forgot to uninstall. Young fans of the books might get a couple of hours out of it; everyone else should keep walking.

My first impression loading up Beast Quest was a menu screen that looked like it belonged on a PS2 shelf circa 2003, and the rest of the game does little to shake that feeling. This is a licensed action-adventure adapted from the popular Adam Blade children's book series, originally developed as a mobile title by Torus Games and then ported to PC and consoles. That origin story matters, because its DNA is visible in every corner of the experience. You play as Tom, a young hero tasked with freeing four cursed magical Beasts of Avantia from the grip of the dark wizard Malvel. The moment-to-moment loop splits between overworld exploration and a combat system that plays out in a pseudo-turn-based arena: Tom circles his opponent, trades light sword slashes and heavier charged sword swipes, blocks incoming hits, and builds an ally meter that can trigger a screen-clearing call-in attack. On paper that sounds like it has some structure. In practice, once you figure out the rhythm against standard enemies like wolves, spiders, and bandits, there is almost nothing left to think about. Skills unlockable via blue tokens include ability buffs like a speed boost, a fireball, and a health-on-counter passive, but reviewers across the board found that money and most of the skill tree are essentially irrelevant by the time the credits roll. The four beast boss fights arrive in three-round showdowns and represent the only moments where the combat wants you to pay attention, but even those can be dispatched with basic positional switching and an ally dump. The overworld has towns with villagers, side quests, and hidden chests scattered across environments like the Northern Mountains, the Forest of Fear, and the Icy Plains. What you actually get from those side quests is almost entirely fetch work: collect ten of this plant, kill five of that enemy. Loot and equipment upgrades are gated behind story milestones rather than player agency, and you cannot sell items back to traders. A full playthrough lands somewhere between five and ten hours depending on how much patience you have for platforming sections where Tom hovers in the air mid-jump thanks to an animation that never quite commits to the ground beneath him. That floating jump is a recurring frustration, especially on the river-stone crossing sequences where the input lag turns a simple obstacle into a retry loop. Performance on PC compounds everything. The game runs on Unity but delivers visuals and frame pacing that reviewers consistently compared to early PlayStation 3 releases, with texture work that struggles even at that modest bar. Multi-monitor users will find the mouse cursor drifting off the window mid-session. Crashes that eat progress have been reported years after release. None of this has been meaningfully patched. The voice acting adds its own flavor of awkward, with Tom delivering lines that reviewers described as baffling non-sequiturs mid-combat. There is an audience here: a child aged seven to ten who has read the books and just wants to run around as Tom might extract genuine enjoyment from the simplified combat and recognizable world geography. The skill tree upgrades hit frequently enough to feel rewarding to a younger player, and the condensed map of Avantia is colorful if dated. But adult gamers and even older kids with genre experience will quickly clock the mobile skeleton underneath and find little reason to stay past the first beast fight. Alex, Scout Team

Beast Quest

Beast Quest

13 mar 2018Maximum Games
GamerScout opina

A budget children's action-RPG based on Adam Blade's book series that lands somewhere between a Fable tutorial and a mobile port you forgot to uninstall. Young fans of the books might get a couple of hours out of it; everyone else should keep walking.

PCXbox
Mejor precio disponible
79,99 €
en Kinguin
Mínimo registrado: 79,99 €
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Veredicto de GamerScout

Only worth a look for young fans of the Adam Blade books at a steep discount; everyone else has far better options in the genre.

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Historial de precios

Mínimo registrado
79,99 €3 ago 2026
Mejor precio actual
79,99 €
El más bajo desde que lo seguimos
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74,04 €78,33 €82,63 €86,92 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
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Captura

Acerca de Beast Quest

My first impression loading up Beast Quest was a menu screen that looked like it belonged on a PS2 shelf circa 2003, and the rest of the game does little to shake that feeling. This is a licensed action-adventure adapted from the popular Adam Blade children's book series, originally developed as a mobile title by Torus Games and then ported to PC and consoles. That origin story matters, because its DNA is visible in every corner of the experience. You play as Tom, a young hero tasked with freeing four cursed magical Beasts of Avantia from the grip of the dark wizard Malvel. The moment-to-moment loop splits between overworld exploration and a combat system that plays out in a pseudo-turn-based arena: Tom circles his opponent, trades light sword slashes and heavier charged sword swipes, blocks incoming hits, and builds an ally meter that can trigger a screen-clearing call-in attack. On paper that sounds like it has some structure. In practice, once you figure out the rhythm against standard enemies like wolves, spiders, and bandits, there is almost nothing left to think about. Skills unlockable via blue tokens include ability buffs like a speed boost, a fireball, and a health-on-counter passive, but reviewers across the board found that money and most of the skill tree are essentially irrelevant by the time the credits roll. The four beast boss fights arrive in three-round showdowns and represent the only moments where the combat wants you to pay attention, but even those can be dispatched with basic positional switching and an ally dump. The overworld has towns with villagers, side quests, and hidden chests scattered across environments like the Northern Mountains, the Forest of Fear, and the Icy Plains. What you actually get from those side quests is almost entirely fetch work: collect ten of this plant, kill five of that enemy. Loot and equipment upgrades are gated behind story milestones rather than player agency, and you cannot sell items back to traders. A full playthrough lands somewhere between five and ten hours depending on how much patience you have for platforming sections where Tom hovers in the air mid-jump thanks to an animation that never quite commits to the ground beneath him. That floating jump is a recurring frustration, especially on the river-stone crossing sequences where the input lag turns a simple obstacle into a retry loop. Performance on PC compounds everything. The game runs on Unity but delivers visuals and frame pacing that reviewers consistently compared to early PlayStation 3 releases, with texture work that struggles even at that modest bar. Multi-monitor users will find the mouse cursor drifting off the window mid-session. Crashes that eat progress have been reported years after release. None of this has been meaningfully patched. The voice acting adds its own flavor of awkward, with Tom delivering lines that reviewers described as baffling non-sequiturs mid-combat. There is an audience here: a child aged seven to ten who has read the books and just wants to run around as Tom might extract genuine enjoyment from the simplified combat and recognizable world geography. The skill tree upgrades hit frequently enough to feel rewarding to a younger player, and the condensed map of Avantia is colorful if dated. But adult gamers and even older kids with genre experience will quickly clock the mobile skeleton underneath and find little reason to stay past the first beast fight.

Alex
Alex · Scout Team

Catch-all

Etiquetas

tier:no-steam-match:aaa-pricedenriched-from-kinguinChildren's Action-RPGMobile PortLicensed IPPseudo-Turn-Based CombatSkill Token ProgressionFetch Quest HeavySingle-Player OnlyLinear AdventureBoss Rush Lite

Requisitos del sistema

Mínimos

Processor
2.0 GHz Intel or equivalent AMD dual-core processor
Memory
2 GB RAM
Graphics
Nvidia Geforce GTS 450 Series, AMD Radeon HD 6770 graphics card or better (min 1GB VRAM) Storage…

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Información del juego

Desarrolladora
Maximum Games
Distribuidora
Maximum Games
Fecha de lanzamiento
13 mar 2018

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Preguntas frecuentes sobre Beast Quest

¿Cuánto cuesta Beast Quest?

A 15 de agosto de 2026, la oferta más barata disponible de Beast Quest es €79.99 en Kinguin, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Beast Quest más barato?

El precio más bajo disponible que seguimos para Beast Quest es €79.99 en Kinguin (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Beast Quest?

Beast Quest está disponible en PC, Xbox.

¿Cuándo se lanzó Beast Quest?

Beast Quest se lanzó el 13 de marzo de 2018.

¿Quién desarrolló Beast Quest?

Beast Quest fue desarrollado por Maximum Games.