Compara los precios de HUMANKIND Day One Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por AMPLITUDE Studios. Publicado por SEGA. Lanzado el 17/8/2021. Disponible en PC. Géneros: Strategy.

A civ-builder where you layer 60 historical cultures across six eras, creating a civilization that's genuinely yours rather than a fixed pick-and-play roster.

HUMANKIND is a turn-based historical strategy game from Amplitude Studios, the team behind the Endless Legend and Endless Space series. The core loop will feel familiar to anyone who has put time into the Civilization franchise: settle territories, grow cities, research technologies, field armies, and outlast rivals across multiple historical eras. What sets it apart is the culture system. Instead of locking you into a single civilization for the whole game, you choose one culture per era from a pool of ten options, and each new choice stacks its bonuses, units, and emblematic districts on top of what came before. By the time you reach the Modern Age, your civilization is a patchwork of six historical identities, and no two runs look exactly alike across 60 cultures total. For newcomers to the genre, the learning curve is steeper than Amplitude's tutorials alone can smooth out. The influence economy, the battle system that plays out on a tactical hex grid inside the main map, and the Fame-based victory condition all require some patience to internalize. That said, the Fame system is genuinely worth learning because it reframes winning. Fame is earned by any meaningful action: building wonders, winning battles, reaching era stars, even making scientific breakthroughs. This means a militarily weak run can still compete, and late-game pressure feels less like a cliff-face than in some rivals. Dedicate your first playthrough to understanding the era-transition timing and the rest clicks into place faster than you would expect. The city design mechanics are where depth-seekers will spend most of their mental energy. Districts tile out across the terrain like a puzzle, and adjacency bonuses reward thoughtful placement over spam-building. Outpost conversion timing, territory attachment, and the assimilation of independent peoples each add resource considerations that feel meaningful rather than arbitrary. Battles deserve a mention too: army stacking and reinforcement rules mean combat is less about unit counts and more about positioning and army composition, though the AI's tactical decision-making in these fights is inconsistent and can feel passive on standard difficulty settings. On the technical side, the game shipped with performance issues and AI problems at launch that were addressed through post-launch patches and the Together We Rule expansion content. The mod ecosystem is active but not at the scale of Paradox titles, and the built-in level editor does give community creators real tools to work with. Multiplayer is available with both PvP and cooperative options, though finding active lobbies outside of organized communities takes some effort. If you are coming from Civ VI expecting a straight genre clone, HUMANKIND will frustrate you in the first three hours and reward you significantly after that. The culture-stacking concept is the kind of systemic idea that makes a 200-hour genre look fresh again, and for strategy players hungry for a different axis of decision-making, it delivers where it matters most. Diego, Scout Team

HUMANKIND Day One Edition

HUMANKIND Day One Edition

17 ago 2021AMPLITUDE StudiosSEGA
GamerScout opina

A civ-builder where you layer 60 historical cultures across six eras, creating a civilization that's genuinely yours rather than a fixed pick-and-play roster.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €18.87

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HUMANKIND is a turn-based historical strategy game from Amplitude Studios, the team behind the Endless Legend and Endless Space series. The core loop will feel familiar to anyone who has put time into the Civilization franchise: settle territories, grow cities, research technologies, field armies, and outlast rivals across multiple historical eras. What sets it apart is the culture system. Instead of locking you into a single civilization for the whole game, you choose one culture per era from a pool of ten options, and each new choice stacks its bonuses, units, and emblematic districts on top of what came before. By the time you reach the Modern Age, your civilization is a patchwork of six historical identities, and no two runs look exactly alike across 60 cultures total. For newcomers to the genre, the learning curve is steeper than Amplitude's tutorials alone can smooth out. The influence economy, the battle system that plays out on a tactical hex grid inside the main map, and the Fame-based victory condition all require some patience to internalize. That said, the Fame system is genuinely worth learning because it reframes winning. Fame is earned by any meaningful action: building wonders, winning battles, reaching era stars, even making scientific breakthroughs. This means a militarily weak run can still compete, and late-game pressure feels less like a cliff-face than in some rivals. Dedicate your first playthrough to understanding the era-transition timing and the rest clicks into place faster than you would expect. The city design mechanics are where depth-seekers will spend most of their mental energy. Districts tile out across the terrain like a puzzle, and adjacency bonuses reward thoughtful placement over spam-building. Outpost conversion timing, territory attachment, and the assimilation of independent peoples each add resource considerations that feel meaningful rather than arbitrary. Battles deserve a mention too: army stacking and reinforcement rules mean combat is less about unit counts and more about positioning and army composition, though the AI's tactical decision-making in these fights is inconsistent and can feel passive on standard difficulty settings. On the technical side, the game shipped with performance issues and AI problems at launch that were addressed through post-launch patches and the Together We Rule expansion content. The mod ecosystem is active but not at the scale of Paradox titles, and the built-in level editor does give community creators real tools to work with. Multiplayer is available with both PvP and cooperative options, though finding active lobbies outside of organized communities takes some effort. If you are coming from Civ VI expecting a straight genre clone, HUMANKIND will frustrate you in the first three hours and reward you significantly after that. The culture-stacking concept is the kind of systemic idea that makes a 200-hour genre look fresh again, and for strategy players hungry for a different axis of decision-making, it delivers where it matters most.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCulture StackingTurn-Based 4XTactical BattlesFame VictoryEra ProgressionHex Grid CombatDistrict PlacementModding SupportHistorical Strategy

Requisitos del sistema

Mínimos

Processor
Intel i5 4th generation / AMD FX-8300
Memory
8 GB RAM
Graphics
NVIDIA GTX 770 / AMD R9 290
DirectX
Version 11 Storage…

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Intel i5 6th generation (or better) / AMD Ryzen 5 1600 (or better)
Memory
8 GB RAM
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NVIDIA GTX 1060 (or bett…

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Información del juego

Desarrolladora
AMPLITUDE Studios
Distribuidora
SEGA
Fecha de lanzamiento
17 ago 2021

Características

Single-playerMultiplayerPvPOnline PvPSteam AchievementsSteam Trading CardsSteam CloudIncludes level editor+1 más

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¿En qué plataformas está disponible HUMANKIND Day One Edition?

HUMANKIND Day One Edition está disponible en PC.

¿Cuándo se lanzó HUMANKIND Day One Edition?

HUMANKIND Day One Edition se lanzó el 17 de agosto de 2021.

¿Quién desarrolló HUMANKIND Day One Edition?

HUMANKIND Day One Edition fue desarrollado por AMPLITUDE Studios y publicado por SEGA.