Compara los precios de ENDLESS Dungeon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por AMPLITUDE Studios. Publicado por SEGA. Lanzado el 19/10/2023. Disponible en PC, Xbox. Géneros: Action, Strategy. Puntuación Metacritic: 75/100.

A roguelite-tower-defense hybrid set in the Endless Universe that looks great on paper but struggles to stick the landing in practice.

ENDLESS Dungeon drops you into a crumbling space station where each run mixes real-time combat, tower placement, and resource management across procedurally generated floors. You pick from a roster of distinct characters, each with their own weapon loadouts and passive abilities, then fight to escort a crystal through waves of enemies while bolting turrets and traps to corridor walls. The tower-defense layer is the interesting part: you are not just shooting things, you are deciding which rooms to fortify, which resource nodes to prioritize, and whether to push forward or consolidate before the next wave timer ticks down. On paper it is a smart genre mash. In practice, the depth of those decisions scales awkwardly with run length. The strategy side is where I spend most of my mental energy in a session. Early floors reward deliberate planning: locking down key chokepoints, choosing upgrades that synergize with your chosen hero's kit, and rationing food and industry resources carefully. The mid-run builds can feel genuinely clever when a turret cluster and a character ability combo wipes a wave before it reaches the crystal. The problem is that late floors tend to devolve into reactive chaos rather than calculated play. Enemy scaling outpaces the interesting decision space, and the AI companions, when playing solo, are unreliable enough that they introduce frustration rather than meaningful challenge. The game is clearly designed with co-op as the primary mode, and solo runs suffer for it. Character variety is a real strength. Heroes like Zyll or Blaze play noticeably differently, and unlocking their story segments gives short but worthwhile narrative context inside the Endless Universe lore. If you have spent time in Endless Space or Dungeon of the Endless (the spiritual predecessor), the universe callbacks land well. But the roguelite progression hooks between runs feel thin. Meta-unlocks exist but they do not dramatically reshape future runs the way a deep roguelite should, which hurts long-term motivation once you have seen the station's main biomes a few times. The mod ecosystem is minimal right now, and the PC version does not have the kind of community tooling that would typically push a strategy-adjacent game past its content ceiling. The tutorial does a reasonable job explaining tower placement and character switching, and the difficulty options mean newcomers can absolutely start here without prior genre experience. But anyone expecting a session that rewards the same planning intensity as a classic tower-defense game will find the action-roguelite half pulling focus at the worst moments. Mixed reviews on Steam reflect a real split: co-op players with patient friends tend to rate it higher, solo players hit the AI wall and bounce. If your group has three people who can commit to a few runs together, there is a functional and visually appealing co-op experience here with enough tactical texture to stay interesting for a dozen hours. Solo or with random matchmaking, the cracks show faster than they should for a 2023 release. Diego, Scout Team

ENDLESS Dungeon

ENDLESS Dungeon

19 oct 2023AMPLITUDE StudiosSEGA
GamerScout opina

A roguelite-tower-defense hybrid set in the Endless Universe that looks great on paper but struggles to stick the landing in practice.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €5.14

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ENDLESS Dungeon drops you into a crumbling space station where each run mixes real-time combat, tower placement, and resource management across procedurally generated floors. You pick from a roster of distinct characters, each with their own weapon loadouts and passive abilities, then fight to escort a crystal through waves of enemies while bolting turrets and traps to corridor walls. The tower-defense layer is the interesting part: you are not just shooting things, you are deciding which rooms to fortify, which resource nodes to prioritize, and whether to push forward or consolidate before the next wave timer ticks down. On paper it is a smart genre mash. In practice, the depth of those decisions scales awkwardly with run length. The strategy side is where I spend most of my mental energy in a session. Early floors reward deliberate planning: locking down key chokepoints, choosing upgrades that synergize with your chosen hero's kit, and rationing food and industry resources carefully. The mid-run builds can feel genuinely clever when a turret cluster and a character ability combo wipes a wave before it reaches the crystal. The problem is that late floors tend to devolve into reactive chaos rather than calculated play. Enemy scaling outpaces the interesting decision space, and the AI companions, when playing solo, are unreliable enough that they introduce frustration rather than meaningful challenge. The game is clearly designed with co-op as the primary mode, and solo runs suffer for it. Character variety is a real strength. Heroes like Zyll or Blaze play noticeably differently, and unlocking their story segments gives short but worthwhile narrative context inside the Endless Universe lore. If you have spent time in Endless Space or Dungeon of the Endless (the spiritual predecessor), the universe callbacks land well. But the roguelite progression hooks between runs feel thin. Meta-unlocks exist but they do not dramatically reshape future runs the way a deep roguelite should, which hurts long-term motivation once you have seen the station's main biomes a few times. The mod ecosystem is minimal right now, and the PC version does not have the kind of community tooling that would typically push a strategy-adjacent game past its content ceiling. The tutorial does a reasonable job explaining tower placement and character switching, and the difficulty options mean newcomers can absolutely start here without prior genre experience. But anyone expecting a session that rewards the same planning intensity as a classic tower-defense game will find the action-roguelite half pulling focus at the worst moments. Mixed reviews on Steam reflect a real split: co-op players with patient friends tend to rate it higher, solo players hit the AI wall and bounce. If your group has three people who can commit to a few runs together, there is a functional and visually appealing co-op experience here with enough tactical texture to stay interesting for a dozen hours. Solo or with random matchmaking, the cracks show faster than they should for a 2023 release.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTower DefenseCo-op RequiredRoguelite ProgressionCharacter AbilitiesWave DefenseResource ManagementProcedural FloorsSolo Unfriendly

Requisitos del sistema

Mínimos

OS
Windows 7, 64-Bit
Processor
Desktop's Intel Core i5 4th generation / AMD FX-8370 or any Desktop's AMD Ryzen
Memory
8 GB RAM
Graphics
NVIDIA GTX 760 / AMD R9 280
Storage
11 GB available space

Recomendados

OS
Windows 10, 64-bit
Processor
Desktop's Intel Core i7 10th generation / Desktop's AMD Ryzen 5000 Series
Memory
12 GB RAM
Graphics
NVIDIA GTX 970 /…

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Reseñas y valoraciones

Metacritic
75
Steam
65%(3,816)

Información del juego

Desarrolladora
AMPLITUDE Studios
Distribuidora
SEGA
Fecha de lanzamiento
19 oct 2023

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¿En qué plataformas está disponible ENDLESS Dungeon?

ENDLESS Dungeon está disponible en PC, Xbox.

¿Cuándo se lanzó ENDLESS Dungeon?

ENDLESS Dungeon se lanzó el 19 de octubre de 2023.

¿Quién desarrolló ENDLESS Dungeon?

ENDLESS Dungeon fue desarrollado por AMPLITUDE Studios y publicado por SEGA.

¿Merece la pena comprar ENDLESS Dungeon?

ENDLESS Dungeon tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.