
Highschool Possession
A two-hour body-swap VN that sneaks genuine themes of depression and bullying past its trashy exterior. Low expectations are your best friend here.
Veredicto de GamerScout
Worth the runtime for VN newcomers curious about the genre; series veterans will find it too short and choice-light to linger.
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Acerca de Highschool Possession
My honest reaction going into Highschool Possession was skepticism bordering on resignation. Dharker Studios has a reputation for churning out short, unremarkable visual novels with adult garnish, and nothing about this title's cover art or title card suggests otherwise. What caught me off guard was the story underneath. Protagonist Hikaru begins involuntarily swapping bodies with two classmates, Akiko and Kasumi, girls he has quietly idolized from a distance. The conceit is more than a gimmick: once Hikaru is behind their eyes, the game pivots toward something quieter and more considered than the packaging implies, touching on bullying, depression, and the gap between how someone presents themselves and how they are actually living. The visual presentation is a mixed picture. Character sprites are clean and the backgrounds have a warmth to them, though the art style lands in an in-between zone, not quite the crisp linework of polished commercial VNs and not the handmade charm of a solo developer's passion project either. The soundtrack has a few well-placed cues, particularly a short piece reserved for crisis moments that genuinely earns its placement, but music is sometimes matched to scenes with a loose hand, softening the emotional impact in places where precision would have helped. The original Steam build also shipped with a small, hard-to-read font on a semi-transparent text box, which is the kind of detail that reminds you this was a 2015 budget release and not a carefully playtested product. Branching is where Highschool Possession stumbles most visibly. There are roughly five decision points across the entire run, and the choices carry less weight than their framing suggests. The story moves toward its conclusions with or without meaningful player input, which undercuts the sense that you are guiding Hikaru at all. There are four endings in total, splitting between good and bad outcomes for each girl, so a completionist pass adds perhaps an extra hour, but returning to see the alternate routes feels more like a formality than a revelation. The whole experience wraps up in two to three hours, which is fine for the genre, though the premise genuinely had room for a longer treatment. Who is this for? Readers who come to visual novels specifically for the writing, who can absorb a slow, dialogue-forward first act, and who have some tolerance for mature content alongside a story that is trying, with mixed success, to be about something real. Veterans of the genre will find it slight. But if you have not played many VNs and want one that at least attempts emotional honesty, Highschool Possession surprises more than it disappoints. Go in with calibrated expectations and the two hours pass warmly enough.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows XP
- Memory
- 1 GB RAM
- Storage
- 1 GB available space
- Graphics
- DirectX compatible card
- Processor
- 1.66 Ghz
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Información del juego
- Desarrolladora
- Dharker Studios
- Distribuidora
- Dharker Studios
- Fecha de lanzamiento
- 9 dic 2015








