Compara los precios de Highschool Possession en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dharker Studios. Publicado por Dharker Studios. Lanzado el 9/12/2015. Disponible en PC. Géneros: Adventure, Indie.

A two-hour body-swap VN that sneaks genuine themes of depression and bullying past its trashy exterior. Low expectations are your best friend here.

My honest reaction going into Highschool Possession was skepticism bordering on resignation. Dharker Studios has a reputation for churning out short, unremarkable visual novels with adult garnish, and nothing about this title's cover art or title card suggests otherwise. What caught me off guard was the story underneath. Protagonist Hikaru begins involuntarily swapping bodies with two classmates, Akiko and Kasumi, girls he has quietly idolized from a distance. The conceit is more than a gimmick: once Hikaru is behind their eyes, the game pivots toward something quieter and more considered than the packaging implies, touching on bullying, depression, and the gap between how someone presents themselves and how they are actually living. The visual presentation is a mixed picture. Character sprites are clean and the backgrounds have a warmth to them, though the art style lands in an in-between zone, not quite the crisp linework of polished commercial VNs and not the handmade charm of a solo developer's passion project either. The soundtrack has a few well-placed cues, particularly a short piece reserved for crisis moments that genuinely earns its placement, but music is sometimes matched to scenes with a loose hand, softening the emotional impact in places where precision would have helped. The original Steam build also shipped with a small, hard-to-read font on a semi-transparent text box, which is the kind of detail that reminds you this was a 2015 budget release and not a carefully playtested product. Branching is where Highschool Possession stumbles most visibly. There are roughly five decision points across the entire run, and the choices carry less weight than their framing suggests. The story moves toward its conclusions with or without meaningful player input, which undercuts the sense that you are guiding Hikaru at all. There are four endings in total, splitting between good and bad outcomes for each girl, so a completionist pass adds perhaps an extra hour, but returning to see the alternate routes feels more like a formality than a revelation. The whole experience wraps up in two to three hours, which is fine for the genre, though the premise genuinely had room for a longer treatment. Who is this for? Readers who come to visual novels specifically for the writing, who can absorb a slow, dialogue-forward first act, and who have some tolerance for mature content alongside a story that is trying, with mixed success, to be about something real. Veterans of the genre will find it slight. But if you have not played many VNs and want one that at least attempts emotional honesty, Highschool Possession surprises more than it disappoints. Go in with calibrated expectations and the two hours pass warmly enough. Kai, Scout Team

Highschool Possession

Highschool Possession

9 dic 2015Dharker Studios
GamerScout opina

A two-hour body-swap VN that sneaks genuine themes of depression and bullying past its trashy exterior. Low expectations are your best friend here.

PC
Steam Deck VerifiedProtonDB Platinum
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My honest reaction going into Highschool Possession was skepticism bordering on resignation. Dharker Studios has a reputation for churning out short, unremarkable visual novels with adult garnish, and nothing about this title's cover art or title card suggests otherwise. What caught me off guard was the story underneath. Protagonist Hikaru begins involuntarily swapping bodies with two classmates, Akiko and Kasumi, girls he has quietly idolized from a distance. The conceit is more than a gimmick: once Hikaru is behind their eyes, the game pivots toward something quieter and more considered than the packaging implies, touching on bullying, depression, and the gap between how someone presents themselves and how they are actually living. The visual presentation is a mixed picture. Character sprites are clean and the backgrounds have a warmth to them, though the art style lands in an in-between zone, not quite the crisp linework of polished commercial VNs and not the handmade charm of a solo developer's passion project either. The soundtrack has a few well-placed cues, particularly a short piece reserved for crisis moments that genuinely earns its placement, but music is sometimes matched to scenes with a loose hand, softening the emotional impact in places where precision would have helped. The original Steam build also shipped with a small, hard-to-read font on a semi-transparent text box, which is the kind of detail that reminds you this was a 2015 budget release and not a carefully playtested product. Branching is where Highschool Possession stumbles most visibly. There are roughly five decision points across the entire run, and the choices carry less weight than their framing suggests. The story moves toward its conclusions with or without meaningful player input, which undercuts the sense that you are guiding Hikaru at all. There are four endings in total, splitting between good and bad outcomes for each girl, so a completionist pass adds perhaps an extra hour, but returning to see the alternate routes feels more like a formality than a revelation. The whole experience wraps up in two to three hours, which is fine for the genre, though the premise genuinely had room for a longer treatment. Who is this for? Readers who come to visual novels specifically for the writing, who can absorb a slow, dialogue-forward first act, and who have some tolerance for mature content alongside a story that is trying, with mixed success, to be about something real. Veterans of the genre will find it slight. But if you have not played many VNs and want one that at least attempts emotional honesty, Highschool Possession surprises more than it disappoints. Go in with calibrated expectations and the two hours pass warmly enough.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Body-Swap NarrativeMultiple EndingsCG GalleryMature ThemesShort-Form VNRomance RoutesSlice-of-Life Drama

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
1 GB available space
Graphics
DirectX compatible card
Processor
1.66 Ghz

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Información del juego

Desarrolladora
Dharker Studios
Distribuidora
Dharker Studios
Fecha de lanzamiento
9 dic 2015

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¿En qué plataformas está disponible Highschool Possession?

Highschool Possession está disponible en PC.

¿Cuándo se lanzó Highschool Possession?

Highschool Possession se lanzó el 9 de diciembre de 2015.

¿Quién desarrolló Highschool Possession?

Highschool Possession fue desarrollado por Dharker Studios.