Compara los precios de Echo Tokyo: An Intro en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dharker Studios. Publicado por Dharker Studios. Lanzado el 27/1/2016. Disponible en PC. Géneros: Adventure, Casual, Indie.

Two dark origin stories set in a lawless cyberpunk sky-city, wrapped up in under an hour. Honest about what it is; honest about what it isn't.

I went into this one with zero expectations and came out with complicated feelings, which is honestly more than I expected from something this short. Echo Tokyo: An Intro packages two separate graphic novel stories inside a single launcher, and the two couldn't feel more structurally different from each other. Shizume Misaki's chapter is an interactive visual novel with branching choices and multiple endings, including a couple of bad ones that actually carry some weight. Keiji Light's chapter is fully kinetic, meaning you click to advance and do nothing else. Both clock in together at just over an hour of content, and the game makes no attempt to hide that it exists primarily as a prologue appetizer for a larger series that, as of now, has had uneven follow-through. The setting itself is genuinely interesting when the writing lets it breathe. The city of Echo Tokyo is built skyward out of necessity, a civilization of bridges and platforms threading between skyscrapers above a nuclear fog that made ground level uninhabitable centuries ago. No government, corporate rule, slum underclasses versus a pampered Society Core above them. That's a meaty world concept. Shizume works as a Fixer, essentially a mercenary-for-hire who takes on a missing-teenager case that drags her into the worst parts of the slums. Keiji's story goes to grimmer places still, covering childhood abandonment, mob mentality, abduction, and scientific experimentation. These are not light tales, and the content warnings around violence, gore, and partial nudity are legitimate rather than gratuitous window-dressing. Where the seams show is in execution. The voice acting is fully present for every line across both stories, which is a genuine production commitment for an indie this small, but the delivery tends toward narration rather than performance. Several reviewers noted it reads more like an audiobook than a voiced visual novel, and that's a fair observation. The artwork has a distinctive Dharker Studios anime-adjacent style that works well in places and looks a little inconsistent in others, particularly in how character proportions shift between panels. The soundtrack is atmospheric and sets a moody cyberpunk tone without being remarkable on its own terms. There is essentially one looping track carrying both stories, and while it holds the mood adequately, it won't stay with you after the credits. The database gallery is a quiet highlight that doesn't get enough credit. Both stories unlock a combined pool of around 160 illustrations as you progress, and flipping through them after the fact gives the world a visual texture the writing alone doesn't fully deliver. Six Steam achievements spread across both playthroughs give completionists a small checklist, nothing demanding. Who is this for? Cyberpunk visual novel fans who enjoy dark origin-story beats and don't mind a very short runtime will find enough here to appreciate. Anyone expecting a self-contained, polished narrative experience with a satisfying ending should know upfront that this is explicitly framed as world-building groundwork. It functions best as a sampler, and the honesty of that framing is at least something. The stronger of the two stories is Shizume's, partly because the choice structure gives it a pulse that Keiji's kinetic format lacks. If you are even mildly curious about the Echo Tokyo universe, start here rather than anywhere else. Just don't expect it to fill an afternoon. Kai, Scout Team

Echo Tokyo: An Intro

Echo Tokyo: An Intro

27 ene 2016Dharker Studios
GamerScout opina

Two dark origin stories set in a lawless cyberpunk sky-city, wrapped up in under an hour. Honest about what it is; honest about what it isn't.

PC
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0,67 €-83%
en Eneba
Mínimo registrado: 0,67 €
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Veredicto de GamerScout

A serviceable cyberpunk primer for patient visual novel fans who know they're buying world-building groundwork, not a complete story.

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0,67 €29 jul 2026
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0,67 €
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0,62 €0,66 €0,69 €0,73 €7 Jun24 Jun12 Jul29 Jul15 Aug
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Acerca de Echo Tokyo: An Intro

I went into this one with zero expectations and came out with complicated feelings, which is honestly more than I expected from something this short. Echo Tokyo: An Intro packages two separate graphic novel stories inside a single launcher, and the two couldn't feel more structurally different from each other. Shizume Misaki's chapter is an interactive visual novel with branching choices and multiple endings, including a couple of bad ones that actually carry some weight. Keiji Light's chapter is fully kinetic, meaning you click to advance and do nothing else. Both clock in together at just over an hour of content, and the game makes no attempt to hide that it exists primarily as a prologue appetizer for a larger series that, as of now, has had uneven follow-through. The setting itself is genuinely interesting when the writing lets it breathe. The city of Echo Tokyo is built skyward out of necessity, a civilization of bridges and platforms threading between skyscrapers above a nuclear fog that made ground level uninhabitable centuries ago. No government, corporate rule, slum underclasses versus a pampered Society Core above them. That's a meaty world concept. Shizume works as a Fixer, essentially a mercenary-for-hire who takes on a missing-teenager case that drags her into the worst parts of the slums. Keiji's story goes to grimmer places still, covering childhood abandonment, mob mentality, abduction, and scientific experimentation. These are not light tales, and the content warnings around violence, gore, and partial nudity are legitimate rather than gratuitous window-dressing. Where the seams show is in execution. The voice acting is fully present for every line across both stories, which is a genuine production commitment for an indie this small, but the delivery tends toward narration rather than performance. Several reviewers noted it reads more like an audiobook than a voiced visual novel, and that's a fair observation. The artwork has a distinctive Dharker Studios anime-adjacent style that works well in places and looks a little inconsistent in others, particularly in how character proportions shift between panels. The soundtrack is atmospheric and sets a moody cyberpunk tone without being remarkable on its own terms. There is essentially one looping track carrying both stories, and while it holds the mood adequately, it won't stay with you after the credits. The database gallery is a quiet highlight that doesn't get enough credit. Both stories unlock a combined pool of around 160 illustrations as you progress, and flipping through them after the fact gives the world a visual texture the writing alone doesn't fully deliver. Six Steam achievements spread across both playthroughs give completionists a small checklist, nothing demanding. Who is this for? Cyberpunk visual novel fans who enjoy dark origin-story beats and don't mind a very short runtime will find enough here to appreciate. Anyone expecting a self-contained, polished narrative experience with a satisfying ending should know upfront that this is explicitly framed as world-building groundwork. It functions best as a sampler, and the honesty of that framing is at least something. The stronger of the two stories is Shizume's, partly because the choice structure gives it a pulse that Keiji's kinetic format lacks. If you are even mildly curious about the Echo Tokyo universe, start here rather than anywhere else. Just don't expect it to fill an afternoon.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Kinetic NovelMultiple EndingsDark ThemesOrigin StoryGallery UnlockSub-2-Hour RuntimeVoiced Protagonist

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
450 MB available space
Graphics
DirectX compatible card
Processor
1.66 Ghz

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Información del juego

Desarrolladora
Dharker Studios
Distribuidora
Dharker Studios
Fecha de lanzamiento
27 ene 2016

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¿Cuánto cuesta Echo Tokyo: An Intro?

A 14 de agosto de 2026, la oferta más barata disponible de Echo Tokyo: An Intro es €0.67 en Eneba, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Echo Tokyo: An Intro más barato?

El precio más bajo disponible que seguimos para Echo Tokyo: An Intro es €0.67 en Eneba (14 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Echo Tokyo: An Intro?

Echo Tokyo: An Intro está disponible en PC.

¿Cuándo se lanzó Echo Tokyo: An Intro?

Echo Tokyo: An Intro se lanzó el 27 de enero de 2016.

¿Quién desarrolló Echo Tokyo: An Intro?

Echo Tokyo: An Intro fue desarrollado por Dharker Studios.