Compara los precios de Heroes of Might & Magic V en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nival. Publicado por Ubisoft. Lanzado el 13/5/2008. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 77/100.

Thirty hours into a single campaign and still mapping resource nodes on graph paper - Heroes V is the turn-based strategy that almost died and came back sharper than most fans deserved.

I pulled up Heroes V expecting a nostalgia trip and ended up losing a full weekend to the Haven campaign before I'd even touched the other five factions. That alone tells you what kind of game this is: a sprawling, chess-board-adjacent turn-based strategy where every decision about town building, hero leveling, and army composition compounds across a map that keeps growing in complexity the longer you play. The core loop is the same one the series has always run: you move heroes across an overworld packed with resource mines, artifact caches, and roaming neutral stacks, recruit troops from your faction's town each week, and resolve conflicts on a hex-grid battlefield where unit type, positioning, and hero spells all interact. What Heroes V adds to that formula is a full 3D engine, faction-specific racial skills, and a hero progression system built around up to five regular skills plus a mandatory racial skill - each of which can reach an Ultimate ability level, but only if you build toward it with a very specific skill-and-ability combination. That last detail is where the real depth lives. Playing Necropolis heroes who raise fallen enemies as skeleton archers is straightforward enough early on, but optimizing the skill path to hit that Ultimate and timing your aggression around the weekly unit replenishment cycle is where the game starts demanding actual strategic thinking. The six base factions - Haven, Inferno, Necropolis, Dungeon, Sylvan, and Academy - each play genuinely differently. Haven leans on troop training and angelic tier-7 units backed by Light Magic buffs. Inferno uses the Gating mechanic to summon temporary reinforcements mid-fight, rewarding aggressive players who can exploit numbers spikes. Dungeon fields elite, low-count units where every loss hurts more than it would for other factions. Academy loads up on shooters, flyers, and artifact crafting that can tip fights in ways that feel almost unfair if used correctly. The two expansion factions, Fortress with its Rune Magic system and Stronghold with Blood Rage mechanics and no magic guild at all, add even more build-path variety. For a strategy player who cares about asymmetric faction design, this is a legitimately good roster. The honest criticism comes in two flavors. First, the 3D presentation, while impressive at launch, introduced combat animations that cannot be skipped and grow genuinely tedious across a 30-mission campaign. Spell casts, hero melee attacks, and even basic unit exchanges all play out in several-second cinematic sequences - compelling the first ten times, friction the hundredth. Second, the AI, while competent at matching difficulty scaling, can fall into resource-locked stalemates in late campaign missions where both sides regenerate troops at the same rate and neither can break the deadlock without a lucky combat roll. Neither issue is a dealbreaker, but both are the kind of thing you should know before committing to a campaign that routinely runs three or more hours per mission. The game also launched in rough shape; it needed patches to stabilize, so make sure you are running a fully patched version. For newcomers to the series, Heroes V is actually a reasonable entry point despite its scale. The Haven campaign functions as a guided tutorial, the faction abilities are legible, and the skill system - while deep - telegraphs its logic better than Heroes III ever did. Strategy players who can tolerate a slow early-game pace and are willing to lose the occasional mission to a hidden time limit buried in the quest log will find something here that holds up. Veterans of Heroes III will need to mentally reset their expectations about pacing and animation overhead, but the faction asymmetry and the depth of the skill-to-ultimate-ability builds give the late game enough texture to justify the investment. Diego, Scout Team

Heroes of Might & Magic V

Heroes of Might & Magic V

13 may 2008NivalUbisoft
GamerScout opina

Thirty hours into a single campaign and still mapping resource nodes on graph paper - Heroes V is the turn-based strategy that almost died and came back sharper than most fans deserved.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
3,05 €
en Eneba
Mínimo registrado: 2,96 €
Sigue este precio

Veredicto de GamerScout

Best for turn-based strategy fans who prioritize faction depth and hero build optimization over combat pacing and polish.

Comparar precios(4 tiendas)

Edición:
EnebaMejor precio
StandardGlobalUbisoft ConnectClave
3,05 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Ubisoft ConnectClave
3,97 €
La tienda fija el precio en EUR
Comprar
GoldGlobalUbisoft ConnectClave
5,15 €
La tienda fija el precio en EUR
Comprar
StandardGlobalUbisoft ConnectClave
5,22 €-48%
La tienda fija el precio en EUR
Comprar
StandardGlobalGOG KeyClave
6,00 €
La tienda fija el precio en EUR
Comprar
GoldGlobalUbisoft ConnectClave
6,14 €
La tienda fija el precio en EUR
Comprar
GoldEuropa (UE)Ubisoft ConnectClave
7,73 €
La tienda fija el precio en EUR
Comprar
StandardNorteaméricaSteam KeyCopia de regalo
10,72 €-14%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
2,96 €5 ago 2026
Mejor precio actual
3,05 €
Tiendas de claves
2,81 €3,33 €3,84 €4,36 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
Crear alerta

Capturas y multimedia

Captura

Acerca de Heroes of Might & Magic V

I pulled up Heroes V expecting a nostalgia trip and ended up losing a full weekend to the Haven campaign before I'd even touched the other five factions. That alone tells you what kind of game this is: a sprawling, chess-board-adjacent turn-based strategy where every decision about town building, hero leveling, and army composition compounds across a map that keeps growing in complexity the longer you play. The core loop is the same one the series has always run: you move heroes across an overworld packed with resource mines, artifact caches, and roaming neutral stacks, recruit troops from your faction's town each week, and resolve conflicts on a hex-grid battlefield where unit type, positioning, and hero spells all interact. What Heroes V adds to that formula is a full 3D engine, faction-specific racial skills, and a hero progression system built around up to five regular skills plus a mandatory racial skill - each of which can reach an Ultimate ability level, but only if you build toward it with a very specific skill-and-ability combination. That last detail is where the real depth lives. Playing Necropolis heroes who raise fallen enemies as skeleton archers is straightforward enough early on, but optimizing the skill path to hit that Ultimate and timing your aggression around the weekly unit replenishment cycle is where the game starts demanding actual strategic thinking. The six base factions - Haven, Inferno, Necropolis, Dungeon, Sylvan, and Academy - each play genuinely differently. Haven leans on troop training and angelic tier-7 units backed by Light Magic buffs. Inferno uses the Gating mechanic to summon temporary reinforcements mid-fight, rewarding aggressive players who can exploit numbers spikes. Dungeon fields elite, low-count units where every loss hurts more than it would for other factions. Academy loads up on shooters, flyers, and artifact crafting that can tip fights in ways that feel almost unfair if used correctly. The two expansion factions, Fortress with its Rune Magic system and Stronghold with Blood Rage mechanics and no magic guild at all, add even more build-path variety. For a strategy player who cares about asymmetric faction design, this is a legitimately good roster. The honest criticism comes in two flavors. First, the 3D presentation, while impressive at launch, introduced combat animations that cannot be skipped and grow genuinely tedious across a 30-mission campaign. Spell casts, hero melee attacks, and even basic unit exchanges all play out in several-second cinematic sequences - compelling the first ten times, friction the hundredth. Second, the AI, while competent at matching difficulty scaling, can fall into resource-locked stalemates in late campaign missions where both sides regenerate troops at the same rate and neither can break the deadlock without a lucky combat roll. Neither issue is a dealbreaker, but both are the kind of thing you should know before committing to a campaign that routinely runs three or more hours per mission. The game also launched in rough shape; it needed patches to stabilize, so make sure you are running a fully patched version. For newcomers to the series, Heroes V is actually a reasonable entry point despite its scale. The Haven campaign functions as a guided tutorial, the faction abilities are legible, and the skill system - while deep - telegraphs its logic better than Heroes III ever did. Strategy players who can tolerate a slow early-game pace and are willing to lose the occasional mission to a hidden time limit buried in the quest log will find something here that holds up. Veterans of Heroes III will need to mentally reset their expectations about pacing and animation overhead, but the faction asymmetry and the depth of the skill-to-ultimate-ability builds give the late game enough texture to justify the investment.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:aaaRacial SkillsUltimate Ability BuildsFaction AsymmetryWeekly Recruitment CycleHex-Grid CombatAdventure Map ExplorationCampaign-FocusedAI Difficulty ScalingArtifact HuntingOverworld Exploration

Requisitos del sistema

Mínimos

OS
Windows® 2000/XP (only)
Sound
DirectX® 9 compliant
Memory
512 MB (1 GB recommended)
Graphics
DirectX® 9 compliant w/ 64MB RAM (128 MB recommended) (see supported list*)
Multiplay
Broadband internet connection
Processor
Pentium® 4 or AMD Athlon™ 1.5 GHz (Pentium® 4 2.4 GHz recommended)
Hard Drive
2+ GB
DirectX Version
DirectX® 9 or higher
Supported Video Cards at Time of Release
NVIDIA GeForce 4 / FX / 6 / 7 families (GeForce 4 MX NOT supported), ATI Radeon 8500 / 9000 / X families, Matrox Parhelia

DLC y complementos de Heroes of Might & Magic V1

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Heroes of Might & Magic V.

Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
Nival
Distribuidora
Ubisoft
Fecha de lanzamiento
13 may 2008

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio3,05 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Nival

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Heroes of Might & Magic V →

Preguntas frecuentes sobre Heroes of Might & Magic V

¿Cuánto cuesta Heroes of Might & Magic V?

A 15 de agosto de 2026, la oferta más barata disponible de Heroes of Might & Magic V es €3.05 en Eneba, de entre 12 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Heroes of Might & Magic V más barato?

El precio más bajo disponible que seguimos para Heroes of Might & Magic V es €3.05 en Eneba (15 de agosto de 2026). Comparamos 12 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Heroes of Might & Magic V?

Heroes of Might & Magic V está disponible en PC.

¿Cuándo se lanzó Heroes of Might & Magic V?

Heroes of Might & Magic V se lanzó el 13 de mayo de 2008.

¿Quién desarrolló Heroes of Might & Magic V?

Heroes of Might & Magic V fue desarrollado por Nival y publicado por Ubisoft.

¿Merece la pena comprar Heroes of Might & Magic V?

Heroes of Might & Magic V tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.