Compara los precios de Etherlords II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nival. Publicado por Nival. Lanzado el 13/2/2014. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy. Puntuación Metacritic: 78/100.

Magic: The Gathering's tactical depth wedded to a Heroes of Might and Magic overworld - minus the grand strategy, plus a persistent hero who actually grows. Worth it if the card duels are the point.

I keep a mental tier list of games that get the card-combat loop right without asking you to grind a gacha storefront, and Etherlords II has sat near the top of it for years. Nival built something genuinely unusual here: a turn-based RPG where everything outside of combat is a delivery mechanism for the dueling system, and the dueling system is strong enough to carry that weight most of the way. The structure has two distinct layers. On the overland map you control a single hero moving across a linear scenario in something closer to Diablo's style than a proper strategy game. You gather three types of resources used purely to buy spells at shops, pick up shrines that augment specific creature types, and fight wandering monsters for experience. The maps are corridors dressed up as open land, and the wagging-finger cursor you get whenever you mouse over decorative scenery will test your patience. If you came for emergent strategic decisions on a living world map, go play Heroes of Might and Magic V instead - Nival actually made that one too, and it gives you the full sandbox. But if you accept the overworld for what it is - a deck-building and leveling minigame between fights - it does its job. The combat is where every hour of patience gets paid back. The system is a direct descendant of Magic: The Gathering's rules: ether channels replace land cards, creatures rest instead of being tapped, and attackers deal damage first, which catches MTG veterans off-guard early. Each of the four factions (Chaots, Kinets, Vitals, and Synthets) plays with a distinct spell philosophy. Chaots lean into fire and lightning burst damage; Synthets favor mechanistic combos and artifact synergies. The critical mechanic that the sequel adds over the original is hero persistence across missions. You keep your deck, your experience, and your artifacts as you progress through each campaign's four missions, which means your early-game deck decisions compound into late-game consequences. That is exactly the kind of longitudinal progression hook that strategy players will recognize from campaign modes in proper 4X titles. The downside the community has consistently flagged is real: resource scarcity funnels you toward a small set of overpowered card combinations, and the RNG on draws can turn what should be a tactical fight into a coin-flip blowout. Outside the campaign, the game offers standalone AI duels with stock or custom decks, and a multiplayer suite that includes sealed-deck format (think Limited in paper Magic) and tournaments for up to eight players. The AI is a competent sparring partner for testing new deck configurations, though the online servers from the original release are long dead - any multiplayer today depends on direct connections or LAN. The camera during combat is the most frustrating technical issue: it sweeps automatically across the battlefield, and clicking during a sweep can misfire spells onto your own hero. You can disable the auto-sweep, but doing so locks out the four static camera view options mapped to F1-F4. Neither option is ideal. For a newcomer asking whether this is approachable: yes, more than its genre pedigree suggests. The ether channel system removes the land-screw problem that alienates new Magic players, and the campaign's pacing gives you time to learn card interactions before the fights get serious. The early missions are still unforgiving until your card pool expands, but push past that first campaign hump and the loop becomes genuinely hard to put down. Steam's 86% positive rating across over 350 user reviews is an honest signal for a game this old. At a Metacritic 78, critics called it correctly: the combat is excellent, the wrapping is serviceable. Diego, Scout Team

Etherlords II

Etherlords II

13 feb 2014Nival
GamerScout opina

Magic: The Gathering's tactical depth wedded to a Heroes of Might and Magic overworld - minus the grand strategy, plus a persistent hero who actually grows. Worth it if the card duels are the point.

PC
ProtonDB Gold
Mejor precio disponible
2,61 €
en Gamivo
Mínimo registrado: 2,61 €
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Veredicto de GamerScout

Best for card-game tacticians who want a deep duel-focused campaign and can forgive a corridor-thin overworld.

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2,61 €
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2,74 €
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2,77 €
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2,98 €
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3,64 €
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Historial de precios

Mínimo registrado
2,61 €7 jul 2026
Mejor precio actual
2,61 €
El más bajo desde que lo seguimos
Tiendas de claves
2,45 €2,59 €2,73 €2,87 €7 Jul17 Jul27 Jul5 Aug15 Aug
7 jul — 15 ago
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Captura

Acerca de Etherlords II

I keep a mental tier list of games that get the card-combat loop right without asking you to grind a gacha storefront, and Etherlords II has sat near the top of it for years. Nival built something genuinely unusual here: a turn-based RPG where everything outside of combat is a delivery mechanism for the dueling system, and the dueling system is strong enough to carry that weight most of the way. The structure has two distinct layers. On the overland map you control a single hero moving across a linear scenario in something closer to Diablo's style than a proper strategy game. You gather three types of resources used purely to buy spells at shops, pick up shrines that augment specific creature types, and fight wandering monsters for experience. The maps are corridors dressed up as open land, and the wagging-finger cursor you get whenever you mouse over decorative scenery will test your patience. If you came for emergent strategic decisions on a living world map, go play Heroes of Might and Magic V instead - Nival actually made that one too, and it gives you the full sandbox. But if you accept the overworld for what it is - a deck-building and leveling minigame between fights - it does its job. The combat is where every hour of patience gets paid back. The system is a direct descendant of Magic: The Gathering's rules: ether channels replace land cards, creatures rest instead of being tapped, and attackers deal damage first, which catches MTG veterans off-guard early. Each of the four factions (Chaots, Kinets, Vitals, and Synthets) plays with a distinct spell philosophy. Chaots lean into fire and lightning burst damage; Synthets favor mechanistic combos and artifact synergies. The critical mechanic that the sequel adds over the original is hero persistence across missions. You keep your deck, your experience, and your artifacts as you progress through each campaign's four missions, which means your early-game deck decisions compound into late-game consequences. That is exactly the kind of longitudinal progression hook that strategy players will recognize from campaign modes in proper 4X titles. The downside the community has consistently flagged is real: resource scarcity funnels you toward a small set of overpowered card combinations, and the RNG on draws can turn what should be a tactical fight into a coin-flip blowout. Outside the campaign, the game offers standalone AI duels with stock or custom decks, and a multiplayer suite that includes sealed-deck format (think Limited in paper Magic) and tournaments for up to eight players. The AI is a competent sparring partner for testing new deck configurations, though the online servers from the original release are long dead - any multiplayer today depends on direct connections or LAN. The camera during combat is the most frustrating technical issue: it sweeps automatically across the battlefield, and clicking during a sweep can misfire spells onto your own hero. You can disable the auto-sweep, but doing so locks out the four static camera view options mapped to F1-F4. Neither option is ideal. For a newcomer asking whether this is approachable: yes, more than its genre pedigree suggests. The ether channel system removes the land-screw problem that alienates new Magic players, and the campaign's pacing gives you time to learn card interactions before the fights get serious. The early missions are still unforgiving until your card pool expands, but push past that first campaign hump and the loop becomes genuinely hard to put down. Steam's 86% positive rating across over 350 user reviews is an honest signal for a game this old. At a Metacritic 78, critics called it correctly: the combat is excellent, the wrapping is serviceable.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:aaaCard DuelingPersistent HeroFaction-Based GameplayDeck Building CampaignCCG MechanicsLinear OverworldSealed Deck ModeEther System

Requisitos del sistema

Mínimos

OS
Windows
Memory
128 MB RAM
DirectX
Version 7.0
Storage
2 GB available space
Graphics
3D-accelerator AGP with 16 Mb RAM
Processor
Pentium III 600 MHz

Recomendados

OS
Windows
Memory
256 MB RAM
DirectX
Version 7.0
Storage
2 GB available space
Graphics
3D-accelerator AGP with 32 Mb RAM
Processor
Pentium III 1.0 GHz

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Nival
Distribuidora
Nival
Fecha de lanzamiento
13 feb 2014

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Mejor precio2,61 €
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Preguntas frecuentes sobre Etherlords II

¿Cuánto cuesta Etherlords II?

A 15 de agosto de 2026, la oferta más barata disponible de Etherlords II es €2.61 en Gamivo, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Etherlords II más barato?

El precio más bajo disponible que seguimos para Etherlords II es €2.61 en Gamivo (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Etherlords II?

Etherlords II está disponible en PC.

¿Cuándo se lanzó Etherlords II?

Etherlords II se lanzó el 13 de febrero de 2014.

¿Quién desarrolló Etherlords II?

Etherlords II fue desarrollado por Nival.

¿Merece la pena comprar Etherlords II?

Etherlords II tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.