Compara los precios de HELLDIVERS 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arrowhead Game Studios. Publicado por PlayStation PC LLC. Lanzado el 8/2/2024. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 83/100.

Dropping into bug-infested planets with three friends is still one of the most chaotic, laugh-out-loud co-op experiences on PC, but two years of rocky balance decisions and live-service turbulence mean you should know what you're signing up for.

My first few hours in HELLDIVERS 2 felt like someone crammed Starship Troopers into a co-op shooter and then handed the safety briefing to a satirist. You and up to three squadmates drop onto procedurally varied planets, pick off objectives within a forty-minute window, call in Stratagems, airstrikes, orbital lasers, auto-turrets, resupply pods, and try very hard not to carpet-bomb your own teammates in the process. The shift from the original top-down perspective to a third-person camera was the right call: combat feels grounded and weighty, guns have genuine kick, and the dive mechanic (used to break into a prone position mid-fight) gives skirmishes a kinetic, scrappy feel that most PvE shooters don't bother with. Arrowhead built two meaningfully distinct enemy factions in the chittering Terminid hordes and the Terminator-coded Automatons, and fighting each requires genuinely different loadout thinking. The Stratagem system is where the game lives or dies for most players, and at launch it was brilliantly tuned. Calling in support weapons, digging points of interest for upgrade currency called Samples and Requisition Slips, and coordinating four-player loadouts before a drop created a satisfying pre-mission ritual. The community metagame, a galaxy-wide Galactic War where every completed mission nudges planetary liberation forward, added a real sense of collective purpose that few live-service titles have pulled off. Early on, the progression felt fair: Super Credits (the premium currency) could be found in the field, Warbonds rewarded exploration, and the whole economy felt respectful of player time. Here is where honesty requires a reality check. The game's overall Steam score sits at Mixed across its massive review pool, and that reflects a post-launch story that has been genuinely bumpy. Arrowhead has cycled through multiple waves of community backlash, first the PSN account requirement controversy that blindsided PC players, then a prolonged stretch of balance patches that kept nerfing player weapons while quietly buffing enemy health and armor. Players coined the nickname "Nerfdivers" for a reason. More recently, a Warbond called Exo Experts locked vehicles, meaningful combat tools, not just cosmetics, behind paid content, and a public AMA by the studio's creative lead failed to reassure the community, landing to widespread criticism. As of mid-2026, recent Steam reviews have been running Mostly Negative, and Arrowhead has published a pledged roadmap of fixes covering weapon tuning, enemy health values, Galactic War depth, and progression beyond level 150. Whether those promises land is genuinely unknown right now. None of this erases what the game does well at its core. Solo play is a hard sell, the scaling simply does not work without a full squad, and the chaos that makes deaths funny with friends becomes frustrating alone. But with two or three coordinated (or chaotically uncoordinated) partners, HELLDIVERS 2 still produces moments that are hard to find elsewhere: an orbital bombardment that wipes a bug breach, a resupply pod that lands directly on a teammate's head, a Fast Recon Vehicle fishtailing into a Terminid patrol. The game rewards loadout variety, map awareness, and knowing when to call for extraction rather than heroically bleed out. The environments react to conditions, toxic spores slow movement, rain reduces visibility, explosive mines punish inattention, and that tactile world-building remains one of the better examples in the genre. If you have a group of friends looking for a co-op shooter with real comedic energy and a decent floor of mechanical depth, the core game still delivers that. Go in understanding it is a live-service title mid-turbulence, with a studio that is publicly acknowledging it has work to do. The foundation is genuinely strong. The ongoing management of that foundation is where your patience will be tested. Alex, Scout Team

HELLDIVERS 2

HELLDIVERS 2

8 feb 2024Arrowhead Game StudiosPlayStation PC LLC
GamerScout opina

Dropping into bug-infested planets with three friends is still one of the most chaotic, laugh-out-loud co-op experiences on PC, but two years of rocky balance decisions and live-service turbulence mean you should know what you're signing up for.

PCXbox
Steam Deck PlayableProtonDB Gold
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Acerca de HELLDIVERS 2

My first few hours in HELLDIVERS 2 felt like someone crammed Starship Troopers into a co-op shooter and then handed the safety briefing to a satirist. You and up to three squadmates drop onto procedurally varied planets, pick off objectives within a forty-minute window, call in Stratagems, airstrikes, orbital lasers, auto-turrets, resupply pods, and try very hard not to carpet-bomb your own teammates in the process. The shift from the original top-down perspective to a third-person camera was the right call: combat feels grounded and weighty, guns have genuine kick, and the dive mechanic (used to break into a prone position mid-fight) gives skirmishes a kinetic, scrappy feel that most PvE shooters don't bother with. Arrowhead built two meaningfully distinct enemy factions in the chittering Terminid hordes and the Terminator-coded Automatons, and fighting each requires genuinely different loadout thinking. The Stratagem system is where the game lives or dies for most players, and at launch it was brilliantly tuned. Calling in support weapons, digging points of interest for upgrade currency called Samples and Requisition Slips, and coordinating four-player loadouts before a drop created a satisfying pre-mission ritual. The community metagame, a galaxy-wide Galactic War where every completed mission nudges planetary liberation forward, added a real sense of collective purpose that few live-service titles have pulled off. Early on, the progression felt fair: Super Credits (the premium currency) could be found in the field, Warbonds rewarded exploration, and the whole economy felt respectful of player time. Here is where honesty requires a reality check. The game's overall Steam score sits at Mixed across its massive review pool, and that reflects a post-launch story that has been genuinely bumpy. Arrowhead has cycled through multiple waves of community backlash, first the PSN account requirement controversy that blindsided PC players, then a prolonged stretch of balance patches that kept nerfing player weapons while quietly buffing enemy health and armor. Players coined the nickname "Nerfdivers" for a reason. More recently, a Warbond called Exo Experts locked vehicles, meaningful combat tools, not just cosmetics, behind paid content, and a public AMA by the studio's creative lead failed to reassure the community, landing to widespread criticism. As of mid-2026, recent Steam reviews have been running Mostly Negative, and Arrowhead has published a pledged roadmap of fixes covering weapon tuning, enemy health values, Galactic War depth, and progression beyond level 150. Whether those promises land is genuinely unknown right now. None of this erases what the game does well at its core. Solo play is a hard sell, the scaling simply does not work without a full squad, and the chaos that makes deaths funny with friends becomes frustrating alone. But with two or three coordinated (or chaotically uncoordinated) partners, HELLDIVERS 2 still produces moments that are hard to find elsewhere: an orbital bombardment that wipes a bug breach, a resupply pod that lands directly on a teammate's head, a Fast Recon Vehicle fishtailing into a Terminid patrol. The game rewards loadout variety, map awareness, and knowing when to call for extraction rather than heroically bleed out. The environments react to conditions, toxic spores slow movement, rain reduces visibility, explosive mines punish inattention, and that tactile world-building remains one of the better examples in the genre. If you have a group of friends looking for a co-op shooter with real comedic energy and a decent floor of mechanical depth, the core game still delivers that. Go in understanding it is a live-service title mid-turbulence, with a studio that is publicly acknowledging it has work to do. The foundation is genuinely strong. The ongoing management of that foundation is where your patience will be tested.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamThird-Person Shooter4-Player Co-opLive ServiceStratagem SystemGalactic War MetagameFriendly FirePvESatirical ToneSquad Loadout

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
Intel Core i7-4790K or AMD Ryzen 5 1500X
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470
Storage
100 GB available sp…

Recomendados

OS
Windows 10
Processor
Intel Core i7-9700K or AMD Ryzen 7 3700X
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600XT Storage…

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Reseñas y valoraciones

Metacritic
83
Steam
75%(1,142,292)

Información del juego

Desarrolladora
Arrowhead Game Studios
Distribuidora
PlayStation PC LLC
Fecha de lanzamiento
8 feb 2024

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¿En qué plataformas está disponible HELLDIVERS 2?

HELLDIVERS 2 está disponible en PC, Xbox.

¿Cuándo se lanzó HELLDIVERS 2?

HELLDIVERS 2 se lanzó el 8 de febrero de 2024.

¿Quién desarrolló HELLDIVERS 2?

HELLDIVERS 2 fue desarrollado por Arrowhead Game Studios y publicado por PlayStation PC LLC.

¿Merece la pena comprar HELLDIVERS 2?

HELLDIVERS 2 tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.