HELLDIVERS 2 TR-117 Alpha Commander
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My first few hours in HELLDIVERS 2 felt like someone crammed Starship Troopers into a co-op shooter and then handed the safety briefing to a satirist. You and up to three squadmates drop onto procedurally varied planets, pick off objectives within a forty-minute window, call in Stratagems, airstrikes, orbital lasers, auto-turrets, resupply pods, and try very hard not to carpet-bomb your own teammates in the process. The shift from the original top-down perspective to a third-person camera was the right call: combat feels grounded and weighty, guns have genuine kick, and the dive mechanic (used to break into a prone position mid-fight) gives skirmishes a kinetic, scrappy feel that most PvE shooters don't bother with. Arrowhead built two meaningfully distinct enemy factions in the chittering Terminid hordes and the Terminator-coded Automatons, and fighting each requires genuinely different loadout thinking. The Stratagem system is where the game lives or dies for most players, and at launch it was brilliantly tuned. Calling in support weapons, digging points of interest for upgrade currency called Samples and Requisition Slips, and coordinating four-player loadouts before a drop created a satisfying pre-mission ritual. The community metagame, a galaxy-wide Galactic War where every completed mission nudges planetary liberation forward, added a real sense of collective purpose that few live-service titles have pulled off. Early on, the progression felt fair: Super Credits (the premium currency) could be found in the field, Warbonds rewarded exploration, and the whole economy felt respectful of player time. Here is where honesty requires a reality check. The game's overall Steam score sits at Mixed across its massive review pool, and that reflects a post-launch story that has been genuinely bumpy. Arrowhead has cycled through multiple waves of community backlash, first the PSN account requirement controversy that blindsided PC players, then a prolonged stretch of balance patches that kept nerfing player weapons while quietly buffing enemy health and armor. Players coined the nickname "Nerfdivers" for a reason. More recently, a Warbond called Exo Experts locked vehicles, meaningful combat tools, not just cosmetics, behind paid content, and a public AMA by the studio's creative lead failed to reassure the community, landing to widespread criticism. As of mid-2026, recent Steam reviews have been running Mostly Negative, and Arrowhead has published a pledged roadmap of fixes covering weapon tuning, enemy health values, Galactic War depth, and progression beyond level 150. Whether those promises land is genuinely unknown right now. None of this erases what the game does well at its core. Solo play is a hard sell, the scaling simply does not work without a full squad, and the chaos that makes deaths funny with friends becomes frustrating alone. But with two or three coordinated (or chaotically uncoordinated) partners, HELLDIVERS 2 still produces moments that are hard to find elsewhere: an orbital bombardment that wipes a bug breach, a resupply pod that lands directly on a teammate's head, a Fast Recon Vehicle fishtailing into a Terminid patrol. The game rewards loadout variety, map awareness, and knowing when to call for extraction rather than heroically bleed out. The environments react to conditions, toxic spores slow movement, rain reduces visibility, explosive mines punish inattention, and that tactile world-building remains one of the better examples in the genre. If you have a group of friends looking for a co-op shooter with real comedic energy and a decent floor of mechanical depth, the core game still delivers that. Go in understanding it is a live-service title mid-turbulence, with a studio that is publicly acknowledging it has work to do. The foundation is genuinely strong. The ongoing management of that foundation is where your patience will be tested.
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Información del juego
- Desarrolladora
- Arrowhead Game Studios
- Distribuidora
- PlayStation PC LLC
- Fecha de lanzamiento
- 8 feb 2024






