Compara los precios de Has-Been Heroes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Frozenbyte. Publicado por GameTrust Games. Lanzado el 27/3/2017. Disponible en PC. Géneros: Action, Indie, RPG, Strategy. Puntuación Metacritic: 63/100.

A lane-based roguelike where the whole game snaps into focus around run 10 - if you can survive the opacity long enough to get there.

My spreadsheet instincts told me this one was going to be a numbers game the moment I saw the stamina-matching mechanic. Three heroes march across three lanes; each enemy carries a stamina value, and each hero delivers a fixed number of hits per attack - one, two, or three. The core loop is pure combinatorics: you need to stun an enemy by hitting it down to exactly zero stamina, then land the heavy follow-up with your tank before it recovers. Get the math right and you feel like a tactical genius. Get it wrong and a skeleton walks through your line and ends a forty-minute run in about two seconds. The combat design genuinely earns some respect. Pausing mid-attack to swap heroes between lanes, chaining a monk's two-hit staff strike into a warrior's finishing blow, then firing off a freeze spell to hold the next wave - that sequence clicks in a way very few real-time strategy hybrids manage. Frozenbyte built something original here, and the hundred-plus spells with combinable elemental effects (water-soaked enemies hit by a lightning bolt, for instance) mean the decision space keeps expanding the longer you play. Long-term players report still finding new tricks after fifty hours, and the unlock loop - souls persist across failed runs, slowly expanding the spell and item pool - gives each death a marginal sense of forward motion. Here is where the honest accounting starts, though. The tutorial introduces the basic swing-and-stun concept and then leaves you to figure out the candle system, the map backtracking rules, the locked-chest economy, and the spell gambler mechanic entirely on your own. Early runs feel less like difficulty and more like information deprivation - you buy a spell from a merchant and have no idea what it does until a hero picks it up, and if it is a bad fit you cannot transfer it. The RNG can also deal you an unwinnable hand: locked chests appearing before you find keys, boss waves that outpace your starting loadout, maps where you burn your candles just reaching a vendor. Critics clocked the Metacritic score at 63, and that feels right for a cold start. The player community, however, skews more forgiving - longtime users describe the same mechanics as "incredibly enjoyable and addictive" once the system clicks, which does eventually happen. For PC specifically, the small icon UI that was reported as genuinely problematic on console translates reasonably well to a mouse-and-keyboard setup, though anyone on a small monitor will feel the pinch. Controller support is present. There are twelve unlockable heroes, thirteen regions, and the full run count to complete the game properly sits around seven successful clears, each longer and harder than the last. No mod ecosystem to speak of, no multiplayer, no procedural variety beyond the RNG shuffle - this is a solo, heads-down, systems-mastery title. Buy this if you treat a weak tutorial as a puzzle rather than a flaw, if permadeath reads as consequence rather than punishment, and if you are patient enough to give the stamina-matching system the ten or fifteen runs it needs to fully land. Approach it expecting FTL-level transparency and you will bounce off hard. Diego, Scout Team

Has-Been Heroes

Has-Been Heroes

27 mar 2017FrozenbyteGameTrust Games
GamerScout opina

A lane-based roguelike where the whole game snaps into focus around run 10 - if you can survive the opacity long enough to get there.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €2.65

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My spreadsheet instincts told me this one was going to be a numbers game the moment I saw the stamina-matching mechanic. Three heroes march across three lanes; each enemy carries a stamina value, and each hero delivers a fixed number of hits per attack - one, two, or three. The core loop is pure combinatorics: you need to stun an enemy by hitting it down to exactly zero stamina, then land the heavy follow-up with your tank before it recovers. Get the math right and you feel like a tactical genius. Get it wrong and a skeleton walks through your line and ends a forty-minute run in about two seconds. The combat design genuinely earns some respect. Pausing mid-attack to swap heroes between lanes, chaining a monk's two-hit staff strike into a warrior's finishing blow, then firing off a freeze spell to hold the next wave - that sequence clicks in a way very few real-time strategy hybrids manage. Frozenbyte built something original here, and the hundred-plus spells with combinable elemental effects (water-soaked enemies hit by a lightning bolt, for instance) mean the decision space keeps expanding the longer you play. Long-term players report still finding new tricks after fifty hours, and the unlock loop - souls persist across failed runs, slowly expanding the spell and item pool - gives each death a marginal sense of forward motion. Here is where the honest accounting starts, though. The tutorial introduces the basic swing-and-stun concept and then leaves you to figure out the candle system, the map backtracking rules, the locked-chest economy, and the spell gambler mechanic entirely on your own. Early runs feel less like difficulty and more like information deprivation - you buy a spell from a merchant and have no idea what it does until a hero picks it up, and if it is a bad fit you cannot transfer it. The RNG can also deal you an unwinnable hand: locked chests appearing before you find keys, boss waves that outpace your starting loadout, maps where you burn your candles just reaching a vendor. Critics clocked the Metacritic score at 63, and that feels right for a cold start. The player community, however, skews more forgiving - longtime users describe the same mechanics as "incredibly enjoyable and addictive" once the system clicks, which does eventually happen. For PC specifically, the small icon UI that was reported as genuinely problematic on console translates reasonably well to a mouse-and-keyboard setup, though anyone on a small monitor will feel the pinch. Controller support is present. There are twelve unlockable heroes, thirteen regions, and the full run count to complete the game properly sits around seven successful clears, each longer and harder than the last. No mod ecosystem to speak of, no multiplayer, no procedural variety beyond the RNG shuffle - this is a solo, heads-down, systems-mastery title. Buy this if you treat a weak tutorial as a puzzle rather than a flaw, if permadeath reads as consequence rather than punishment, and if you are patient enough to give the stamina-matching system the ten or fifteen runs it needs to fully land. Approach it expecting FTL-level transparency and you will bounce off hard.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Lane-Based CombatStamina SystemPermadeathSpell CombosRun-Based UnlocksHigh Difficulty CurveTutorial-LiteReal-Time Pause

Requisitos del sistema

Mínimos

OS
(64 bit) Windows 10 / 8 / 7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000
Processor
Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
63

Información del juego

Desarrolladora
Frozenbyte
Distribuidora
GameTrust Games
Fecha de lanzamiento
27 mar 2017

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¿En qué plataformas está disponible Has-Been Heroes?

Has-Been Heroes está disponible en PC.

¿Cuándo se lanzó Has-Been Heroes?

Has-Been Heroes se lanzó el 27 de marzo de 2017.

¿Quién desarrolló Has-Been Heroes?

Has-Been Heroes fue desarrollado por Frozenbyte y publicado por GameTrust Games.

¿Merece la pena comprar Has-Been Heroes?

Has-Been Heroes tiene una puntuación Metacritic de 63/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.