Compara los precios de Hack 'n' Slash en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Double Fine Productions. Publicado por Double Fine Productions. Lanzado el 9/9/2014. Disponible en PC. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 73/100.

A puzzle-adventure where the sword is a USB stick and the real dungeon is the game's own code. Clever concept, uneven execution.

Hack 'n' Slash is a Double Fine puzzle-adventure that pitches itself as a game about hacking the game itself. You play a young hero who, instead of swinging a blade at enemies, wields a USB stick that lets you rewrite object properties in real time. Lock a boulder's position variable so it never rolls. Flip a guard's patrol flag so it walks away from you forever. Pry open a chest's "locked" boolean and set it to false. The central idea is genuinely inventive, and for the first couple of hours it feels like the smartest thing you have played in years. The puzzle design starts grounded and approachable. Early rooms teach you to spot editable properties on nearly everything in the environment, and the satisfaction of finding a single variable that collapses a whole obstacle is real. There is a Zelda-shaped skeleton underneath all of this, complete with a top-down overworld, a princess, and a sword that happens to double as a debugging tool. Double Fine leaned into that heritage with obvious affection, and the writing carries their usual lightness without being exhausting about it. Where the game loses footing is in its middle and late chapters, when the hacking escalates from tweaking integers to editing Lua scripts inside a live code editor. This is not a gentle slope. Players without at least passing familiarity with programming logic will hit a wall that feels less like a puzzle challenge and more like homework. The game arguably wants to teach you to think like a programmer, and in that respect it has real ambition. Whether that ambition translates to fun depends entirely on who is holding the controller. For some players it clicks into something almost meditative. For others it simply stops being playable. The visual presentation is cheerful pixel art that does the job without being especially memorable. The soundtrack suits the mood, sitting quietly under the puzzles rather than demanding attention, which is the right call for a game that wants your brain fully occupied. Pacing is the trickier issue. The opening is slow by design, and I would usually defend that, but here the slowness is not atmospheric buildup so much as deliberate tutorial pacing that outstays its welcome before the genuinely interesting systems arrive. At around four to six hours for a focused run, the length is honest at least. The game does not overstay its welcome once it finds its rhythm, even if finding that rhythm takes patience. The Mixed review score on Steam is accurate and worth taking seriously. This is a game built around a single ambitious hook, and your enjoyment lives or dies by whether that hook speaks to you. If you loved SpaceChem, enjoy light programming puzzles, or have ever wanted a game to hand you its own source code and say "fix it," Hack 'n' Slash has something real to offer. If you want a clean action-adventure with satisfying combat, the hacking conceit will frustrate more than delight. It is a curiosity worth knowing about, an experiment that half-succeeds, and a reminder that Double Fine takes genuine swings even when the landing is complicated. Kai, Scout Team

Hack 'n' Slash

Hack 'n' Slash

9 sept 2014Double Fine Productions
GamerScout opina

A puzzle-adventure where the sword is a USB stick and the real dungeon is the game's own code. Clever concept, uneven execution.

PC
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Mínimo histórico: €0.24

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Acerca de Hack 'n' Slash

Hack 'n' Slash is a Double Fine puzzle-adventure that pitches itself as a game about hacking the game itself. You play a young hero who, instead of swinging a blade at enemies, wields a USB stick that lets you rewrite object properties in real time. Lock a boulder's position variable so it never rolls. Flip a guard's patrol flag so it walks away from you forever. Pry open a chest's "locked" boolean and set it to false. The central idea is genuinely inventive, and for the first couple of hours it feels like the smartest thing you have played in years. The puzzle design starts grounded and approachable. Early rooms teach you to spot editable properties on nearly everything in the environment, and the satisfaction of finding a single variable that collapses a whole obstacle is real. There is a Zelda-shaped skeleton underneath all of this, complete with a top-down overworld, a princess, and a sword that happens to double as a debugging tool. Double Fine leaned into that heritage with obvious affection, and the writing carries their usual lightness without being exhausting about it. Where the game loses footing is in its middle and late chapters, when the hacking escalates from tweaking integers to editing Lua scripts inside a live code editor. This is not a gentle slope. Players without at least passing familiarity with programming logic will hit a wall that feels less like a puzzle challenge and more like homework. The game arguably wants to teach you to think like a programmer, and in that respect it has real ambition. Whether that ambition translates to fun depends entirely on who is holding the controller. For some players it clicks into something almost meditative. For others it simply stops being playable. The visual presentation is cheerful pixel art that does the job without being especially memorable. The soundtrack suits the mood, sitting quietly under the puzzles rather than demanding attention, which is the right call for a game that wants your brain fully occupied. Pacing is the trickier issue. The opening is slow by design, and I would usually defend that, but here the slowness is not atmospheric buildup so much as deliberate tutorial pacing that outstays its welcome before the genuinely interesting systems arrive. At around four to six hours for a focused run, the length is honest at least. The game does not overstay its welcome once it finds its rhythm, even if finding that rhythm takes patience. The Mixed review score on Steam is accurate and worth taking seriously. This is a game built around a single ambitious hook, and your enjoyment lives or dies by whether that hook speaks to you. If you loved SpaceChem, enjoy light programming puzzles, or have ever wanted a game to hand you its own source code and say "fix it," Hack 'n' Slash has something real to offer. If you want a clean action-adventure with satisfying combat, the hacking conceit will frustrate more than delight. It is a curiosity worth knowing about, an experiment that half-succeeds, and a reminder that Double Fine takes genuine swings even when the landing is complicated.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamCode ManipulationPuzzle-AdventureProgramming LogicZelda-likeSingle PlaythroughExperimental DesignVariable Editing

Requisitos del sistema

Mínimos

Processor
1.7 GHz Dual Core
Memory
2 GB RAM
Graphics
NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
DirectX
Version 9.0
Storage
3 G…

Recomendados

Processor
Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
Memory
3 GB RAM
Graphics
NVIDIA GeForce GTX 460, AMD Radeon HD 6850
DirectX
Version 11
Storage
3 GB available space Sou…

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Reseñas y valoraciones

Metacritic
73
Steam
52%(923)

Información del juego

Desarrolladora
Double Fine Productions
Distribuidora
Double Fine Productions
Fecha de lanzamiento
9 sept 2014

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¿En qué plataformas está disponible Hack 'n' Slash?

Hack 'n' Slash está disponible en PC.

¿Cuándo se lanzó Hack 'n' Slash?

Hack 'n' Slash se lanzó el 9 de septiembre de 2014.

¿Quién desarrolló Hack 'n' Slash?

Hack 'n' Slash fue desarrollado por Double Fine Productions.

¿Merece la pena comprar Hack 'n' Slash?

Hack 'n' Slash tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.