Compara los precios de GUILTY GEAR Xrd -SIGN- en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arc System Works. Publicado por Arc System Works. Lanzado el 9/12/2015. Disponible en PC. Géneros: Action. Puntuación Metacritic: 84/100.

Possibly the most technically demanding 2D fighter to land on PC in the last decade, and one of the few that genuinely rewards every hour you grind in training mode.

I came to Xrd -SIGN- as someone who respects a tight input window the way I respect a low-latency mouse: it has to be real, not just marketed that way. Arc System Works delivered the real thing. This is a six-button fighter built around relentless aggression, where turtling long enough actually drains your Tension gauge and forces you back into the fray. That single design choice sets the whole tempo, and it is the right call. The mechanical depth here is serious. Roman Cancels come in three color-coded flavors, each costing a slice of your Tension bar to exit attack animations at different stages. Yellow Roman Cancel is the biggest new addition, letting you freeze the screen mid-special and open up mix-up opportunities that did not exist in any prior entry. On top of that you have Dust Attacks launching opponents into aerial combo territory, Psych Bursts as both offensive escapes and defensive tools, Blitz Shields that reflect a single hit and stun the attacker, Instant Blocks, Dead Angle Attacks, and Instant Kill moves that sit behind a full tension spend. That list reads long, and it plays even longer to actually learn. The roster sits at around 16 characters at launch, and each one is genuinely different. Zato-1 plays like a puppet fighter where you manage an independent entity. Bedman fights from a mechanical bed with a comatose mechanic. Chipp zips around the screen so fast he taxes your reaction time just to watch. Nobody is a reskin of anyone else. The tutorial and challenge modes are the best argument for buying this game cold with no fighting game background. They are funny, patient, and genuinely walk you up to advanced character-specific strings rather than just leaving you to lab it solo. Mission mode then drops you into specific combat situations to test whether you absorbed the lessons. The rest of the single-player content is thinner: Arcade runs you through eight opponents for a character story snippet, M.O.M. (Medal of Millionaires) is a hex-board survival mode for gear grinding, and the Story mode is a kinetic novel with no fights, which is either a bonus or a dealbreaker depending on how much you care about the anime plot. Solo players should know the content loops fast. Netcode is the honest sticking point. This is delay-based, not rollback. Against regional opponents the frame delay stays manageable, typically three to five frames, and the game is transparent about it by displaying the exact delay count during matches. Go cross-continent and it gets rough, potentially hitting ten or twelve frame delays where precise Roman Cancel timing falls apart. The lobby system is a genuine highlight: each room functions like a mini-arcade with multiple concurrent cabinets, spectator seats, and automatic match recording for review. That infrastructure is thoughtful. The player count on PC is modest at this point, since -SIGN- has two successor versions in Revelator and Rev 2, so finding ranked matches at odd hours can be a grind. Lobbies are the more reliable path. A fight stick or at minimum a controller with a d-pad you trust is not optional if you want clean quarter-circle inputs at match speed. Visually the switch to Unreal Engine 3 with cel-shaded 3D models is still impressive. Characters animate like high-res 2D sprites and the illusion holds in motion. The metal soundtrack is exactly what the series is known for and it earns its reputation. Where -SIGN- genuinely shows its age relative to what came after is roster size and, for competitive players, the netcode gap versus the rollback standard that Strive later set. If you are coming from Guilty Gear Strive looking for older-school depth, this is the right direction. If you have never touched the series, -SIGN- is a valid entry point, but Rev 2 exists and has a larger active base. Fred, Scout Team

GUILTY GEAR Xrd -SIGN-

GUILTY GEAR Xrd -SIGN-

9 dic 2015Arc System Works
GamerScout opina

Possibly the most technically demanding 2D fighter to land on PC in the last decade, and one of the few that genuinely rewards every hour you grind in training mode.

PC
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.23

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.2318 Jun 2026
Keyshops
€1.20€1.30€1.40€1.505 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de GUILTY GEAR Xrd -SIGN-

I came to Xrd -SIGN- as someone who respects a tight input window the way I respect a low-latency mouse: it has to be real, not just marketed that way. Arc System Works delivered the real thing. This is a six-button fighter built around relentless aggression, where turtling long enough actually drains your Tension gauge and forces you back into the fray. That single design choice sets the whole tempo, and it is the right call. The mechanical depth here is serious. Roman Cancels come in three color-coded flavors, each costing a slice of your Tension bar to exit attack animations at different stages. Yellow Roman Cancel is the biggest new addition, letting you freeze the screen mid-special and open up mix-up opportunities that did not exist in any prior entry. On top of that you have Dust Attacks launching opponents into aerial combo territory, Psych Bursts as both offensive escapes and defensive tools, Blitz Shields that reflect a single hit and stun the attacker, Instant Blocks, Dead Angle Attacks, and Instant Kill moves that sit behind a full tension spend. That list reads long, and it plays even longer to actually learn. The roster sits at around 16 characters at launch, and each one is genuinely different. Zato-1 plays like a puppet fighter where you manage an independent entity. Bedman fights from a mechanical bed with a comatose mechanic. Chipp zips around the screen so fast he taxes your reaction time just to watch. Nobody is a reskin of anyone else. The tutorial and challenge modes are the best argument for buying this game cold with no fighting game background. They are funny, patient, and genuinely walk you up to advanced character-specific strings rather than just leaving you to lab it solo. Mission mode then drops you into specific combat situations to test whether you absorbed the lessons. The rest of the single-player content is thinner: Arcade runs you through eight opponents for a character story snippet, M.O.M. (Medal of Millionaires) is a hex-board survival mode for gear grinding, and the Story mode is a kinetic novel with no fights, which is either a bonus or a dealbreaker depending on how much you care about the anime plot. Solo players should know the content loops fast. Netcode is the honest sticking point. This is delay-based, not rollback. Against regional opponents the frame delay stays manageable, typically three to five frames, and the game is transparent about it by displaying the exact delay count during matches. Go cross-continent and it gets rough, potentially hitting ten or twelve frame delays where precise Roman Cancel timing falls apart. The lobby system is a genuine highlight: each room functions like a mini-arcade with multiple concurrent cabinets, spectator seats, and automatic match recording for review. That infrastructure is thoughtful. The player count on PC is modest at this point, since -SIGN- has two successor versions in Revelator and Rev 2, so finding ranked matches at odd hours can be a grind. Lobbies are the more reliable path. A fight stick or at minimum a controller with a d-pad you trust is not optional if you want clean quarter-circle inputs at match speed. Visually the switch to Unreal Engine 3 with cel-shaded 3D models is still impressive. Characters animate like high-res 2D sprites and the illusion holds in motion. The metal soundtrack is exactly what the series is known for and it earns its reputation. Where -SIGN- genuinely shows its age relative to what came after is roster size and, for competitive players, the netcode gap versus the rollback standard that Strive later set. If you are coming from Guilty Gear Strive looking for older-school depth, this is the right direction. If you have never touched the series, -SIGN- is a valid entry point, but Rev 2 exists and has a larger active base.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaRoman CancelAnime FighterHigh Skill CeilingDelay-Based NetcodeLobby SystemAggressive PlaystyleCombo HeavyFight Stick Recommended

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 8.1
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
Nvidia GeForce GTX 560 / Radeon HD 7770
Processor
Intel Core i5, 2.0 GHz

Sigue explorando

Community Discussion

Be the first to comment on GUILTY GEAR Xrd -SIGN-.

Reseñas y valoraciones

Metacritic
84

Información del juego

Desarrolladora
Arc System Works
Distribuidora
Arc System Works
Fecha de lanzamiento
9 dic 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Arc System Works

Compra mejor: guías útiles

¿Buscas más? Mira juegos como GUILTY GEAR Xrd -SIGN- →

Preguntas frecuentes sobre GUILTY GEAR Xrd -SIGN-

¿Cuánto cuesta GUILTY GEAR Xrd -SIGN-?

El precio de GUILTY GEAR Xrd -SIGN- cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar GUILTY GEAR Xrd -SIGN- más barato?

Compara los precios de GUILTY GEAR Xrd -SIGN- en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible GUILTY GEAR Xrd -SIGN-?

GUILTY GEAR Xrd -SIGN- está disponible en PC.

¿Cuándo se lanzó GUILTY GEAR Xrd -SIGN-?

GUILTY GEAR Xrd -SIGN- se lanzó el 9 de diciembre de 2015.

¿Quién desarrolló GUILTY GEAR Xrd -SIGN-?

GUILTY GEAR Xrd -SIGN- fue desarrollado por Arc System Works.

¿Merece la pena comprar GUILTY GEAR Xrd -SIGN-?

GUILTY GEAR Xrd -SIGN- tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.