
GUILTY GEAR Xrd REV 2
One of the most technically demanding 2D fighters ever made, REV 2 rewards obsessive lab time with a combat system so deep you'll still be finding new reads after hundreds of hours.
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I don't cover fighting games the same way I cover shooters, but when a game gets praised for its netcode and mechanical depth the way REV 2 does, I pay attention. This is Arc System Works at their most precise: a five-button system built around Punch, Kick, Slash, Heavy Slash, and Dust that sounds simple on paper and turns into one of the most layered competitive experiences in the genre the moment you start pulling on threads. Roman Cancels, Tension Meter management, Burst timing, air dashing, air blocking, Blitz Shields, Instant Kills as flex closes: the system list is long and every piece interacts with every other piece. That is not a warning, it is the pitch. The roster sits at 25 characters and the range of playstyles is genuinely unusual. Sol Badguy and Ky Kiske are your entry points, readable and forgiving. Then you have Zato-1 running a full puppet-style setup, Jack-O commanding her own servants mid-fight, and the two REV 2-exclusive additions: Baiken, the parry-heavy samurai returning from earlier games with fast punish combos, and Answer, a business ninja who throws business cards like shuriken, teleports to anchors he sets around the stage, and demands serious lab investment before he pays off. The balance pass that came with REV 2 tightened the cast across the board, nerfing the most egregious tools and giving underperformers actual options. The result is the most complete and fair version of the Xrd engine. For anyone asking about the PC-specific experience: rollback netcode was added post-launch, which changed the online situation meaningfully. The lobbies use a social avatar system where you walk around virtual arcade cabinets to find matches or queue ranked while grinding training mode, which is a much better use of wait time than staring at a menu. The tutorial and mission modes are worth singling out: interactive mini-games, color-coded inputs, and scenario-specific challenges that teach you to counter specific characters' pressure rather than just drilling quarter-circles into the void. It is among the best onboarding systems in the fighting game genre. There is also a Stylish input mode with simplified specials and auto-blocking for complete newcomers, though veterans can and will punish it. The story mode is essentially a non-interactive anime film broken into chapters. A new epilogue chapter was added for REV 2. If you care about lore, it is well-produced and easier to follow than most anime fighters. If you are here to compete, it is content that exists and you can skip it without missing anything mechanical. The single legitimate criticism against REV 2 as a package is that if you already owned Revelator, this can feel like a balance patch and two characters sold separately, because that is largely what it is. As a standalone entry point, though, it is the definitive and most polished version of the Xrd era, and the Strive crowd that wants to understand where Arc System Works learned to build a deep competitive fighter should start here.

Shooters
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel Core i5 @ 2.0 GHz
- Memory
- 2 GB RAM
- Graphics
- Nvidia GeForce GTX 560 / Radeon HD 7770
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 14 GB availa…
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Información del juego
- Desarrolladora
- Arc System Works
- Distribuidora
- Arc System Works
- Fecha de lanzamiento
- 14 dic 2016




