Compara los precios de Ground Control Anthology en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Massive Entertainment. Publicado por Rebellion. Lanzado el 8/7/2015. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 86/100.

Forget base-building and harvester micro - this two-game bundle from Massive Entertainment is pure battlefield chess, and it holds up far better than its age suggests.

I've spent time with enough real-time tactics games to know that stripping out the economic layer is a design bet that usually pays off, and Ground Control Anthology is the clearest proof of that thesis from the early 2000s. What you get here is the original Ground Control plus its Dark Conspiracy expansion bundled together: 30 campaign missions across two factions in the base game, then 15 more missions and the incendiary-specialist Phoenix Mercenaries faction added on top. That is a lot of carefully scripted battlefield problems to solve, and solving them requires actual thinking rather than queuing up a second barracks. The core loop works because there is no resource management, no technology tree, and no base to hide behind. Before each mission you load your squads onto orbital dropships and commit to that force. Crayven Corporation units lean on tracked terradynes, artillery HOGs with tactical nuclear options, and marine squads packing anti-tank rockets and infantry mortars. The Order of the New Dawn plays faster and hits harder on open ground, favouring hit-and-run pressure. Terrain matters in ways that feel genuinely modern: high ground grants accuracy bonuses and lets you target thinner top-armor on vehicles, line of sight blocks fire, and friendly fire is always on - so that artillery HOG you positioned carelessly will happily delete your own infantry. The fully free 3D camera lets you swing from bird's-eye formation management down to ground-level to read the battlefield, and you will use both ends of that spectrum regularly. The experience system is the quiet hook that keeps you honest. Squads that survive missions carry their experience forward, earning medals and improved combat abilities. Lose a whole squad and it is gone on normal difficulty, replaced by a raw inexperienced unit that will die faster in the next mission. This creates genuine attachment to your terradyne platoons in a way that resource-based games rarely manage. The Dark Conspiracy campaign shifts focus to Sarah Parker and introduces fully rendered cutscenes that step outside the engine, a production touch that felt expensive in 2000 and still lands. Now for the honest part. The game was made in 2000 and it shows in specific, frustrating ways. There is no in-mission save, which means an artillery piece sitting just outside your visual range can end a 40-minute session in seconds. Maps are large and unit movement is slow, so a significant fraction of playtime is repositioning rather than fighting. The AI is inconsistent - it plays adequately on normal and becomes a numbers-spam problem on harder difficulties, but it never reads terrain intelligently the way a human opponent does. Multiplayer is LAN-only at this point, which effectively kills that side of the package for most players. A resolution fix from PC Gaming Wiki is recommended before you even start. For the right player, none of that is disqualifying. If you appreciate Dawn of War's squad-based tactical focus, or you found Homeworld: Deserts of Kharak satisfying precisely because it forced you to treat unit preservation as a strategic resource, Ground Control Anthology is the direct ancestor of that sensibility. The campaign difficulty curve is well-constructed, the faction asymmetry becomes genuinely interesting once you understand what each side is good at, and the sheer density of content for the price is hard to argue with. Go in with patience, accept that slow map traversal is part of the tempo, and you will find a game that influenced an entire subgenre and still demonstrates why. Diego, Scout Team

Ground Control Anthology

Ground Control Anthology

8 jul 2015Massive EntertainmentRebellion
GamerScout opina

Forget base-building and harvester micro - this two-game bundle from Massive Entertainment is pure battlefield chess, and it holds up far better than its age suggests.

PC
ProtonDB Gold
Mejor precio disponible
0,87 €-83%
en YuPlay
Mínimo registrado: 0,74 €
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Veredicto de GamerScout

Best for RTT fans who want a tactically demanding, no-economy campaign and can accept mid-2000s QOL limitations.

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Historial de precios

Mínimo registrado
0,74 €19 jul 2026
Mejor precio actual
0,87 €
Tiendas de claves
0,71 €0,82 €0,94 €1,05 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Acerca de Ground Control Anthology

I've spent time with enough real-time tactics games to know that stripping out the economic layer is a design bet that usually pays off, and Ground Control Anthology is the clearest proof of that thesis from the early 2000s. What you get here is the original Ground Control plus its Dark Conspiracy expansion bundled together: 30 campaign missions across two factions in the base game, then 15 more missions and the incendiary-specialist Phoenix Mercenaries faction added on top. That is a lot of carefully scripted battlefield problems to solve, and solving them requires actual thinking rather than queuing up a second barracks. The core loop works because there is no resource management, no technology tree, and no base to hide behind. Before each mission you load your squads onto orbital dropships and commit to that force. Crayven Corporation units lean on tracked terradynes, artillery HOGs with tactical nuclear options, and marine squads packing anti-tank rockets and infantry mortars. The Order of the New Dawn plays faster and hits harder on open ground, favouring hit-and-run pressure. Terrain matters in ways that feel genuinely modern: high ground grants accuracy bonuses and lets you target thinner top-armor on vehicles, line of sight blocks fire, and friendly fire is always on - so that artillery HOG you positioned carelessly will happily delete your own infantry. The fully free 3D camera lets you swing from bird's-eye formation management down to ground-level to read the battlefield, and you will use both ends of that spectrum regularly. The experience system is the quiet hook that keeps you honest. Squads that survive missions carry their experience forward, earning medals and improved combat abilities. Lose a whole squad and it is gone on normal difficulty, replaced by a raw inexperienced unit that will die faster in the next mission. This creates genuine attachment to your terradyne platoons in a way that resource-based games rarely manage. The Dark Conspiracy campaign shifts focus to Sarah Parker and introduces fully rendered cutscenes that step outside the engine, a production touch that felt expensive in 2000 and still lands. Now for the honest part. The game was made in 2000 and it shows in specific, frustrating ways. There is no in-mission save, which means an artillery piece sitting just outside your visual range can end a 40-minute session in seconds. Maps are large and unit movement is slow, so a significant fraction of playtime is repositioning rather than fighting. The AI is inconsistent - it plays adequately on normal and becomes a numbers-spam problem on harder difficulties, but it never reads terrain intelligently the way a human opponent does. Multiplayer is LAN-only at this point, which effectively kills that side of the package for most players. A resolution fix from PC Gaming Wiki is recommended before you even start. For the right player, none of that is disqualifying. If you appreciate Dawn of War's squad-based tactical focus, or you found Homeworld: Deserts of Kharak satisfying precisely because it forced you to treat unit preservation as a strategic resource, Ground Control Anthology is the direct ancestor of that sensibility. The campaign difficulty curve is well-constructed, the faction asymmetry becomes genuinely interesting once you understand what each side is good at, and the sheer density of content for the price is hard to argue with. Go in with patience, accept that slow map traversal is part of the tempo, and you will find a game that influenced an entire subgenre and still demonstrates why.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooptier:aaaReal-Time TacticsNo Base BuildingUnit PreservationTerrain TacticsPersistent Squad XPDropship DeploymentLAN MultiplayerSci-Fi War

Requisitos del sistema

Mínimos

OS
Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8, Windows 8.1
Memory
1 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
DirectX 9 compatible 3D graphics card
Processor
1.8 GHz Processor
Sound Card
DirectX 9 compatible sound card

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Reseñas y valoraciones

Metacritic
86

Información del juego

Desarrolladora
Massive Entertainment
Distribuidora
Rebellion
Fecha de lanzamiento
8 jul 2015

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¿Cuánto cuesta Ground Control Anthology?

A 15 de agosto de 2026, la oferta más barata disponible de Ground Control Anthology es €0.87 en YuPlay, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Ground Control Anthology más barato?

El precio más bajo disponible que seguimos para Ground Control Anthology es €0.87 en YuPlay (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Ground Control Anthology?

Ground Control Anthology está disponible en PC.

¿Cuándo se lanzó Ground Control Anthology?

Ground Control Anthology se lanzó el 8 de julio de 2015.

¿Quién desarrolló Ground Control Anthology?

Ground Control Anthology fue desarrollado por Massive Entertainment y publicado por Rebellion.

¿Merece la pena comprar Ground Control Anthology?

Ground Control Anthology tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.