Compara los precios de Goosebumps: The Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por WayForward. Publicado por GameMill Entertainment. Lanzado el 13/10/2015. Disponible en PC, Xbox. Géneros: Single Player, Adventure.

A first-person point-and-click adventure built around R.L. Stine's monster roster, best measured by how much you care about Slappy, Werewolves, and the Haunted Mask.

Goosebumps: The Game is a first-person point-and-click adventure released in 2015 as a tie-in prequel to the Goosebumps film. WayForward developed it, which raises expectations, but this is firmly a work-for-hire product rather than a passion project. You play as a boy or girl walking home from school only to find your neighbourhood overrun by classic R.L. Stine monsters: Werewolves in the woods, Gnomes underfoot, a Haunted Mask you can actually wear to scare off the Beast from the East, and the ventriloquist dummy Slappy pulling strings behind everything. Locations include your house, the Dead House across the street, and an after-hours mall crawl that ends in a showdown with Slappy himself. Your only navigation system is a simple four-directional grid, and your cellphone doubles as a hint line, a map, and a way to call your brother Chad for help, though its battery drains as you wander around. The puzzle logic is where opinions split hard. Some players find the item-combination puzzles charming and loosely fair, noting that most have more than one solution. Others report the opposite experience entirely: inventory logic that feels arbitrary, solutions with no intuitive connection to the problem at hand, and a strong reliance on online walkthroughs by the midpoint. Wrong choices can trigger jump-scare death screens, which resets your progress, so the game occasionally punishes exploration in a genre that rewards it. There is no voice acting beyond minimal sound effects, which some fans frame as a deliberate nod to the books' quiet, text-driven dread. Critics are less charitable, pointing to thin writing, static visuals that feel closer to illustrated slideshow than animated adventure, and a story that leans entirely on pre-existing affection for the IP. What the game does genuinely well is fan service. References to classic titles are baked into achievements, background props, and NPC dialogue throughout. The Cuckoo Clock of Doom shows up as a puzzle mechanic. Piano Lessons Can Be Murder gets a shoutout inside the Dead House. If you spent your childhood with these books, the recognition hits are real and frequent. The atmospheric music is also praised by Steam players who made it past the frustrating bits, with the TV show theme given a passable rendition on the title screen. A full playthrough lands around four to six hours, which is modest but appropriate for the format. For anyone outside the Goosebumps orbit, there is little mechanical substance to fill the nostalgia gap. The puzzles are not inventive enough to satisfy a point-and-click purist, and the production values are low even by licensed-game standards. The critical consensus across platform versions has been consistently unfavourable, though a small corner of the player community, mostly returning fans of the books and TV show, found it a gentle, worthwhile trip back. Go in expecting a light, occasionally obtuse tribute to 90s horror-lite, not a competent adventure game that happens to have a Goosebumps skin. Alex, Scout Team

Goosebumps: The Game
Single PlayerAdventure

Goosebumps: The Game

13 oct 2015WayForwardGameMill Entertainment
GamerScout opina

A first-person point-and-click adventure built around R.L. Stine's monster roster, best measured by how much you care about Slappy, Werewolves, and the Haunted Mask.

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Goosebumps: The Game is a first-person point-and-click adventure released in 2015 as a tie-in prequel to the Goosebumps film. WayForward developed it, which raises expectations, but this is firmly a work-for-hire product rather than a passion project. You play as a boy or girl walking home from school only to find your neighbourhood overrun by classic R.L. Stine monsters: Werewolves in the woods, Gnomes underfoot, a Haunted Mask you can actually wear to scare off the Beast from the East, and the ventriloquist dummy Slappy pulling strings behind everything. Locations include your house, the Dead House across the street, and an after-hours mall crawl that ends in a showdown with Slappy himself. Your only navigation system is a simple four-directional grid, and your cellphone doubles as a hint line, a map, and a way to call your brother Chad for help, though its battery drains as you wander around. The puzzle logic is where opinions split hard. Some players find the item-combination puzzles charming and loosely fair, noting that most have more than one solution. Others report the opposite experience entirely: inventory logic that feels arbitrary, solutions with no intuitive connection to the problem at hand, and a strong reliance on online walkthroughs by the midpoint. Wrong choices can trigger jump-scare death screens, which resets your progress, so the game occasionally punishes exploration in a genre that rewards it. There is no voice acting beyond minimal sound effects, which some fans frame as a deliberate nod to the books' quiet, text-driven dread. Critics are less charitable, pointing to thin writing, static visuals that feel closer to illustrated slideshow than animated adventure, and a story that leans entirely on pre-existing affection for the IP. What the game does genuinely well is fan service. References to classic titles are baked into achievements, background props, and NPC dialogue throughout. The Cuckoo Clock of Doom shows up as a puzzle mechanic. Piano Lessons Can Be Murder gets a shoutout inside the Dead House. If you spent your childhood with these books, the recognition hits are real and frequent. The atmospheric music is also praised by Steam players who made it past the frustrating bits, with the TV show theme given a passable rendition on the title screen. A full playthrough lands around four to six hours, which is modest but appropriate for the format. For anyone outside the Goosebumps orbit, there is little mechanical substance to fill the nostalgia gap. The puzzles are not inventive enough to satisfy a point-and-click purist, and the production values are low even by licensed-game standards. The critical consensus across platform versions has been consistently unfavourable, though a small corner of the player community, mostly returning fans of the books and TV show, found it a gentle, worthwhile trip back. Go in expecting a light, occasionally obtuse tribute to 90s horror-lite, not a competent adventure game that happens to have a Goosebumps skin.

Alex
Alex · Scout Team

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Etiquetas

steamPoint-and-ClickLicensed IPNostalgiaJump ScaresInventory PuzzlesFirst-Person AdventureKid-Friendly HorrorMovie Tie-In

Requisitos del sistema

Mínimos

Memory
1 GB RAM
Storage
600 MB
Graphics
Intel HD Graphics
Processor
Intel Pentium 4 2.4 ghz Hyper Threading
System requirements
Windows Vista or Windows 7

Recomendados

Memory
1 GB RAM
Storage
600 MB
Graphics
VIDIA GeForce 200, AMD Radeon HD5000
Processor
Indel Core 2 Duo / AMD Athlon 64 x2
System requirements
Windows 7 or Windows 8

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Información del juego

Desarrolladora
WayForward
Distribuidora
GameMill Entertainment
Fecha de lanzamiento
13 oct 2015

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¿En qué plataformas está disponible Goosebumps: The Game?

Goosebumps: The Game está disponible en PC, Xbox.

¿Cuándo se lanzó Goosebumps: The Game?

Goosebumps: The Game se lanzó el 13 de octubre de 2015.

¿Quién desarrolló Goosebumps: The Game?

Goosebumps: The Game fue desarrollado por WayForward y publicado por GameMill Entertainment.