Compara los precios de Godlike Burger en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Liquid Pug. Publicado por Daedalic Entertainment. Lanzado el 21/4/2022. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation, Strategy.

Running a galaxy-famous restaurant sounds relaxing until you realize your meat supplier is also your clientele. A sharp resource-management puzzler with a roguelite sting in its tail.

My sim-and-strategy brain lit up the moment I understood what Godlike Burger actually asks of you: every in-game day is a live optimization problem where each alien customer represents three mutually exclusive resources - money, prestige, and fresh burger meat. You cannot collect all three from a single patron, so every shift becomes a triage exercise. Do you serve the critic, let them post a glowing review, and grow your prestige meter? Or do you funnel them into the back room before the receipt prints? That constant trade-off between customer throughput and cold-storage yield is genuinely interesting, and it gives the core loop a texture that most cooking-sim clones never bother to develop. The mechanical toolkit built around that loop is surprisingly layered. By day you are flipping patties on the grill, matching toppings to species preferences, and managing a suspicion meter that ticks upward every time you get caught mid-cleaver-swing. Sauces can be crafted to manipulate behavior, nudging customers toward bathrooms or smoking areas where traps are waiting. The trap system itself has real depth: spike strips, shrapnel launchers, tentacled toilet monsters - each upgradeable, each toggleable between manual and motion-sensor modes. Critically, trap upgrades are permanent across runs, so even a failed playthrough moves the needle on your long-term murder efficiency. The isometric viewpoint keeps all of this readable, and on PC with a mouse the controls hold up well enough that the chaos stays manageable rather than maddening. Where the game starts leaking pressure is in the roguelite metagame wrapped around those satisfying daily shifts. To unlock the next planet you need money, prestige, and completion of randomized planet-specific challenges. The randomization is the problem: a challenge can demand a kill method or trap upgrade you have not yet purchased, locking you onto one world for several extra days while you grind prerequisites. Reviewers across the board flagged this as the sharpest pain point, and it is hard to argue. A bad challenge roll can make reaching later planets feel less like strategic progression and more like a slot machine outcome. Deaths send you back to day one, and while persistent upgrades soften that blow considerably, the combination of punishing restart conditions and arbitrary challenge variance will push impatient players toward the exit. The presentation does a lot of quiet work in the background. The art is cartoony enough that the splatter never tips into grimdark, the alien designs are distinct and frequently funny, and there is a radio you can tune during the downtime phase at night. Lore delivery comes through optional comic-book panels and satirical in-universe news articles - enough to build atmosphere without demanding attention. The tutorial is long and front-loads every mechanic at once rather than letting you stumble into the traps system organically, which is a legitimate onboarding criticism worth knowing before you sit down. Stick through the first hour and the pieces start to click. For the patient player who enjoys squeezing decision-trees out of a single restaurant shift, this is a niche well served. The depth is real, the dark comedy earns its keep, and the trap-building metagame rewards the kind of incremental planning I personally find satisfying. Just know that the challenge system will occasionally betray you through no fault of your own, and the roguelite loop works better as a low-pressure session game than a marathon grind toward 100 percent completion. Diego, Scout Team

Godlike Burger

Godlike Burger

21 abr 2022Liquid PugDaedalic Entertainment
GamerScout opina

Running a galaxy-famous restaurant sounds relaxing until you realize your meat supplier is also your clientele. A sharp resource-management puzzler with a roguelite sting in its tail.

PCMacLinux
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €0.20

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My sim-and-strategy brain lit up the moment I understood what Godlike Burger actually asks of you: every in-game day is a live optimization problem where each alien customer represents three mutually exclusive resources - money, prestige, and fresh burger meat. You cannot collect all three from a single patron, so every shift becomes a triage exercise. Do you serve the critic, let them post a glowing review, and grow your prestige meter? Or do you funnel them into the back room before the receipt prints? That constant trade-off between customer throughput and cold-storage yield is genuinely interesting, and it gives the core loop a texture that most cooking-sim clones never bother to develop. The mechanical toolkit built around that loop is surprisingly layered. By day you are flipping patties on the grill, matching toppings to species preferences, and managing a suspicion meter that ticks upward every time you get caught mid-cleaver-swing. Sauces can be crafted to manipulate behavior, nudging customers toward bathrooms or smoking areas where traps are waiting. The trap system itself has real depth: spike strips, shrapnel launchers, tentacled toilet monsters - each upgradeable, each toggleable between manual and motion-sensor modes. Critically, trap upgrades are permanent across runs, so even a failed playthrough moves the needle on your long-term murder efficiency. The isometric viewpoint keeps all of this readable, and on PC with a mouse the controls hold up well enough that the chaos stays manageable rather than maddening. Where the game starts leaking pressure is in the roguelite metagame wrapped around those satisfying daily shifts. To unlock the next planet you need money, prestige, and completion of randomized planet-specific challenges. The randomization is the problem: a challenge can demand a kill method or trap upgrade you have not yet purchased, locking you onto one world for several extra days while you grind prerequisites. Reviewers across the board flagged this as the sharpest pain point, and it is hard to argue. A bad challenge roll can make reaching later planets feel less like strategic progression and more like a slot machine outcome. Deaths send you back to day one, and while persistent upgrades soften that blow considerably, the combination of punishing restart conditions and arbitrary challenge variance will push impatient players toward the exit. The presentation does a lot of quiet work in the background. The art is cartoony enough that the splatter never tips into grimdark, the alien designs are distinct and frequently funny, and there is a radio you can tune during the downtime phase at night. Lore delivery comes through optional comic-book panels and satirical in-universe news articles - enough to build atmosphere without demanding attention. The tutorial is long and front-loads every mechanic at once rather than letting you stumble into the traps system organically, which is a legitimate onboarding criticism worth knowing before you sit down. Stick through the first hour and the pieces start to click. For the patient player who enjoys squeezing decision-trees out of a single restaurant shift, this is a niche well served. The depth is real, the dark comedy earns its keep, and the trap-building metagame rewards the kind of incremental planning I personally find satisfying. Just know that the challenge system will occasionally betray you through no fault of your own, and the roguelite loop works better as a low-pressure session game than a marathon grind toward 100 percent completion.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5RogueliteDark ComedyResource TriageTrap BuildingIsometricTime ManagementPersistent UpgradesAlien Species Mechanics

Requisitos del sistema

Mínimos

OS
Windows 10 or 11 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA® GeForce® GTX 750 or AMD Radeon™ R7 265
Processor
Intel® Core™ i5-6xxx, AMD FX™-6300
Sound Card
DirectX compatible

Recomendados

OS
Windows 10 or 11 64bit
Memory
16 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA® GeForce® GTX 970, AMD Radeon™ RX 480 with 8GB VRAM
Processor
Intel® Core™ i7-6xxx, AMD FX™-8350, or better
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Liquid Pug
Distribuidora
Daedalic Entertainment
Fecha de lanzamiento
21 abr 2022

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¿En qué plataformas está disponible Godlike Burger?

Godlike Burger está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Godlike Burger?

Godlike Burger se lanzó el 21 de abril de 2022.

¿Quién desarrolló Godlike Burger?

Godlike Burger fue desarrollado por Liquid Pug y publicado por Daedalic Entertainment.