Compara los precios de GameGuru en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DarkBasicSoftwareLimited. Publicado por The Game Creators. Lanzado el 26/4/2023. Disponible en PC. Géneros: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities, Game Development.

Seriously low barrier to entry for solo hobbyists who want to build a 3D game without touching code, but mixed reviews and a long DLC catalogue tell a story worth reading before you commit.

I went into GameGuru MAX expecting a scrappy but earnest shortcut to building your first 3D game, and that is roughly what it is, but the caveats pile up fast enough that you need to know them upfront. This is not a game you play. It is a no-code game creation tool aimed squarely at beginners and hobbyists, with a visual drag-and-drop workflow, a terrain sculptor, a storyboard editor for linking levels and cut-scenes, a built-in character creator, and a behaviour library that lets you assign pre-coded AI actions to enemies without writing a single line of Lua unless you want to. The strongest thing MAX does is lower the floor. You can drop enemies into a level, assign patrol waypoints using the flag system, set up loot drops, wire doors to keys with the Visual Logic system, add weather, sculpt terrain, and hit a test button to see it running in real time. For someone who has never shipped anything, that feedback loop feels genuinely encouraging. The FPS template is the most mature path through the tool, and community-made demo levels give you editable starting points for horror, exploration, and light RPG structures. The Storyboard Editor, which handles level progression and branching via visual wires, is one of the more thoughtfully designed pieces of the interface. The ceiling, though, is low and the edges are rough. Community criticism has consistently pointed to limited character customisation, absent multiplayer, a crafting system that breaks down for anything complex, and a long tail of features described on the roadmap that have been slow to materialise. The engine traces its lineage back to FPS Creator from 2005, which partly explains why the visual output feels dated even with PBR lighting, ambient occlusion, and post-processing effects turned on. The developers did push through a significant bug-clearing effort, and recent updates have addressed controller support, standalone export stability, and Lua scripting improvements. Progress is real, but incremental. The DLC situation deserves a plain mention. There is a large catalogue of paid asset packs covering everything from Low Poly swords to Aztec environments, which is a perfectly normal content model for a creation tool but becomes frustrating when the core product still carries mixed reviews. If you budget only the base licence and use it to learn the workflow and ship something small for friends, MAX earns its price. If you expect to stack packs and produce something competitive with even modest indie releases, you will run into the tool's genre and customisation limits sooner than you want. The honest target audience is a curious non-programmer with a specific small game in mind, probably in the FPS or atmospheric horror space, who is happy to stay within the premade behaviour library and does not need multiplayer or deep crafting systems. For that person, the built-in tutorials, over 1,400 included assets, and a reasonably active Discord community make the on-ramp manageable. For anyone with professional output in mind, Unity and Unreal Engine have free tiers, steeper learning curves, and far higher ceilings. Alex, Scout Team

GameGuru
Animation & ModelingDesign & IllustrationEducationSoftware TrainingUtilitiesGame Development

GameGuru

26 abr 2023DarkBasicSoftwareLimitedThe Game Creators
GamerScout opina

Seriously low barrier to entry for solo hobbyists who want to build a 3D game without touching code, but mixed reviews and a long DLC catalogue tell a story worth reading before you commit.

PC
Mejor precio disponible
0,19 €
en Kinguin
Mínimo registrado: 0,15 €
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Veredicto de GamerScout

Best for non-programmers who want to ship a small FPS or horror project and can live within the tool's pre-built behaviour limits.

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Historial de precios

Mínimo registrado
0,15 €6 jun 2026
Mejor precio actual
0,19 €
Tiendas de claves
0,13 €0,21 €0,29 €0,37 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de GameGuru

I went into GameGuru MAX expecting a scrappy but earnest shortcut to building your first 3D game, and that is roughly what it is, but the caveats pile up fast enough that you need to know them upfront. This is not a game you play. It is a no-code game creation tool aimed squarely at beginners and hobbyists, with a visual drag-and-drop workflow, a terrain sculptor, a storyboard editor for linking levels and cut-scenes, a built-in character creator, and a behaviour library that lets you assign pre-coded AI actions to enemies without writing a single line of Lua unless you want to. The strongest thing MAX does is lower the floor. You can drop enemies into a level, assign patrol waypoints using the flag system, set up loot drops, wire doors to keys with the Visual Logic system, add weather, sculpt terrain, and hit a test button to see it running in real time. For someone who has never shipped anything, that feedback loop feels genuinely encouraging. The FPS template is the most mature path through the tool, and community-made demo levels give you editable starting points for horror, exploration, and light RPG structures. The Storyboard Editor, which handles level progression and branching via visual wires, is one of the more thoughtfully designed pieces of the interface. The ceiling, though, is low and the edges are rough. Community criticism has consistently pointed to limited character customisation, absent multiplayer, a crafting system that breaks down for anything complex, and a long tail of features described on the roadmap that have been slow to materialise. The engine traces its lineage back to FPS Creator from 2005, which partly explains why the visual output feels dated even with PBR lighting, ambient occlusion, and post-processing effects turned on. The developers did push through a significant bug-clearing effort, and recent updates have addressed controller support, standalone export stability, and Lua scripting improvements. Progress is real, but incremental. The DLC situation deserves a plain mention. There is a large catalogue of paid asset packs covering everything from Low Poly swords to Aztec environments, which is a perfectly normal content model for a creation tool but becomes frustrating when the core product still carries mixed reviews. If you budget only the base licence and use it to learn the workflow and ship something small for friends, MAX earns its price. If you expect to stack packs and produce something competitive with even modest indie releases, you will run into the tool's genre and customisation limits sooner than you want. The honest target audience is a curious non-programmer with a specific small game in mind, probably in the FPS or atmospheric horror space, who is happy to stay within the premade behaviour library and does not need multiplayer or deep crafting systems. For that person, the built-in tutorials, over 1,400 included assets, and a reasonably active Discord community make the on-ramp manageable. For anyone with professional output in mind, Unity and Unreal Engine have free tiers, steeper learning curves, and far higher ceilings.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamNo-Code Game DevLevel EditorVisual ScriptingFPS TemplateBeginner FriendlyTerrain SculptingLua ScriptingStandalone ExportHobbyist ToolStoryboard Editor

Requisitos del sistema

Mínimos

Processor
Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
Memory
2 GB RAM
Graphics
NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 1GB Video Card (Minimum Shader Model 2.0) Hard Drive: 4 GB availab…

Recomendados

OS
Windows 10 or newer (64-bit versions only)
Processor
Intel i7-9700K | AMD 3700X, or better.
Memory
32 GB RAM
Graphics
NVIDIA GeForce RTX 2070 | Ra…

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Reseñas y valoraciones

Steam
69%(373)

Información del juego

Desarrolladora
DarkBasicSoftwareLimited
Distribuidora
The Game Creators
Fecha de lanzamiento
26 abr 2023

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Mejor precio0,19 €
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Preguntas frecuentes sobre GameGuru

¿Cuánto cuesta GameGuru?

A 15 de agosto de 2026, la oferta más barata disponible de GameGuru es €0.19 en Kinguin, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar GameGuru más barato?

El precio más bajo disponible que seguimos para GameGuru es €0.19 en Kinguin (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible GameGuru?

GameGuru está disponible en PC.

¿Cuándo se lanzó GameGuru?

GameGuru se lanzó el 26 de abril de 2023.

¿Quién desarrolló GameGuru?

GameGuru fue desarrollado por DarkBasicSoftwareLimited y publicado por The Game Creators.