Game of Thrones - A Telltale Games Series
Six episodes of Westerosi political misery starring an original noble house. Classic Telltale point-and-click: dialogue trees, QTEs, and the creeping sense that nothing you do will save anyone.
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Game of Thrones - A Telltale Games Series is a six-episode point-and-click graphic adventure set inside the HBO show's timeline, running roughly from the tail end of Season 3 through to just before Season 5. You are not playing as Ned, Tyrion, or any face you already know. Instead, the story belongs to House Forrester, a minor northern family whose ironwood forests put them squarely in the crosshairs of the Boltons after the Red Wedding. That framing is actually smart: it lets the writers explore consequences the show never had time to, without having to rewrite canon events. You rotate control across five Forrester family members, each with a distinct situation. Rodrik and Asher handle the more action-heavy confrontations, including a brutal Bolton occupation back at Ironrath and mercenary work in Essos. Mira operates in King's Landing, trading favors with Margaery Tyrell and trying not to earn Cersei's full attention. Young squire Gared eventually heads beyond the Wall entirely. The tonal range is wider than most Telltale games, and when it works, the juggling act keeps momentum high. Episode two onwards hits its stride, and a couple of the later confrontations - particularly the sequences involving Ramsay Bolton - land with genuine weight. Mechanically this is pure Telltale formula: timed dialogue choices, environmental interaction, and quick-time combat sequences. Each episode surfaces five major binary decisions, and the game lets you compare your choices against the broader player base after the fact. The honest caveat is that the illusion of agency is thinner here than in The Walking Dead. The big story beats are largely fixed, and some players will notice that Cersei reacts the same way no matter how carefully Mira plays her cards. For a setting where consequence is supposed to be everything, that disconnect frustrates more here than it would in another franchise. Critics at launch flagged it as one of Telltale's more formulaic uses of their engine, and community sentiment has mostly agreed: great atmosphere, limited branching. The original TV cast returns in voice - Peter Dinklage, Lena Headey, Kit Harington, Emilia Clarke, Natalie Dormer, and Iwan Rheon all reprise their roles. The art direction leans into a painterly, oil-on-canvas aesthetic that looks distinctive even if some textures get blurry up close. Total playtime across all six episodes sits around twelve hours. One significant caveat worth flagging: Telltale went under in 2018 and a planned second season was cancelled outright. The story ends on a cliffhanger, and that sequel is not coming. If unresolved endings bother you, factor that in before buying. If you can live with a story that ends mid-arc, the six episodes here are a competent, occasionally affecting piece of licensed narrative gaming that any fan of the show will find easy to sink into.

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Requisitos del sistema
Mínimos
- Memory
- 3 GB RAM
- Storage
- 3 GB
- Graphics
- 512 MB RAM
- Processor
- 2 GHz
- System requirements
- Windows XP (SP3)
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Información del juego
- Desarrolladora
- Telltale Games
- Distribuidora
- Telltale Games
- Fecha de lanzamiento
- 3 dic 2014