Compara los precios de Galactic Civilizations III - Mercenaries Expansion Pack en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stardock Entertainment. Publicado por Stardock Entertainment. Lanzado el 18/2/2016. Disponible en PC. Géneros: Indie, Simulation, Strategy.

The Galactic Bazaar is a clever mid-game wrench, but forcing you to play merc-denial instead of ship-builder is a real tension. Worth it for committed GalCiv III fans, marginal for anyone else.

My spreadsheet instincts kicked in fast with Mercenaries. The Galactic Bazaar, the expansion's headline mechanic, drops a shared hiring pool of powerful mercenary ships onto the map, and the moment you clock that your opponent can snap them up before you do, every turn becomes a resource-allocation puzzle you didn't sign up for. That pressure is interesting in theory. In practice, it shoves the game's normally elegant 4X decision tree into a narrower corridor than the base experience ever required. Here is exactly how the Bazaar works, since the marketing undersells the friction: each mercenary unit comes with a unique ship and a specific bonus, ranging from fleet-wide defense multipliers to chunky research boosts for nearby planets. The catch, noted by most critics at launch, is that these ships are expensive in both credits and resources, and they do not scale with the rest of your fleet as the game progresses. Buy one in the early-to-mid game and it can swing a skirmish decisively. Hold off and a well-funded AI or human opponent gets that swing instead. The result is something close to deterrence spending: you hire mercenaries partly to stop someone else from using them against you, not purely because they fit your build. For players who loved tinkering with the custom ship designer and crafting specialized assault fleets, the Bazaar competes directly against that creative budget. The two new factions are where Mercenaries earns cleaner praise. The Torians are an aquatic species with their own racial traits, abilities, and a distinct tech tree, built around the lore of escaping Drengin enslavement. The Arceans are an ancient warrior civilization with their own separate tech tree and a long adversarial history with the Drengin Empire, making their first proper GalCiv III appearance here. Both factions slot into the existing roster with enough mechanical differentiation to justify multiple sandbox runs, especially if you have already exhausted the base faction lineup. The Torian-focused campaign is short (reviewers clocked it at a few hours) but it doubles as a reasonable tutorial for the mercenary system, which helps newcomers absorb the new mechanics before applying them in the open sandbox. A few things worth flagging for strategy-minded buyers: the AI was widely noted at launch as a weak user of the Bazaar, meaning single-player skirmish dilutes the mercenary tension considerably. Multiplayer PvP is where the merc-denial dynamic bites hardest and, for some players, most entertainingly. The expansion also launched alongside the free v1.6 base game patch, which tightened up AI behavior and streamlined planetary governance, so the overall game state improved alongside the paid content. Steam user reception landed at roughly 60 percent positive across 50 reviews, a mixed signal that tracks with the critical consensus: this is a competent but undersized expansion that adds volatility without adding the depth a full expansion label implies. For pure GalCiv III devotees who have burned through the base factions and want more diplomatic and military configurations to optimize, Mercenaries delivers exactly what it promises. For anyone hoping the Bazaar would fundamentally change how late-game 4X strategy plays out in this engine, the expansion falls short of that ambition. Diego, Scout Team

Galactic Civilizations III - Mercenaries Expansion Pack

Galactic Civilizations III - Mercenaries Expansion Pack

18 feb 2016Stardock Entertainment
GamerScout opina

The Galactic Bazaar is a clever mid-game wrench, but forcing you to play merc-denial instead of ship-builder is a real tension. Worth it for committed GalCiv III fans, marginal for anyone else.

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My spreadsheet instincts kicked in fast with Mercenaries. The Galactic Bazaar, the expansion's headline mechanic, drops a shared hiring pool of powerful mercenary ships onto the map, and the moment you clock that your opponent can snap them up before you do, every turn becomes a resource-allocation puzzle you didn't sign up for. That pressure is interesting in theory. In practice, it shoves the game's normally elegant 4X decision tree into a narrower corridor than the base experience ever required. Here is exactly how the Bazaar works, since the marketing undersells the friction: each mercenary unit comes with a unique ship and a specific bonus, ranging from fleet-wide defense multipliers to chunky research boosts for nearby planets. The catch, noted by most critics at launch, is that these ships are expensive in both credits and resources, and they do not scale with the rest of your fleet as the game progresses. Buy one in the early-to-mid game and it can swing a skirmish decisively. Hold off and a well-funded AI or human opponent gets that swing instead. The result is something close to deterrence spending: you hire mercenaries partly to stop someone else from using them against you, not purely because they fit your build. For players who loved tinkering with the custom ship designer and crafting specialized assault fleets, the Bazaar competes directly against that creative budget. The two new factions are where Mercenaries earns cleaner praise. The Torians are an aquatic species with their own racial traits, abilities, and a distinct tech tree, built around the lore of escaping Drengin enslavement. The Arceans are an ancient warrior civilization with their own separate tech tree and a long adversarial history with the Drengin Empire, making their first proper GalCiv III appearance here. Both factions slot into the existing roster with enough mechanical differentiation to justify multiple sandbox runs, especially if you have already exhausted the base faction lineup. The Torian-focused campaign is short (reviewers clocked it at a few hours) but it doubles as a reasonable tutorial for the mercenary system, which helps newcomers absorb the new mechanics before applying them in the open sandbox. A few things worth flagging for strategy-minded buyers: the AI was widely noted at launch as a weak user of the Bazaar, meaning single-player skirmish dilutes the mercenary tension considerably. Multiplayer PvP is where the merc-denial dynamic bites hardest and, for some players, most entertainingly. The expansion also launched alongside the free v1.6 base game patch, which tightened up AI behavior and streamlined planetary governance, so the overall game state improved alongside the paid content. Steam user reception landed at roughly 60 percent positive across 50 reviews, a mixed signal that tracks with the critical consensus: this is a competent but undersized expansion that adds volatility without adding the depth a full expansion label implies. For pure GalCiv III devotees who have burned through the base factions and want more diplomatic and military configurations to optimize, Mercenaries delivers exactly what it promises. For anyone hoping the Bazaar would fundamentally change how late-game 4X strategy plays out in this engine, the expansion falls short of that ambition.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardsworkshoptier:sub-54XMercenary MechanicsFaction VarietyGalactic BazaarHero UnitsTurn-Based SpaceAquatic FactionShip CustomizationMerc Denial

Requisitos del sistema

Mínimos

OS
64-bit Windows 10 / 8.x / 7
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
Processor
1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
64-bit Windows 10 / 8.x / 7
Memory
6 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
1 GB DirectX 10.1 Video Card
Processor
2.3 GHz Intel Core i5 Processor or Equivalent
Sound Card
DirectX Compatible Sound Card

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Información del juego

Desarrolladora
Stardock Entertainment
Distribuidora
Stardock Entertainment
Fecha de lanzamiento
18 feb 2016

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Galactic Civilizations III - Mercenaries Expansion Pack está disponible en PC.

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Galactic Civilizations III - Mercenaries Expansion Pack se lanzó el 18 de febrero de 2016.

¿Quién desarrolló Galactic Civilizations III - Mercenaries Expansion Pack?

Galactic Civilizations III - Mercenaries Expansion Pack fue desarrollado por Stardock Entertainment.