Compara los precios de Galactic Civilizations IV - Tales of the Arnor en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stardock Entertainment. Publicado por Stardock Entertainment. Lanzado el 19/10/2023. Disponible en PC. Géneros: Simulation, Strategy.

If you've been waiting for GalCiv IV to justify another full playthrough, the Nyx alone might be reason enough, and the lore-heavy campaign that comes with them is a genuine bonus.

I keep a running list of 4X expansions that actually change how you play versus ones that just staple new window dressing onto the same loops. Tales of the Arnor lands, with some caveats, in the first column. The headline addition is the Nyx, a synthetic machine civilization that predates the Yor and comes with something the series hasn't done since Galactic Civilizations II: a fully original tech tree built from scratch. We're talking over 100 new technologies spanning advanced drone warfare and influence manipulation, plus over 40 new ship components. Playing the Nyx isn't a reskin of a human-adjacent empire, the build priorities, the early expansion calculus, and the mid-game pivot points all read differently. Drone Carriers come online early, which puts aggressive pressure on rivals before they've consolidated their defenses. If you've spent a hundred hours optimizing colonization curves and diplomatic leverage with organic civs, the Nyx will break most of those habits in the best possible way. Beyond the Nyx, the expansion adds the Legacy of the Arnor campaign, a story-driven single-player mission that goes back into the pre-history of the GalCiv universe, specifically the origin of the Yor/Iconian split and the role of the ancient Arnor civilization in shaping galactic politics. It's not the kind of campaign that holds your hand turn by turn; it's structured more like a narrative layer on top of the standard sandbox, which suits the series well. The Precursor Wars lore has always been the richest vein in this universe, and mining it for a dedicated story mission was the right call. Players who've skipped the codex entries for years will find a good reason to finally read them. The content that benefits every player regardless of faction choice is worth noting separately. New anomaly events scatter fresh decision points across exploration, new artifact relics carry game-changing strategic effects, and a new late-game crisis scenario tied to the unfinished projects of the Arnor adds a meaningful end-game stress test. The updated Civilization Creator also now lets players assign a specific tech tree to custom civs, which is a quiet but significant change for the modding and sandbox crowd. The Steam Workshop support here matters, GalCiv IV's mod community has been steady, and giving creators finer control over civilization construction will pay dividends over time. That said, the 73% positive rating on Steam tells a story worth acknowledging. Balancing issues that existed in the base game haven't fully disappeared, and some players report that the AI, while improved in update v2.95 with better citizen specialization and smarter diplomatic behavior, still struggles at higher difficulties to apply meaningful pressure consistently. The steep entry curve of GalCiv IV itself remains the real barrier here; Tales of the Arnor is an expansion, not a tutorial, and it assumes you're already comfortable with colony management, the phenotype system, and the Cybernetic tech tree's distinct planetary improvements. New players should spend real time in the base game before touching this. For dedicated GalCiv IV players who feel like the sandbox has gone stale, this is the most mechanically substantial injection the game has received. The Nyx demand a genuinely different approach, the campaign adds narrative texture the series has always been capable of but rarely delivered, and the baseline game improvements that shipped alongside in v2.95 make the whole package feel more polished than it did at GalCiv IV's launch. It's not a perfect expansion, but it's an honest one. Diego, Scout Team

Galactic Civilizations IV - Tales of the Arnor

Galactic Civilizations IV - Tales of the Arnor

19 oct 2023Stardock Entertainment
GamerScout opina

If you've been waiting for GalCiv IV to justify another full playthrough, the Nyx alone might be reason enough, and the lore-heavy campaign that comes with them is a genuine bonus.

PC
Mejor precio disponible
5,70 €-55%
en YuPlay
Mínimo registrado: 5,70 €
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Veredicto de GamerScout

Worth it for committed GalCiv IV players who want a mechanically distinct faction and a lore campaign that actually earns its place.

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Historial de precios

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5,70 €3 ago 2026
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5,70 €
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5,24 €5,55 €5,85 €6,16 €3 Aug6 Aug9 Aug12 Aug15 Aug
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Acerca de Galactic Civilizations IV - Tales of the Arnor

I keep a running list of 4X expansions that actually change how you play versus ones that just staple new window dressing onto the same loops. Tales of the Arnor lands, with some caveats, in the first column. The headline addition is the Nyx, a synthetic machine civilization that predates the Yor and comes with something the series hasn't done since Galactic Civilizations II: a fully original tech tree built from scratch. We're talking over 100 new technologies spanning advanced drone warfare and influence manipulation, plus over 40 new ship components. Playing the Nyx isn't a reskin of a human-adjacent empire, the build priorities, the early expansion calculus, and the mid-game pivot points all read differently. Drone Carriers come online early, which puts aggressive pressure on rivals before they've consolidated their defenses. If you've spent a hundred hours optimizing colonization curves and diplomatic leverage with organic civs, the Nyx will break most of those habits in the best possible way. Beyond the Nyx, the expansion adds the Legacy of the Arnor campaign, a story-driven single-player mission that goes back into the pre-history of the GalCiv universe, specifically the origin of the Yor/Iconian split and the role of the ancient Arnor civilization in shaping galactic politics. It's not the kind of campaign that holds your hand turn by turn; it's structured more like a narrative layer on top of the standard sandbox, which suits the series well. The Precursor Wars lore has always been the richest vein in this universe, and mining it for a dedicated story mission was the right call. Players who've skipped the codex entries for years will find a good reason to finally read them. The content that benefits every player regardless of faction choice is worth noting separately. New anomaly events scatter fresh decision points across exploration, new artifact relics carry game-changing strategic effects, and a new late-game crisis scenario tied to the unfinished projects of the Arnor adds a meaningful end-game stress test. The updated Civilization Creator also now lets players assign a specific tech tree to custom civs, which is a quiet but significant change for the modding and sandbox crowd. The Steam Workshop support here matters, GalCiv IV's mod community has been steady, and giving creators finer control over civilization construction will pay dividends over time. That said, the 73% positive rating on Steam tells a story worth acknowledging. Balancing issues that existed in the base game haven't fully disappeared, and some players report that the AI, while improved in update v2.95 with better citizen specialization and smarter diplomatic behavior, still struggles at higher difficulties to apply meaningful pressure consistently. The steep entry curve of GalCiv IV itself remains the real barrier here; Tales of the Arnor is an expansion, not a tutorial, and it assumes you're already comfortable with colony management, the phenotype system, and the Cybernetic tech tree's distinct planetary improvements. New players should spend real time in the base game before touching this. For dedicated GalCiv IV players who feel like the sandbox has gone stale, this is the most mechanically substantial injection the game has received. The Nyx demand a genuinely different approach, the campaign adds narrative texture the series has always been capable of but rarely delivered, and the baseline game improvements that shipped alongside in v2.95 make the whole package feel more polished than it did at GalCiv IV's launch. It's not a perfect expansion, but it's an honest one.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedPrecursor LoreUnique Tech TreeLate-Game CrisisNarrative CampaignCivilization BuilderDrone WarfareMod-FriendlyAsymmetric FactionsEvent-Driven Gameplay

Requisitos del sistema

Mínimos

Requires a 64-bit processor and operating system

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Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Steam
73%(2,524)

Información del juego

Desarrolladora
Stardock Entertainment
Distribuidora
Stardock Entertainment
Fecha de lanzamiento
19 oct 2023

Características

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpCross Platform MultiplayerSteam Achievements+11 más

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A 15 de agosto de 2026, la oferta más barata disponible de Galactic Civilizations IV - Tales of the Arnor es €5.70 en YuPlay, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Galactic Civilizations IV - Tales of the Arnor más barato?

El precio más bajo disponible que seguimos para Galactic Civilizations IV - Tales of the Arnor es €5.70 en YuPlay (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Galactic Civilizations IV - Tales of the Arnor?

Galactic Civilizations IV - Tales of the Arnor está disponible en PC.

¿Cuándo se lanzó Galactic Civilizations IV - Tales of the Arnor?

Galactic Civilizations IV - Tales of the Arnor se lanzó el 19 de octubre de 2023.

¿Quién desarrolló Galactic Civilizations IV - Tales of the Arnor?

Galactic Civilizations IV - Tales of the Arnor fue desarrollado por Stardock Entertainment.