Galactic Civilizations III - Heroes of Star Control: Origins (DLC) Key
Complemento / DLC de Galactic Civilizations III — ver juego completoComparar precios(1 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Galactic Civilizations III - Heroes of Star Control: Origins (DLC) Key
Galactic Civilizations III is a turn-based 4X space strategy from Stardock Entertainment, released in 2015. You build a civilization from a single home planet outward, managing colonization, research trees, economic output, culture spread, and military fleets across galaxies that can scale to genuinely absurd sizes. The map-size slider alone goes far enough that late-game turn processing becomes a minor meditation exercise. That scale is the whole pitch: this is a sandbox where a single campaign can run well past a hundred hours if you let the mid-game economic engine breathe. The depth-of-decision layer is where the game earns its reputation. Every tech choice gates a branching set of follow-on options, and committing early to a militarist research path versus a culture-victory path changes what your empire looks like thirty turns later in ways that feel meaningful. Ship design is a standout system - you are literally dragging weapon hardpoints, hull plating, and engine components onto a 3D chassis, and the resulting stat block actually matters in combat. It is not just cosmetic. Diplomatic interactions are functional rather than spectacular; you can trade, threaten, bribe, or form research pacts, but the AI negotiation logic is inconsistent enough that seasoned players will find it exploitable once they understand the valuation model. That inconsistency is the game's most honest weakness. For newcomers to 4X, this is actually a reasonable entry point if you pick a smaller galaxy size and lean on the built-in tutorials. The concepts introduced here - approval ratings, manufacturing queues, adjacency bonuses on planetary improvements - are explained clearly enough that the genre's notorious learning cliff is more of a slope. Veterans of Civilization or Endless Space will skip past the tutorials and hit the interesting decisions within a few turns. The AI difficulty scaling works: the lower settings genuinely hold back the CPU opponents, while Godlike difficulty forces you to optimize colony placement and trade route management from turn one or you fall behind irreversibly. The mod ecosystem through the Steam Workshop adds substantial replay value - custom civilizations, new ship parts, total conversion scenarios - and Stardock has historically been supportive of the modding community. The base game's faction roster is solid, but several strong expansions (Crusade, Retribution) added features like citizen management and intrigue mechanics that many players consider essential. Without at least one major expansion, the mid-game diplomatic phase can feel thin. The mixed Steam review average reflects a real divide: players who bought the base game at launch versus those who came in later with the expansion content bundled had very different experiences with overall completeness. If you are weighing this against other space 4X options, GalCiv III sits in a comfortable middle ground: less micromanagement-heavy than Distant Worlds, more accessible than a Paradox grand strategy title, less narratively focused than the Endless series. It does the core 4X loop competently and scales it to a size few competitors attempt. The ship designer alone justifies the price for a certain type of player.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core
- Memory
- 4 GB RAM
- Graphics
- 512 MB DirectX 10.1 Video Card (AMD Rade…
Recomendados
- Processor
- 2.3 GHz Intel Core i5 Processor or Equivalent
- Memory
- 6 GB RAM
- Graphics
- 1 GB DirectX 10.1 Video Card Direc…
Sigue explorando
Community Discussion
Be the first to comment on Galactic Civilizations III - Heroes of Star Control: Origins (DLC) Key.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Stardock Entertainment
- Distribuidora
- Stardock Entertainment
- Fecha de lanzamiento
- 14 may 2015




