Compara los precios de FATAL FRAME / PROJECT ZERO: Maiden of Black Water en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KOEI TECMO GAMES CO., LTD.. Publicado por KOEI TECMO GAMES CO., LTD.. Lanzado el 27/10/2021. Disponible en PC, Xbox. Géneros: Adventure.

Point a camera at a ghost until it stops existing - that's the whole fight, and it's somehow more terrifying than anything with a shotgun. Horror fans who missed the Wii U era get their best shot here.

My first hour with Maiden of Black Water was spent slowly backing into a wall, camera raised, trying to fit a pale, contorting shrine maiden inside a viewfinder while she closed the gap faster than my nerve could hold. That tension is the game's core trick, and it works more often than it has any right to. You play as three psychic protagonists - Yuri, Ren, and Miu - each drawn to the cursed Mt. Hikami, a mountain with a history of suicides and a mythology soaked in ritual sacrifice and corrupted water. Your only weapon across all of it is the Camera Obscura, an antique camera that exorcises spirits by photographing them. No guns, no axes, no escape routes. You hold the shutter and stand your ground. The combat loop is genuinely inventive and holds up surprisingly well. Damage scales with proximity and framing: pull more of a ghost into the capture area, or wait for Spirit Fragments to scatter after a hit and catch five or more in a single Shutter Chance shot, and you deal serious punishment. The signature Fatal Frame shot - triggered by holding the shutter when a ghost is mid-lunge and the viewfinder flashes red - is one of those near-miss mechanics that makes your hands shake every single time. Each protagonist plays differently too: Ren runs a double-lens camera that rapid-fires shots in sequence but can't swap lenses, Miu can spend Spirit Power to slow ghosts in the viewfinder, and Yuri handles the base kit. There's even a post-game chapter starring Dead or Alive's Ayane, who has no camera at all and must rely entirely on stealth and a cloaking ability - a tense, cramped change of pace. The Wetness Gauge adds a layer of risk management: get soaked by rain, flooded areas, or ghost grabs, and your damage output climbs while your defense crumbles and more spirits spawn around you. It's a pressure dial the game keeps tweaking. Where things fray is in the structure holding all that atmosphere together. Three characters, 13 chapters, and a habit of sending each protagonist back through the same shrine, the same inn ruins, the same dark forest paths means the second half of the game feels padded rather than escalating. Level recycling is a series tradition, but here it tips past atmospheric repetition into tedium. Character movement is also slow and limited to walking and a sprint, which creates genuine dread in ghost encounters but genuine frustration when you just want to cross a room. The PC port launched with control complaints - gamepad is the recommended input, and the UI still leans heavily on Xbox button prompts regardless of your setup. Post-launch patches addressed some of the roughest edges, but keyboard-and-mouse play remains awkward. Visually, this is a remaster of a 2014 Wii U game, and it shows. Environments are atmospheric rather than technically impressive, though the shrine-maiden ghost designs remain genuinely unsettling. The soundtrack is sparse - long stretches of near-silence punctuated by sudden, scraping audio - and it earns its scares through that restraint. Japanese audio is available, and switching off the English dub is a strong recommendation. The story itself, dense with shrine maiden lore, Black Water mythology, and tragedy, rewards players who lean into the document-hunting and Fatal Glance death-memory reveals. Go in cold expecting a straight-action horror game and the pace will defeat you. This is a niche game that knows exactly what it is: slow, strange, Japanese survival horror where the camera is the weapon and the atmosphere is the argument. It's not a genre crossover or an accessible on-ramp. But if you have any tolerance for that pace and any interest in a horror combat system unlike anything else on PC, Maiden of Black Water delivers something memorable buried under its rough edges. Alex, Scout Team

FATAL FRAME / PROJECT ZERO: Maiden of Black Water

FATAL FRAME / PROJECT ZERO: Maiden of Black Water

27 oct 2021KOEI TECMO GAMES CO., LTD.
GamerScout opina

Point a camera at a ghost until it stops existing - that's the whole fight, and it's somehow more terrifying than anything with a shotgun. Horror fans who missed the Wii U era get their best shot here.

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My first hour with Maiden of Black Water was spent slowly backing into a wall, camera raised, trying to fit a pale, contorting shrine maiden inside a viewfinder while she closed the gap faster than my nerve could hold. That tension is the game's core trick, and it works more often than it has any right to. You play as three psychic protagonists - Yuri, Ren, and Miu - each drawn to the cursed Mt. Hikami, a mountain with a history of suicides and a mythology soaked in ritual sacrifice and corrupted water. Your only weapon across all of it is the Camera Obscura, an antique camera that exorcises spirits by photographing them. No guns, no axes, no escape routes. You hold the shutter and stand your ground. The combat loop is genuinely inventive and holds up surprisingly well. Damage scales with proximity and framing: pull more of a ghost into the capture area, or wait for Spirit Fragments to scatter after a hit and catch five or more in a single Shutter Chance shot, and you deal serious punishment. The signature Fatal Frame shot - triggered by holding the shutter when a ghost is mid-lunge and the viewfinder flashes red - is one of those near-miss mechanics that makes your hands shake every single time. Each protagonist plays differently too: Ren runs a double-lens camera that rapid-fires shots in sequence but can't swap lenses, Miu can spend Spirit Power to slow ghosts in the viewfinder, and Yuri handles the base kit. There's even a post-game chapter starring Dead or Alive's Ayane, who has no camera at all and must rely entirely on stealth and a cloaking ability - a tense, cramped change of pace. The Wetness Gauge adds a layer of risk management: get soaked by rain, flooded areas, or ghost grabs, and your damage output climbs while your defense crumbles and more spirits spawn around you. It's a pressure dial the game keeps tweaking. Where things fray is in the structure holding all that atmosphere together. Three characters, 13 chapters, and a habit of sending each protagonist back through the same shrine, the same inn ruins, the same dark forest paths means the second half of the game feels padded rather than escalating. Level recycling is a series tradition, but here it tips past atmospheric repetition into tedium. Character movement is also slow and limited to walking and a sprint, which creates genuine dread in ghost encounters but genuine frustration when you just want to cross a room. The PC port launched with control complaints - gamepad is the recommended input, and the UI still leans heavily on Xbox button prompts regardless of your setup. Post-launch patches addressed some of the roughest edges, but keyboard-and-mouse play remains awkward. Visually, this is a remaster of a 2014 Wii U game, and it shows. Environments are atmospheric rather than technically impressive, though the shrine-maiden ghost designs remain genuinely unsettling. The soundtrack is sparse - long stretches of near-silence punctuated by sudden, scraping audio - and it earns its scares through that restraint. Japanese audio is available, and switching off the English dub is a strong recommendation. The story itself, dense with shrine maiden lore, Black Water mythology, and tragedy, rewards players who lean into the document-hunting and Fatal Glance death-memory reveals. Go in cold expecting a straight-action horror game and the pace will defeat you. This is a niche game that knows exactly what it is: slow, strange, Japanese survival horror where the camera is the weapon and the atmosphere is the argument. It's not a genre crossover or an accessible on-ramp. But if you have any tolerance for that pace and any interest in a horror combat system unlike anything else on PC, Maiden of Black Water delivers something memorable buried under its rough edges.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamJapanese HorrorCamera CombatAtmospheric DreadMulti-ProtagonistWetness MechanicSpirit PhotographySlow-Burn HorrorFolklore-Driven NarrativeStealth SegmentRemaster

Requisitos del sistema

Mínimos

OS
Windows® 8.1, Windows® 10, 64bit
Processor
Intel Core i5 750 or over
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 660 or over, AMD Radeon RX 550 or over, 1280x720 D…

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OS
Windows® 10, 64bit
Processor
Intel Core i7 2600 or over
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 960 or over, AMD Radeon RX 570 or over, 1920x1…

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Información del juego

Desarrolladora
KOEI TECMO GAMES CO., LTD.
Distribuidora
KOEI TECMO GAMES CO., LTD.
Fecha de lanzamiento
27 oct 2021

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FATAL FRAME / PROJECT ZERO: Maiden of Black Water está disponible en PC, Xbox.

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FATAL FRAME / PROJECT ZERO: Maiden of Black Water se lanzó el 27 de octubre de 2021.

¿Quién desarrolló FATAL FRAME / PROJECT ZERO: Maiden of Black Water?

FATAL FRAME / PROJECT ZERO: Maiden of Black Water fue desarrollado por KOEI TECMO GAMES CO., LTD..