Farming Simulator 19 - Bourgault (DLC)
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I've sat with enough grand-strategy and sim titles to recognize the moment a game respects your intelligence versus the moment it just dumps you in a field and wishes you luck. Farming Simulator 19 does a bit of both, and knowing which camp you land in before you buy is genuinely useful. The core loop is cultivate, sow, fertilize, harvest, sell, reinvest, repeat. On paper that sounds thin. In practice, once you're juggling multiple fields, managing animal husbandry across chickens, pigs, cows, and horses, running a parallel logging operation with nothing but a chainsaw and ambition, and dispatching hired workers to cover ground while you handle higher-value tasks, the cognitive load climbs fast. That's the game I find interesting. Three starting scenarios give you real structural choices from the outset. A cash-heavy "new farmer" mode lets you build equipment rosters without early bankruptcy anxiety. A small-farm start with tight finances forces genuine budget discipline, which is where the economy sim teeth show up. The hardcore option is a loan-against-the-farm situation that turns every purchase into a risk calculation. That range is smart design, even if the game itself doesn't explain the downstream consequences of each choice very well. Crops behave differently from one another, field size directly affects which equipment is cost-efficient to own versus rent, and fuel management adds a small but constant overhead. None of that complexity is surfaced to you. The tutorial covers the absolute basics, roughly how to cultivate, sow, and run your first harvest, and then it stops. Completely. Veterans of FS17 will barely notice. Newcomers will spend their first few hours quietly confused before eventually turning to community guides, which, to be fair, are excellent and plentiful. The vehicle roster is where Giants clearly spent serious budget. John Deere joined the lineup here for the first time, sitting alongside Case IH, New Holland, Fendt, Massey Ferguson, Valtra, Deutz-Fahr, and others. Over 300 vehicles and tools total, with licensing that means the machines look and behave like their real counterparts. Operating a combine correctly, attaching a header, unfolding it, engaging the harvester, managing the unload pipe to a trailing wagon, is a multi-step process that rewards players who treat it as a simulation rather than an arcade game. That attention to mechanical fidelity is both the title's strongest selling point and the sharpest edge of its learning cliff. Multiplayer supports up to 16 players on PC cooperating or competing over the same map, each with independent land and equipment, which is where the game genuinely opens up. A co-op session with organized players turns FS19 into something closer to a management relay race and largely papers over the weak AI helpers. The AI is a real problem in solo play. NPC workers follow basic patterns acceptably, but they get stuck, block each other, and sometimes require you to halt your own work to bail them out. It is not game-breaking, but it is friction that shouldn't be there at this level of simulation. The neighbor mission system, which offers contract work for extra cash and access to equipment you don't yet own, is a smart economic safety valve for new players, though the quest variety is shallow. Where FS19 fully redeems itself for long-term value is the mod ecosystem. Giants built an in-game ModHub that puts community-created maps, vehicles, scripts, and seasonal overhauls directly inside the game with no file juggling required. The community has been building for this entry since 2018, which means the library is enormous. A seasons mod alone transforms the pacing and strategic depth of the base game into something qualitatively different. For pure series veterans, FS19 is a confident if iterative step forward. For newcomers who are genuinely curious about deep farm management, the recommendation is conditional: read a beginner guide before your first session, start on the easiest economy setting, and treat your first farm as a learning run you will likely abandon. Do that, and there are hundreds of hours here. Expect the game to teach you without outside help, and you'll probably quit inside a weekend.
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Información del juego
- Desarrolladora
- Giants Software
- Distribuidora
- Giants Software
- Fecha de lanzamiento
- 19 nov 2018
