Compara los precios de Exoprimal en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM CO., LTD. Lanzado el 13/7/2023. Disponible en PC, Xbox. Géneros: Action.

Capcom's dino-stomping PvPvE shooter has one of the strongest moment-to-moment gameplay loops in the hero-shooter space, but the live-service scaffolding collapsed, new content was discontinued in July 2024.

I went into Exoprimal expecting to bounce off it hard. A live-service hero shooter from Capcom, set in a world where dinosaur vortexes open over cities and the only answer is exosuit-clad soldiers? That pitch either grabs you by the collar or it doesn't. Turns out it grabbed me, for a while at least, and the reasons why are more interesting than the game's mixed reputation suggests. At its core this is a third-person PvPvE shooter built around a single mode called Dino Survival. Two teams of five race through objective sets simultaneously, mowing through raptor hordes, guarding VTOLs, collecting data keys, and charging Omega targets before the rival squad does. The competitive angle is indirect at first, which makes the opening hours feel more like cooperative horde-clearing than a straight PvP fight. That blurry middle ground is the game's best idea. Each suit falls into the standard assault, tank, or support trinity, but the builds inside those roles feel genuinely distinct. Roadblock plants an energy shield and literally gets shoved backward by the weight of a charging Triceratops. Krieger's minigun physically suppresses raptor bodies rather than just deleting them. Skywave floats across the arena healing teammates while a gravity well lifts dinosaurs clean off the ground. The physicality of the whole thing, that sense of actual weight and force feedback, separates it from the floatier competition. You can also swap exosuits mid-match with a brief cooldown, which opens up real-time role management that smart teams exploit constantly. The problems are real and they compound the longer you play. At launch there was essentially one mode, and the game gates content progression behind match count without telling you that clearly. Your 20th match starts to look exactly like your first until the story unlocks new dinosaur types and mission variants further down the line. The pacing is genuinely frustrating, built to drip-feed novelty in a way that felt calculated rather than designed. The enemy AI across standard dinosaur waves never truly menaces beyond the first few encounters, and boss-tier creatures like the T-Rex impress once before settling into readable patterns. On top of that, the battle pass attached to a full-priced game was a point of real contention at launch, with the free reward track being largely hollow. Cross-platform play exists but cross-platform parties did not at launch, meaning playing with friends on different systems was blocked despite Capcom requiring a linked account anyway. That one still stings. Here is the harder thing to say in 2025: Capcom announced in July 2024 that all planned seasonal content had been delivered and no further updates would follow. Exoprimal is now a finished, static game. For some players that is actually a relief, the live-service anxiety is gone and what remains is a compact, self-contained experience. The story, delivered through matches and a database of unlockable logs and cutscenes, wraps up around the 20-25 hour mark if you push through. Occasional Behemoth raid encounters, where Leviathan scraps the ongoing match and throws all ten players at a massive boss together, are the clearest proof that the concept had real legs. Those moments alone made me wish the co-op side had been pushed harder from day one. For players who want a breezy, chaotic team shooter with satisfying feedback and an absurd premise that commits fully to its own weirdness, there is something here worth finishing. For anyone who needs a living game with a growing community, the window closed. Go in with the right expectations and Exoprimal delivers on its central promise more than its Steam rating implies. Alex, Scout Team

Exoprimal

Exoprimal

13 jul 2023CAPCOM Co., Ltd.CAPCOM CO., LTD
GamerScout opina

Capcom's dino-stomping PvPvE shooter has one of the strongest moment-to-moment gameplay loops in the hero-shooter space, but the live-service scaffolding collapsed, new content was discontinued in July 2024.

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Steam Deck PlayableProtonDB Gold
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Acerca de Exoprimal

I went into Exoprimal expecting to bounce off it hard. A live-service hero shooter from Capcom, set in a world where dinosaur vortexes open over cities and the only answer is exosuit-clad soldiers? That pitch either grabs you by the collar or it doesn't. Turns out it grabbed me, for a while at least, and the reasons why are more interesting than the game's mixed reputation suggests. At its core this is a third-person PvPvE shooter built around a single mode called Dino Survival. Two teams of five race through objective sets simultaneously, mowing through raptor hordes, guarding VTOLs, collecting data keys, and charging Omega targets before the rival squad does. The competitive angle is indirect at first, which makes the opening hours feel more like cooperative horde-clearing than a straight PvP fight. That blurry middle ground is the game's best idea. Each suit falls into the standard assault, tank, or support trinity, but the builds inside those roles feel genuinely distinct. Roadblock plants an energy shield and literally gets shoved backward by the weight of a charging Triceratops. Krieger's minigun physically suppresses raptor bodies rather than just deleting them. Skywave floats across the arena healing teammates while a gravity well lifts dinosaurs clean off the ground. The physicality of the whole thing, that sense of actual weight and force feedback, separates it from the floatier competition. You can also swap exosuits mid-match with a brief cooldown, which opens up real-time role management that smart teams exploit constantly. The problems are real and they compound the longer you play. At launch there was essentially one mode, and the game gates content progression behind match count without telling you that clearly. Your 20th match starts to look exactly like your first until the story unlocks new dinosaur types and mission variants further down the line. The pacing is genuinely frustrating, built to drip-feed novelty in a way that felt calculated rather than designed. The enemy AI across standard dinosaur waves never truly menaces beyond the first few encounters, and boss-tier creatures like the T-Rex impress once before settling into readable patterns. On top of that, the battle pass attached to a full-priced game was a point of real contention at launch, with the free reward track being largely hollow. Cross-platform play exists but cross-platform parties did not at launch, meaning playing with friends on different systems was blocked despite Capcom requiring a linked account anyway. That one still stings. Here is the harder thing to say in 2025: Capcom announced in July 2024 that all planned seasonal content had been delivered and no further updates would follow. Exoprimal is now a finished, static game. For some players that is actually a relief, the live-service anxiety is gone and what remains is a compact, self-contained experience. The story, delivered through matches and a database of unlockable logs and cutscenes, wraps up around the 20-25 hour mark if you push through. Occasional Behemoth raid encounters, where Leviathan scraps the ongoing match and throws all ten players at a massive boss together, are the clearest proof that the concept had real legs. Those moments alone made me wish the co-op side had been pushed harder from day one. For players who want a breezy, chaotic team shooter with satisfying feedback and an absurd premise that commits fully to its own weirdness, there is something here worth finishing. For anyone who needs a living game with a growing community, the window closed. Go in with the right expectations and Exoprimal delivers on its central promise more than its Steam rating implies.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamPvPvEHero ShooterDinosaursHorde ModeExosuitMid-Match Role SwapBehemoth RaidsLive-Service (Sunset)Objective Race

Requisitos del sistema

Mínimos

OS
Windows 10 Version 20H2 (64bit)
Processor
Intel Core i5-7500 / AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 Ti with 4GB VRAM / AMD Radeon RX 5…

Recomendados

OS
Windows 10 Version 20H2 (64bit) or Windows 11
Processor
Intel Core i7-8700K / AMD Ryzen 5 3600X
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1070…

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Reseñas y valoraciones

Steam
69%(4,374)

Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM CO., LTD
Fecha de lanzamiento
13 jul 2023

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¿En qué plataformas está disponible Exoprimal?

Exoprimal está disponible en PC, Xbox.

¿Cuándo se lanzó Exoprimal?

Exoprimal se lanzó el 13 de julio de 2023.

¿Quién desarrolló Exoprimal?

Exoprimal fue desarrollado por CAPCOM Co., Ltd. y publicado por CAPCOM CO., LTD.