Compara los precios de Excive A-1000 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Droid Riot. Publicado por Conglomerate 5. Lanzado el 18/4/2019. Disponible en PC. Géneros: Action, Indie.

A budget retro FPS built on the bones of 90s corridor shooters - five weapon types, twelve levels, robot carnage - but rough edges keep it from landing with the polish it clearly wants.

I spent my time with Excive A-1000 trying to figure out exactly who made it and why, and that curiosity is actually part of its charm. Droid Riot built a first-person shooter that wears its inspirations openly - the ragged hallways, the chunky pixel-art sprites, the hard-hitting drum-and-guitar soundtrack that would not feel out of place in a 90s id Software game. It is small, hand-assembled, and earnest in a way that I find genuinely disarming, even when it stumbles. The structure is straightforward: four episodes, three levels each, twelve corridors total. You carry a loadout drawn from five primary weapon types and two secondary ones, cycling through them as robotic enemies rush your position or lock onto you from across the room. The movement is fast, the pacing unforgiving on higher difficulties, and the sound design does real work - the clatter and whirr of robots detecting you carries a surprising amount of tension for a game this compact. The soundtrack, produced by 6bound studio, is the quiet standout. It shifts the atmosphere from industrial clutter to something almost ritualistic, and if you pick up the OST separately, it holds up on its own. Where things unravel is in the details that a one-person team tends to deprioritize - and fairly so, given the scale. Enemy AI is inconsistent; some units path well, others stall in corridors or lose track of you for no apparent reason. The lack of rebindable controls is a genuine friction point that community members have flagged repeatedly, and there is no resolution scaling to speak of. These are not dealbreakers if you enter knowing the context, but they sit close enough to the surface that players expecting even a modestly polished indie will notice. The environments, too, feel disconnected from the cyberpunk premise through most of the game, though the final episode brings things into tighter thematic focus. For the right player - someone who grew up respecting Wolfenstein 3D and Blake Stone, or who just wants a short, kinetic FPS with a live soundtrack and a clear sense of purpose - there is something real here worth an evening. The craftsmanship is uneven, but the intent is honest. Excive A-1000 knows what it is trying to be, and in the moments when it lands that tone, it lands it well. Kai, Scout Team

Excive A-1000

Excive A-1000

18 abr 2019Droid RiotConglomerate 5
GamerScout opina

A budget retro FPS built on the bones of 90s corridor shooters - five weapon types, twelve levels, robot carnage - but rough edges keep it from landing with the polish it clearly wants.

PC
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Mínimo histórico: €0.25

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Acerca de Excive A-1000

I spent my time with Excive A-1000 trying to figure out exactly who made it and why, and that curiosity is actually part of its charm. Droid Riot built a first-person shooter that wears its inspirations openly - the ragged hallways, the chunky pixel-art sprites, the hard-hitting drum-and-guitar soundtrack that would not feel out of place in a 90s id Software game. It is small, hand-assembled, and earnest in a way that I find genuinely disarming, even when it stumbles. The structure is straightforward: four episodes, three levels each, twelve corridors total. You carry a loadout drawn from five primary weapon types and two secondary ones, cycling through them as robotic enemies rush your position or lock onto you from across the room. The movement is fast, the pacing unforgiving on higher difficulties, and the sound design does real work - the clatter and whirr of robots detecting you carries a surprising amount of tension for a game this compact. The soundtrack, produced by 6bound studio, is the quiet standout. It shifts the atmosphere from industrial clutter to something almost ritualistic, and if you pick up the OST separately, it holds up on its own. Where things unravel is in the details that a one-person team tends to deprioritize - and fairly so, given the scale. Enemy AI is inconsistent; some units path well, others stall in corridors or lose track of you for no apparent reason. The lack of rebindable controls is a genuine friction point that community members have flagged repeatedly, and there is no resolution scaling to speak of. These are not dealbreakers if you enter knowing the context, but they sit close enough to the surface that players expecting even a modestly polished indie will notice. The environments, too, feel disconnected from the cyberpunk premise through most of the game, though the final episode brings things into tighter thematic focus. For the right player - someone who grew up respecting Wolfenstein 3D and Blake Stone, or who just wants a short, kinetic FPS with a live soundtrack and a clear sense of purpose - there is something real here worth an evening. The craftsmanship is uneven, but the intent is honest. Excive A-1000 knows what it is trying to be, and in the moments when it lands that tone, it lands it well.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Old-School FPS2.5D ShooterRetro Sci-FiEnemy WavesShort CampaignSkill-Based DifficultyOriginal OSTGameMaker Engine

Requisitos del sistema

Mínimos

OS
Windows 98
Memory
1 GB RAM
DirectX
Version 8.1a
Storage
200 MB available space
Graphics
DirectX compatible
Processor
CPU 1 GHz
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Droid Riot
Distribuidora
Conglomerate 5
Fecha de lanzamiento
18 abr 2019

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¿En qué plataformas está disponible Excive A-1000?

Excive A-1000 está disponible en PC.

¿Cuándo se lanzó Excive A-1000?

Excive A-1000 se lanzó el 18 de abril de 2019.

¿Quién desarrolló Excive A-1000?

Excive A-1000 fue desarrollado por Droid Riot y publicado por Conglomerate 5.