Compara los precios de 2014.Aftermath en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Droid Riot. Publicado por Conglomerate 5. Lanzado el 30/4/2019. Disponible en PC. Géneros: Action, Indie.

A post-nuclear side-scroller with Cold War bones and eight levels of underground grime. Honest about being a prototype, dishonest about how much friction that creates.

I have a soft spot for the kind of tiny, unpolished game that ships with a premise bigger than its budget and somehow doesn't apologise for it. 2014.Aftermath lands squarely in that category: a side-scrolling action-platformer built around one quiet, desperate image, a Soviet shelter dweller deciding, 35 years after nuclear fire swallowed the world, that it is finally time to see what is left. That premise has genuine weight. The execution is a different story. The game is structured as eight levels of subterranean and surface combat, pushing you upward through ruins, gas pipes, and hostile corridors toward daylight you are not sure you will ever trust. The level design mixes straightforward platforming with light environmental puzzles, including crate-pushing sequences and lever-gated doors that can stall progress in ways the game does not always telegraph cleanly. The weapon variety is present, if modest: you pick up what the apocalypse left behind and make do. The combat is functional rather than expressive. Zombies and other threats push back, and the atmosphere, when it lands, carries a low, grey exhaustion that suits the setting better than a polished studio effort might. Here is the part worth saying plainly. Droid Riot released 2014.Aftermath as an openly unfinished prototype, and that framing is not a disclaimer buried in fine print. The Steam page says so directly, and seven years on, the page has accumulated only a handful of user reviews, no critical coverage, and no meaningful post-launch update trail that I can trace. Community posts reference getting stuck in the earliest levels, unclear controls, and an apparent Google Translate quality to the English text. If rough edges read to you as charm and you have played games in this tier before, some of that friction dissolves. If you need a game to feel confident in its own design, this one will make you impatient inside the first level. What 2014.Aftermath offers, for the right player, is a mood. The Cold War setting, the Soviet shelter-city lore, the slow climb toward a surface that might be worse than the bunker below, these are ideas worth sitting with. The atmospheric tagging it has collected from the small player base is earned in spirit even if the mechanical execution underneath it does not always hold. Think of it less as a game to complete and more as a sketch someone left out, genuinely haunted by its own concept, waiting for someone curious enough to pick it up. Kai, Scout Team

2014.Aftermath

2014.Aftermath

30 abr 2019Droid RiotConglomerate 5
GamerScout opina

A post-nuclear side-scroller with Cold War bones and eight levels of underground grime. Honest about being a prototype, dishonest about how much friction that creates.

PC
Mejor precio disponible
0,33 €
en Kinguin
Mínimo registrado: 0,33 €
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Veredicto de GamerScout

Worth a look only for atmosphere-chasers who can tolerate prototype-level roughness and minimal post-launch support.

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0,33 €
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0,54 €
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0,56 €-89%
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Historial de precios

Mínimo registrado
0,33 €5 jun 2026
Mejor precio actual
0,33 €
El más bajo desde que lo seguimos
Tiendas de claves
0,30 €0,32 €0,34 €0,36 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de 2014.Aftermath

I have a soft spot for the kind of tiny, unpolished game that ships with a premise bigger than its budget and somehow doesn't apologise for it. 2014.Aftermath lands squarely in that category: a side-scrolling action-platformer built around one quiet, desperate image, a Soviet shelter dweller deciding, 35 years after nuclear fire swallowed the world, that it is finally time to see what is left. That premise has genuine weight. The execution is a different story. The game is structured as eight levels of subterranean and surface combat, pushing you upward through ruins, gas pipes, and hostile corridors toward daylight you are not sure you will ever trust. The level design mixes straightforward platforming with light environmental puzzles, including crate-pushing sequences and lever-gated doors that can stall progress in ways the game does not always telegraph cleanly. The weapon variety is present, if modest: you pick up what the apocalypse left behind and make do. The combat is functional rather than expressive. Zombies and other threats push back, and the atmosphere, when it lands, carries a low, grey exhaustion that suits the setting better than a polished studio effort might. Here is the part worth saying plainly. Droid Riot released 2014.Aftermath as an openly unfinished prototype, and that framing is not a disclaimer buried in fine print. The Steam page says so directly, and seven years on, the page has accumulated only a handful of user reviews, no critical coverage, and no meaningful post-launch update trail that I can trace. Community posts reference getting stuck in the earliest levels, unclear controls, and an apparent Google Translate quality to the English text. If rough edges read to you as charm and you have played games in this tier before, some of that friction dissolves. If you need a game to feel confident in its own design, this one will make you impatient inside the first level. What 2014.Aftermath offers, for the right player, is a mood. The Cold War setting, the Soviet shelter-city lore, the slow climb toward a surface that might be worse than the bunker below, these are ideas worth sitting with. The atmospheric tagging it has collected from the small player base is earned in spirit even if the mechanical execution underneath it does not always hold. Think of it less as a game to complete and more as a sketch someone left out, genuinely haunted by its own concept, waiting for someone curious enough to pick it up.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Post-Nuclear AtmospherePrototype-Tier PolishSoviet SettingEnvironmental PuzzlesUnderground HorrorShort Playtime

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 8.1a
Storage
200 MB available space
Graphics
DirectX compatible
Processor
CPU 1 GHz
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Droid Riot
Distribuidora
Conglomerate 5
Fecha de lanzamiento
30 abr 2019

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Mejor precio0,33 €
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Preguntas frecuentes sobre 2014.Aftermath

¿Cuánto cuesta 2014.Aftermath?

A 15 de agosto de 2026, la oferta más barata disponible de 2014.Aftermath es €0.33 en Kinguin, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar 2014.Aftermath más barato?

El precio más bajo disponible que seguimos para 2014.Aftermath es €0.33 en Kinguin (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible 2014.Aftermath?

2014.Aftermath está disponible en PC.

¿Cuándo se lanzó 2014.Aftermath?

2014.Aftermath se lanzó el 30 de abril de 2019.

¿Quién desarrolló 2014.Aftermath?

2014.Aftermath fue desarrollado por Droid Riot y publicado por Conglomerate 5.