Compara los precios de Etherlords en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nival. Publicado por Nival. Lanzado el 13/2/2014. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 77/100.

If you ever wished Heroes of Might and Magic had a Magic: The Gathering engine bolted to its combat layer, this early-2000s Nival oddity is exactly that hybrid - and it holds up better in battles than on the strategy map.

I went back into Etherlords expecting a nostalgia hit and came out with a more complicated opinion than that. This is a 2001 PC strategy title that Nival re-released on Steam in 2014, and the age shows in specific, painful ways - but the core card-dueling system underneath all that period roughness still has genuine mechanical teeth. Understanding the gap between what this game does brilliantly and where it falls flat is the entire purchase decision. The structure is Heroes of Might and Magic on the surface: you move heroes across a resource map, capture territory, and recruit reinforcements. Four factions - Kinets, Chaots, Vitals, and Synthets - each play distinctly. The Vitals lean on druidic life-gain and swarm creatures like treants and bees; the Synthets field biomechanical monstrosities, Wurms and Cutters, backed by damage-over-time spells; the Chaots hit hard and fast with chaos magic; the Kinets play a more technical, resource-efficient game. Picking a faction is a genuine strategic commitment, not a cosmetic choice. Where things get interesting is when a battle triggers: the overworld pauses and you fight with a fifteen-card spell deck, summoning creatures to absorb damage for your hero while you build up enough mana each turn to land your bigger threats. Combat resolves in discrete phases - no opponent-turn interruptions - which makes the rule set cleaner than Magic: The Gathering proper and much easier to learn, while still rewarding tight deck construction. With over 300 spells across all factions, each hero's specialization adding passive bonuses, and spell synergies that are genuinely worth theorycrafting, the battle side of this game punches well above its release year. Here is the honest counterweight. The strategic-map AI is weak, to the point where experienced players will find it exploitable well before the mid-game. Missions are long - critics at release flagged that some run for hours - and the game resets your hero progress between certain levels, which kills the sense of building toward a dominant late-game deck. Steam's current user review score sits at 42% positive across 148 reviews, and the most consistent complaint is technical: crash and hang issues on modern hardware that require community-documented fixes to resolve. That is a real friction point in 2025. No mod ecosystem to speak of, and the tutorial is functional but sparse on explaining why certain spell combinations work. So who should actually care about this? Card-strategy players who want something that predates Hearthstone and plays nothing like it. If you appreciate the deckbuilding loop of selecting a lean spell set, adjusting it mission by mission as enemy compositions change, and finding the combo that makes a seemingly tougher opponent fold - that loop is intact and satisfying here. Newcomers to the genre can also get traction faster than you might expect: because each faction has a coherent identity and the combat phase structure is clean, reading what your opponent is doing and countering it does not require encyclopedic knowledge. The steeper barrier is getting the game to run stably, which requires a small amount of forum-diving before your first session. Treat that as a one-time setup cost and the underlying game is genuinely worth the time for the right audience. Diego, Scout Team

Etherlords

Etherlords

13 feb 2014Nival
GamerScout opina

If you ever wished Heroes of Might and Magic had a Magic: The Gathering engine bolted to its combat layer, this early-2000s Nival oddity is exactly that hybrid - and it holds up better in battles than on the strategy map.

PC
ProtonDB Platinum
Mejor precio disponible
2,50 €
en Kinguin
Mínimo registrado: 1,49 €
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Veredicto de GamerScout

Best for CCG fans willing to patch old-game roughness for a faction-driven card-duel system that still rewards careful deckbuilding.

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Historial de precios

Mínimo registrado
1,49 €26 jun 2026
Mejor precio actual
2,50 €
Tiendas de claves
1,36 €1,81 €2,27 €2,72 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Captura

Acerca de Etherlords

I went back into Etherlords expecting a nostalgia hit and came out with a more complicated opinion than that. This is a 2001 PC strategy title that Nival re-released on Steam in 2014, and the age shows in specific, painful ways - but the core card-dueling system underneath all that period roughness still has genuine mechanical teeth. Understanding the gap between what this game does brilliantly and where it falls flat is the entire purchase decision. The structure is Heroes of Might and Magic on the surface: you move heroes across a resource map, capture territory, and recruit reinforcements. Four factions - Kinets, Chaots, Vitals, and Synthets - each play distinctly. The Vitals lean on druidic life-gain and swarm creatures like treants and bees; the Synthets field biomechanical monstrosities, Wurms and Cutters, backed by damage-over-time spells; the Chaots hit hard and fast with chaos magic; the Kinets play a more technical, resource-efficient game. Picking a faction is a genuine strategic commitment, not a cosmetic choice. Where things get interesting is when a battle triggers: the overworld pauses and you fight with a fifteen-card spell deck, summoning creatures to absorb damage for your hero while you build up enough mana each turn to land your bigger threats. Combat resolves in discrete phases - no opponent-turn interruptions - which makes the rule set cleaner than Magic: The Gathering proper and much easier to learn, while still rewarding tight deck construction. With over 300 spells across all factions, each hero's specialization adding passive bonuses, and spell synergies that are genuinely worth theorycrafting, the battle side of this game punches well above its release year. Here is the honest counterweight. The strategic-map AI is weak, to the point where experienced players will find it exploitable well before the mid-game. Missions are long - critics at release flagged that some run for hours - and the game resets your hero progress between certain levels, which kills the sense of building toward a dominant late-game deck. Steam's current user review score sits at 42% positive across 148 reviews, and the most consistent complaint is technical: crash and hang issues on modern hardware that require community-documented fixes to resolve. That is a real friction point in 2025. No mod ecosystem to speak of, and the tutorial is functional but sparse on explaining why certain spell combinations work. So who should actually care about this? Card-strategy players who want something that predates Hearthstone and plays nothing like it. If you appreciate the deckbuilding loop of selecting a lean spell set, adjusting it mission by mission as enemy compositions change, and finding the combo that makes a seemingly tougher opponent fold - that loop is intact and satisfying here. Newcomers to the genre can also get traction faster than you might expect: because each faction has a coherent identity and the combat phase structure is clean, reading what your opponent is doing and countering it does not require encyclopedic knowledge. The steeper barrier is getting the game to run stably, which requires a small amount of forum-diving before your first session. Treat that as a one-time setup cost and the underlying game is genuinely worth the time for the right audience.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:aaaCCG-Strategy HybridFaction AsymmetryDeck ConstructionMana Curve ManagementHero SpecializationMission-Based CampaignOverworld ExplorationOld-School PC Strategy

Requisitos del sistema

Mínimos

OS
Windows
Memory
64 MB RAM
DirectX
Version 7.0
Storage
1500 MB available space
Processor
Pentium II 266 MHz

Recomendados

OS
Windows
Memory
128 MB RAM
DirectX
Version 7.0
Storage
1500 MB available space
Processor
Pentium II 450 MHz

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Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
Nival
Distribuidora
Nival
Fecha de lanzamiento
13 feb 2014

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Preguntas frecuentes sobre Etherlords

¿Cuánto cuesta Etherlords?

A 15 de agosto de 2026, la oferta más barata disponible de Etherlords es €2.50 en Kinguin, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Etherlords más barato?

El precio más bajo disponible que seguimos para Etherlords es €2.50 en Kinguin (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Etherlords?

Etherlords está disponible en PC.

¿Cuándo se lanzó Etherlords?

Etherlords se lanzó el 13 de febrero de 2014.

¿Quién desarrolló Etherlords?

Etherlords fue desarrollado por Nival.

¿Merece la pena comprar Etherlords?

Etherlords tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.