Compara los precios de Eliza en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Zachtronics. Publicado por Zachtronics. Lanzado el 12/8/2019. Disponible en PC, Mac, Linux. Géneros: Indie. Puntuación Metacritic: 84/100.

A five-to-six-hour visual novel that quietly dismantles the idea that technology can fix loneliness, told through hand-painted Seattle streets and one of the most believably exhausted protagonists in recent indie fiction.

I kept thinking about Eliza for days after finishing it, which is not something I say lightly about a game this short. Zachtronics built their reputation on crushing programming puzzles, so watching them turn that same clinical precision toward questions of burnout, data ethics, and what it actually means to listen to another person is genuinely surprising. The fit is better than it has any right to be. You play as Evelyn, a former tech-industry prodigy who spent three years quietly unraveling before resurfacing as a proxy operator for the titular AI counseling app. Her job is bleak by design: sit across from a client, wear a headset, and read whatever script the system generates, word for word, with no autonomy and no deviation. The early sessions feel deliberately suffocating. You click through line after line of canned therapeutic responses, watching real human distress get filtered through a corporate algorithm. Some reviewers found that tedium grating; I think it is the whole point. The game uses restricted player control as a narrative mirror, making you feel exactly as powerless as Evelyn does, and that discomfort earns its place. Later, when the story opens up and Evelyn gains the ability to go off-script, the expanded dialogue options arrive with a jolt of relief that few visual novels manage to manufacture through pure structural design. The writing holds up. Evelyn's voice never tips into melodrama, and the supporting cast of clients and Skandha employees speak like real, slightly-tired Seattle people. The full voice acting carries significant weight here. Characters stutter, trail off, and undercut themselves in ways that feel earned rather than performed. The hand-painted art is quieter than spectacular, all muted Pacific Northwest palettes and functional interiors, but the restraint suits Evelyn's detached state of mind. The ambient score is the kind that you stop noticing consciously and then suddenly realize has been shaping your mood for an hour. If you care about how a game sounds as a complete object, this one rewards attention. The structural criticisms are fair, though. Most dialogue choices outside of the final act carry little narrative weight, and the central ethical questions around AI, data ownership, and tech-industry complicity are raised with more honesty than they are resolved. Whether that openness reads as artistic integrity or as an unfinished argument will depend entirely on what you bring to the screen. The bonus Kabufuda Solitaire minigame is a classic Zachtronics aside, a genuinely more complex variant of the card game that sits on Evelyn's in-phone menu and offers a low-stakes break when the counseling sessions get heavy. It is a small touch but a characterful one. At roughly five to six hours with chapter select for alternate endings, Eliza knows exactly when to stop. It is one of the rare games that earns comparison to a tightly edited short story rather than a padded novel. Go in as a puzzle-game Zachtronics fan expecting systems and you will feel adrift. Go in as someone who has ever sat in the wrong job for too long, or wondered whether the tools we build for human connection actually do what they claim, and it will land somewhere uncomfortably precise. Kai, Scout Team

Eliza

Eliza

12 ago 2019Zachtronics
GamerScout opina

A five-to-six-hour visual novel that quietly dismantles the idea that technology can fix loneliness, told through hand-painted Seattle streets and one of the most believably exhausted protagonists in recent indie fiction.

PCMacLinux
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.55

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Acerca de Eliza

I kept thinking about Eliza for days after finishing it, which is not something I say lightly about a game this short. Zachtronics built their reputation on crushing programming puzzles, so watching them turn that same clinical precision toward questions of burnout, data ethics, and what it actually means to listen to another person is genuinely surprising. The fit is better than it has any right to be. You play as Evelyn, a former tech-industry prodigy who spent three years quietly unraveling before resurfacing as a proxy operator for the titular AI counseling app. Her job is bleak by design: sit across from a client, wear a headset, and read whatever script the system generates, word for word, with no autonomy and no deviation. The early sessions feel deliberately suffocating. You click through line after line of canned therapeutic responses, watching real human distress get filtered through a corporate algorithm. Some reviewers found that tedium grating; I think it is the whole point. The game uses restricted player control as a narrative mirror, making you feel exactly as powerless as Evelyn does, and that discomfort earns its place. Later, when the story opens up and Evelyn gains the ability to go off-script, the expanded dialogue options arrive with a jolt of relief that few visual novels manage to manufacture through pure structural design. The writing holds up. Evelyn's voice never tips into melodrama, and the supporting cast of clients and Skandha employees speak like real, slightly-tired Seattle people. The full voice acting carries significant weight here. Characters stutter, trail off, and undercut themselves in ways that feel earned rather than performed. The hand-painted art is quieter than spectacular, all muted Pacific Northwest palettes and functional interiors, but the restraint suits Evelyn's detached state of mind. The ambient score is the kind that you stop noticing consciously and then suddenly realize has been shaping your mood for an hour. If you care about how a game sounds as a complete object, this one rewards attention. The structural criticisms are fair, though. Most dialogue choices outside of the final act carry little narrative weight, and the central ethical questions around AI, data ownership, and tech-industry complicity are raised with more honesty than they are resolved. Whether that openness reads as artistic integrity or as an unfinished argument will depend entirely on what you bring to the screen. The bonus Kabufuda Solitaire minigame is a classic Zachtronics aside, a genuinely more complex variant of the card game that sits on Evelyn's in-phone menu and offers a low-stakes break when the counseling sessions get heavy. It is a small touch but a characterful one. At roughly five to six hours with chapter select for alternate endings, Eliza knows exactly when to stop. It is one of the rare games that earns comparison to a tightly edited short story rather than a padded novel. Go in as a puzzle-game Zachtronics fan expecting systems and you will feel adrift. Go in as someone who has ever sat in the wrong job for too long, or wondered whether the tools we build for human connection actually do what they claim, and it will land somewhere uncomfortably precise.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaVisual NovelTech Industry CritiqueFull Voice ActingHand-Painted ArtShort PlaytimeAI EthicsMental Health ThemesKabufuda Solitaire

Requisitos del sistema

Mínimos

OS
Windows Vista / 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
1366 x 768
Processor
2.0 GHz

Recomendados

OS
Windows Vista / 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
3840 x 2160
Processor
2.0 GHz

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Reseñas y valoraciones

Metacritic
84

Información del juego

Desarrolladora
Zachtronics
Distribuidora
Zachtronics
Fecha de lanzamiento
12 ago 2019

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¿En qué plataformas está disponible Eliza?

Eliza está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Eliza?

Eliza se lanzó el 12 de agosto de 2019.

¿Quién desarrolló Eliza?

Eliza fue desarrollado por Zachtronics.

¿Merece la pena comprar Eliza?

Eliza tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.