Compara los precios de Drizzlepath: Genie en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tonguç Bodur. Publicado por Tonguç Bodur. Lanzado el 22/2/2016. Disponible en PC. Géneros: Adventure, Casual, Indie.

Pick red or blue, then walk. If that sentence makes you anxious, leave. If it makes you curious, Drizzlepath: Genie might be exactly the quiet thing you need right now.

I have a soft spot for one-person passion projects that ask very little of you mechanically and demand quite a lot of you emotionally, and Drizzlepath: Genie sits squarely in that territory. Tonguc Bodur built this entirely solo, and that handmade quality bleeds through every scene - the slightly uneven narration, the ambient music that shifts tone between environments, the way the world feels less like a designed level and more like somewhere someone actually imagined deeply. That counts for something. At the start you choose between two paths - red or blue - and that choice shapes the entire atmosphere of your playthrough. The red path leans harder and shorter; the blue path sprawls and lingers. Neither involves combat, puzzles of any real complexity, or fail states. There is an auto-walk toggle, a jump used in a handful of short platforming sections, and an action button that surfaces rarely. A "Gothic Vision" mode toggles a black-and-white film grain filter if you want to reshape the mood. That is, genuinely, the full toolkit. Steam community sentiment lands at a divided mixed score, and the split makes complete sense: players who came hoping for something closer to Firewatch or even Gone Home left disappointed, while those who wanted a meditative stroll through fantasy environments built by one person over months found real warmth here. The voice acting is inconsistent - sometimes oddly flat in ways that can tip into unintentional comedy - but the ambient soundtrack underneath it holds steady and earns its runtime. The honest criticisms are fair. Wander off the linear path and you will find invisible walls or dead ends with no graceful exit except a chapter reload. Texture quality drops visibly at distance. The opening is slow even by walking-simulator standards, and the pacing never really accelerates. If you need forward momentum signaled by mechanics, this will feel inert within twenty minutes. Performance on high settings can chug depending on your hardware, though shadow quality is the main culprit and dialing it back helps. Key rebinding is absent, and audio sliders for music versus voice are either missing or minimal depending on your version - small frustrations that a solo developer in 2016 simply may not have had bandwidth to address. What Genie does earn is its atmosphere. Crossing mountains, caves, and open fields with a story delivered through poetry-adjacent narration gives the experience a slightly mythic texture that I find genuinely rare. Both paths together land somewhere between two and four hours depending on how much you stop and look around - and stopping to look around is explicitly part of the point. It is not a prestige walking sim, and it does not pretend to be. It is a quiet, occasionally awkward, occasionally lovely thing made by one person who cared about making it. For the right player, that is enough. Kai, Scout Team

Drizzlepath: Genie

Drizzlepath: Genie

22 feb 2016Tonguç Bodur
GamerScout opina

Pick red or blue, then walk. If that sentence makes you anxious, leave. If it makes you curious, Drizzlepath: Genie might be exactly the quiet thing you need right now.

PC
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€0.00
en N/A
Mínimo histórico: €0.79

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Acerca de Drizzlepath: Genie

I have a soft spot for one-person passion projects that ask very little of you mechanically and demand quite a lot of you emotionally, and Drizzlepath: Genie sits squarely in that territory. Tonguc Bodur built this entirely solo, and that handmade quality bleeds through every scene - the slightly uneven narration, the ambient music that shifts tone between environments, the way the world feels less like a designed level and more like somewhere someone actually imagined deeply. That counts for something. At the start you choose between two paths - red or blue - and that choice shapes the entire atmosphere of your playthrough. The red path leans harder and shorter; the blue path sprawls and lingers. Neither involves combat, puzzles of any real complexity, or fail states. There is an auto-walk toggle, a jump used in a handful of short platforming sections, and an action button that surfaces rarely. A "Gothic Vision" mode toggles a black-and-white film grain filter if you want to reshape the mood. That is, genuinely, the full toolkit. Steam community sentiment lands at a divided mixed score, and the split makes complete sense: players who came hoping for something closer to Firewatch or even Gone Home left disappointed, while those who wanted a meditative stroll through fantasy environments built by one person over months found real warmth here. The voice acting is inconsistent - sometimes oddly flat in ways that can tip into unintentional comedy - but the ambient soundtrack underneath it holds steady and earns its runtime. The honest criticisms are fair. Wander off the linear path and you will find invisible walls or dead ends with no graceful exit except a chapter reload. Texture quality drops visibly at distance. The opening is slow even by walking-simulator standards, and the pacing never really accelerates. If you need forward momentum signaled by mechanics, this will feel inert within twenty minutes. Performance on high settings can chug depending on your hardware, though shadow quality is the main culprit and dialing it back helps. Key rebinding is absent, and audio sliders for music versus voice are either missing or minimal depending on your version - small frustrations that a solo developer in 2016 simply may not have had bandwidth to address. What Genie does earn is its atmosphere. Crossing mountains, caves, and open fields with a story delivered through poetry-adjacent narration gives the experience a slightly mythic texture that I find genuinely rare. Both paths together land somewhere between two and four hours depending on how much you stop and look around - and stopping to look around is explicitly part of the point. It is not a prestige walking sim, and it does not pretend to be. It is a quiet, occasionally awkward, occasionally lovely thing made by one person who cared about making it. For the right player, that is enough.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Walking SimulatorBranching PathsAmbient SoundtrackGothic Vision ModeSolo DeveloperMeditative PacingMultiple EndingsPoetic NarrationAuto-Walk

Requisitos del sistema

Mínimos

OS
Windows 7 or higher 64-bit
Memory
6 GB RAM
DirectX
Version 10
Storage
4.3 GB available space
Graphics
NVIDIA GT 740 2 GB or AMD RADEON HD 7750 2 GB
Processor
Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz
Sound Card
DirectX compatible Sound Card with latest drivers

Recomendados

OS
Windows 7 or higher 64-bit
Memory
6 GB RAM
DirectX
Version 11
Storage
4.3 GB available space
Graphics
NVIDIA GTX 980 or AMD RADEON R9 Fury-X
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster
Sound Card
DirectX compatible Sound Card with latest drivers

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Información del juego

Desarrolladora
Tonguç Bodur
Distribuidora
Tonguç Bodur
Fecha de lanzamiento
22 feb 2016

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¿En qué plataformas está disponible Drizzlepath: Genie?

Drizzlepath: Genie está disponible en PC.

¿Cuándo se lanzó Drizzlepath: Genie?

Drizzlepath: Genie se lanzó el 22 de febrero de 2016.

¿Quién desarrolló Drizzlepath: Genie?

Drizzlepath: Genie fue desarrollado por Tonguç Bodur.