Compara los precios de DRAGON BALL: THE BREAKERS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dimps Corporation. Publicado por BANDAI NAMCO Entertainment. Lanzado el 13/10/2022. Disponible en PC, Xbox, Nintendo Switch. Géneros: Action, Adventure, Casual.

The Dead by Daylight formula with a Dragon Ball skin sounds perfect on paper. In practice, clunky controls, an aggressive gacha system, and a shrinking player pool make it a hard sell for anyone outside the franchise faithful.

I went in genuinely curious about this one. An asymmetrical 7-vs-1 multiplayer game where ordinary civilians run from Cell or Frieza - that is a legitimately interesting premise that no other Dragon Ball title had tried. The core structure borrows heavily from the Dead by Daylight playbook: seven Survivors scatter across a map collecting power keys to activate a Super Time Machine and escape, while one Raider - playing as an iconic villain - hunts them down and evolves into an increasingly unstoppable force. On paper, the fantasy is obvious. In practice, the gap between concept and execution is wide enough to fly a Kamehameha through. Survivor gameplay has its moments. Collecting Dragon Balls to summon Shenron, using tools like Solar Flare and Instant Transmission, or temporarily borrowing the power of a Super Warrior to fight back against the Raider all create occasional flashes of genuine tension. When the Raider gets close, a heartbeat cue kicks in and your character starts scrambling - it works. The problem is that the controls fight you the whole time. Movement feels floaty and low-traction, the camera has a baffling tendency to stay fixed rather than tracking your character, and the grappling hook tool lacks the audio feedback to tell you whether it even connected. Raider play is more immediately satisfying - blowing up buildings, absorbing or finishing off Survivors, and watching the villain evolve through multiple power stages is exactly the power fantasy the game promises. But even there, combat is shallow, relying mostly on ki blast spam and an unreliable lock-on system. The monetization is where the game really loses goodwill. For a premium-priced title, The Breakers stacks microtransactions, a battle pass, and gacha mechanics on top of each other simultaneously. The Transphere system - which governs access to transformation abilities and skills - is the most contentious piece, because it blurs the line between cosmetic spending and actual gameplay advantage. Character customization is mostly locked behind premium currency, earned at a grind pace through play or purchased outright. Reused visual assets from Xenoverse 2 do not help the impression that budget and ambition were mismatched from day one. Then there is the player count problem, and it is a serious one for a game whose entire design depends on filling a lobby with eight people. Current concurrent players on Steam sit in the low hundreds, a significant drop from the all-time peak. Matchmaking variability was a complaint at launch, and with the population this thin today, queue times are a real friction point that directly damages the experience. If you cannot reliably find a full lobby, the whole premise collapses. Who should still consider it? Die-hard Dragon Ball fans who want something genuinely different from the franchise's endless fighting game output, and players who can bring their own group to fill survivor slots. Played with friends, the chaos and the IP's absurd energy can make it click in ways that solo queuing simply does not deliver. For anyone else, the rough controls, predatory monetization, and low population make it a tough recommendation at anything above a deep discount. Alex, Scout Team

DRAGON BALL: THE BREAKERS

DRAGON BALL: THE BREAKERS

13 oct 2022Dimps CorporationBANDAI NAMCO Entertainment
GamerScout opina

The Dead by Daylight formula with a Dragon Ball skin sounds perfect on paper. In practice, clunky controls, an aggressive gacha system, and a shrinking player pool make it a hard sell for anyone outside the franchise faithful.

PCXboxNintendo Switch
Steam Deck UnsupportedProtonDB Silver
Mejor precio disponible
2,56 €
en Kinguin
Mínimo registrado: 2,40 €
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Veredicto de GamerScout

Best for Dragon Ball die-hards playing with a coordinated group - solo players will hit empty lobbies and janky controls fast.

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StandardGlobalSteam KeyClave
2,56 €
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StandardResto del mundoSteam KeyClave
2,57 €-87%
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StandardGlobalSteam KeyClave
2,65 €
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StandardGlobalSteam KeyClave
2,69 €-87%
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StandardEuropa (UE)Steam KeyClave
2,71 €-86%
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StandardEuropa (UE)Steam KeyClave
3,04 €
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StandardGlobalSteam KeyClave
3,12 €
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Historial de precios

Mínimo registrado
2,40 €29 jun 2026
Mejor precio actual
2,56 €
Tiendas de claves
2,35 €2,51 €2,67 €2,83 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de DRAGON BALL: THE BREAKERS

I went in genuinely curious about this one. An asymmetrical 7-vs-1 multiplayer game where ordinary civilians run from Cell or Frieza - that is a legitimately interesting premise that no other Dragon Ball title had tried. The core structure borrows heavily from the Dead by Daylight playbook: seven Survivors scatter across a map collecting power keys to activate a Super Time Machine and escape, while one Raider - playing as an iconic villain - hunts them down and evolves into an increasingly unstoppable force. On paper, the fantasy is obvious. In practice, the gap between concept and execution is wide enough to fly a Kamehameha through. Survivor gameplay has its moments. Collecting Dragon Balls to summon Shenron, using tools like Solar Flare and Instant Transmission, or temporarily borrowing the power of a Super Warrior to fight back against the Raider all create occasional flashes of genuine tension. When the Raider gets close, a heartbeat cue kicks in and your character starts scrambling - it works. The problem is that the controls fight you the whole time. Movement feels floaty and low-traction, the camera has a baffling tendency to stay fixed rather than tracking your character, and the grappling hook tool lacks the audio feedback to tell you whether it even connected. Raider play is more immediately satisfying - blowing up buildings, absorbing or finishing off Survivors, and watching the villain evolve through multiple power stages is exactly the power fantasy the game promises. But even there, combat is shallow, relying mostly on ki blast spam and an unreliable lock-on system. The monetization is where the game really loses goodwill. For a premium-priced title, The Breakers stacks microtransactions, a battle pass, and gacha mechanics on top of each other simultaneously. The Transphere system - which governs access to transformation abilities and skills - is the most contentious piece, because it blurs the line between cosmetic spending and actual gameplay advantage. Character customization is mostly locked behind premium currency, earned at a grind pace through play or purchased outright. Reused visual assets from Xenoverse 2 do not help the impression that budget and ambition were mismatched from day one. Then there is the player count problem, and it is a serious one for a game whose entire design depends on filling a lobby with eight people. Current concurrent players on Steam sit in the low hundreds, a significant drop from the all-time peak. Matchmaking variability was a complaint at launch, and with the population this thin today, queue times are a real friction point that directly damages the experience. If you cannot reliably find a full lobby, the whole premise collapses. Who should still consider it? Die-hard Dragon Ball fans who want something genuinely different from the franchise's endless fighting game output, and players who can bring their own group to fill survivor slots. Played with friends, the chaos and the IP's absurd energy can make it click in ways that solo queuing simply does not deliver. For anyone else, the rough controls, predatory monetization, and low population make it a tough recommendation at anything above a deep discount.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamAsymmetrical Multiplayer1v7Gacha MechanicsRaider RoleTemporal SeamCat and MousePower EvolutionDBZ Villains

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Intel Core i5-6400 or AMD Ryzen 3 3100
Memory
8 GB RAM
Graphics
GeForce GTX 770 or Radeon R9 380X
DirectX
Version 9.0
Network
Broadba…

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core i7-8700 or AMD Ryzen 5 3600
Memory
8 GB RAM
Graphics
GeForce GTX 780 or Radeon RX 570
DirectX
Version 11…

DLC y complementos de DRAGON BALL: THE BREAKERS2

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Reseñas y valoraciones

Steam
50%(6,470)

Información del juego

Desarrolladora
Dimps Corporation
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
13 oct 2022

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Mejor precio2,56 €
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¿Cuánto cuesta DRAGON BALL: THE BREAKERS?

A 15 de agosto de 2026, la oferta más barata disponible de DRAGON BALL: THE BREAKERS es €2.56 en Kinguin, de entre 28 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar DRAGON BALL: THE BREAKERS más barato?

El precio más bajo disponible que seguimos para DRAGON BALL: THE BREAKERS es €2.56 en Kinguin (15 de agosto de 2026). Comparamos 28 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible DRAGON BALL: THE BREAKERS?

DRAGON BALL: THE BREAKERS está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó DRAGON BALL: THE BREAKERS?

DRAGON BALL: THE BREAKERS se lanzó el 13 de octubre de 2022.

¿Quién desarrolló DRAGON BALL: THE BREAKERS?

DRAGON BALL: THE BREAKERS fue desarrollado por Dimps Corporation y publicado por BANDAI NAMCO Entertainment.