Compara los precios de SWORD ART ONLINE Fractured Daydream en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dimps Corporation. Publicado por Bandai Namco Entertainment. Lanzado el 3/10/2024. Disponible en PC, Xbox. Géneros: Action, Casual, RPG.

Fractured Daydream had one job: give SAO fans the crossover game they always imagined. It half-delivers, and the other half is a grind loop propped up by bots.

My first hour with Fractured Daydream felt like exactly the kind of anniversary gift the SAO franchise deserved. Kirito standing next to Administrator Quinella in a school uniform, both confused about what timeline they just stumbled into - that is genuinely good fan-fiction energy, and the premise of the Galaxia system crashing and pulling characters from across all four anime arcs into the same fractured space is legitimately clever. Former villains becoming reluctant allies, dead characters walking back into frame - it should be electric. The problem is that the writing never builds on that premise with any real weight. The story wraps in roughly seven to eight hours, the character interactions coast on recognition value rather than development, and you will leave the credits with the feeling that you just watched a very long filler arc dressed up as a celebration. The combat system is more interesting than it has any right to be given how simple the inputs look on paper. Each character carries three advanced skills plus an ultimate, with light and heavy attacks that can be chained into combos. Six distinct classes - Fighter, Tank, Rogue, Mage, Ranger, and Support - give the roster real mechanical variation, and some characters can fly or switch into full third-person-shooter mode depending on their archetype. Swapping seamlessly between party members mid-mission is the system's best trick, and pulling off a clean rotation during a boss phase feels satisfying. The Support class is the weak link: playing healer here means spending most of the raid as the party's least interesting participant, and a rebalance would help it considerably. The gear loop is where things unravel. Each character slots a weapon and three accessories, and every piece rolls random stat bonuses at random quality levels. The tier of a drop does not actually guarantee better effects - an uncommon bracelet can statistically outperform a legendary one - so the whole system feels like it was designed to obscure the fact that gear barely moves the combat needle anyway. Grinding for marginally better numbers on a system that does not meaningfully reward optimisation is a hard sell, and the small handful of online map layouts wear out their welcome quickly. Boss Raid mode, which pits five teams of four against scaled bosses across multiple phases, is the highlight of the online offering and delivers the closest thing this game has to a genuine MMO raid feeling. Co-Op Quest is decent. Free Roam runs out of things to do inside a session. The live-service health is a real concern for anyone buying now. Steam player counts have declined sharply since launch, and even shortly after release, Western servers were filling lobbies with bots to hit the 20-player count. Cross-platform matchmaking with console players helps, but the population is thin enough that queue times during off-peak hours are a gamble. The anime art style holds up well and the original soundtrack is a genuine highlight. The story mode's Japanese voice cast is the only option, which will not bother series veterans but is worth noting for newcomers. For anyone without SAO history, this game offers almost no on-ramp: characters are not introduced, their significance is assumed, and the emotional beats land softly on anyone who cannot place Yuuki or Eugeo in the franchise timeline. Fractured Daydream is a game that loves its source material more than it loves being a good game. The foundation - class variety, the party-swap mechanic, the novelty of villain-hero team-ups - is worth something. But the repetitive mission structure, the toothless gear system, the half-empty servers, and a story that refuses to make meaningful use of its own wild premise add up to a product that feels undercooked for what was meant to be a landmark release. SAO devotees who can tolerate a grind will find comfort here. Everyone else should wait for a significant discount and temper expectations accordingly. Monika, Scout Team

SWORD ART ONLINE Fractured Daydream

SWORD ART ONLINE Fractured Daydream

3 oct 2024Dimps CorporationBandai Namco Entertainment
GamerScout opina

Fractured Daydream had one job: give SAO fans the crossover game they always imagined. It half-delivers, and the other half is a grind loop propped up by bots.

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My first hour with Fractured Daydream felt like exactly the kind of anniversary gift the SAO franchise deserved. Kirito standing next to Administrator Quinella in a school uniform, both confused about what timeline they just stumbled into - that is genuinely good fan-fiction energy, and the premise of the Galaxia system crashing and pulling characters from across all four anime arcs into the same fractured space is legitimately clever. Former villains becoming reluctant allies, dead characters walking back into frame - it should be electric. The problem is that the writing never builds on that premise with any real weight. The story wraps in roughly seven to eight hours, the character interactions coast on recognition value rather than development, and you will leave the credits with the feeling that you just watched a very long filler arc dressed up as a celebration. The combat system is more interesting than it has any right to be given how simple the inputs look on paper. Each character carries three advanced skills plus an ultimate, with light and heavy attacks that can be chained into combos. Six distinct classes - Fighter, Tank, Rogue, Mage, Ranger, and Support - give the roster real mechanical variation, and some characters can fly or switch into full third-person-shooter mode depending on their archetype. Swapping seamlessly between party members mid-mission is the system's best trick, and pulling off a clean rotation during a boss phase feels satisfying. The Support class is the weak link: playing healer here means spending most of the raid as the party's least interesting participant, and a rebalance would help it considerably. The gear loop is where things unravel. Each character slots a weapon and three accessories, and every piece rolls random stat bonuses at random quality levels. The tier of a drop does not actually guarantee better effects - an uncommon bracelet can statistically outperform a legendary one - so the whole system feels like it was designed to obscure the fact that gear barely moves the combat needle anyway. Grinding for marginally better numbers on a system that does not meaningfully reward optimisation is a hard sell, and the small handful of online map layouts wear out their welcome quickly. Boss Raid mode, which pits five teams of four against scaled bosses across multiple phases, is the highlight of the online offering and delivers the closest thing this game has to a genuine MMO raid feeling. Co-Op Quest is decent. Free Roam runs out of things to do inside a session. The live-service health is a real concern for anyone buying now. Steam player counts have declined sharply since launch, and even shortly after release, Western servers were filling lobbies with bots to hit the 20-player count. Cross-platform matchmaking with console players helps, but the population is thin enough that queue times during off-peak hours are a gamble. The anime art style holds up well and the original soundtrack is a genuine highlight. The story mode's Japanese voice cast is the only option, which will not bother series veterans but is worth noting for newcomers. For anyone without SAO history, this game offers almost no on-ramp: characters are not introduced, their significance is assumed, and the emotional beats land softly on anyone who cannot place Yuuki or Eugeo in the franchise timeline. Fractured Daydream is a game that loves its source material more than it loves being a good game. The foundation - class variety, the party-swap mechanic, the novelty of villain-hero team-ups - is worth something. But the repetitive mission structure, the toothless gear system, the half-empty servers, and a story that refuses to make meaningful use of its own wild premise add up to a product that feels undercooked for what was meant to be a landmark release. SAO devotees who can tolerate a grind will find comfort here. Everyone else should wait for a significant discount and temper expectations accordingly.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:aaaParty-Swap MechanicBoss RaidsSix-Class RosterAnime CrossoverLoot-RNGLive ServiceJapanese Voice OnlyFiller StoryCo-op Bots

Requisitos del sistema

Mínimos

OS
Windows 10 / Windows 11
Memory
8 GB RAM
DirectX
Version 11
Storage
45 GB available space
Graphics
AMD Radeon RX 580 / Nvidia GeForce GTX 780 / Intel Arc A 380
Processor
AMD Ryzen 3 3100 / Intel Core i5-8400

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OS
Windows 10 / Windows 11
Memory
16 GB RAM
DirectX
Version 11
Storage
45 GB available space
Graphics
AMD Radeon RX Vega 64 / Nvidia GeForce RTX 2060
Processor
AMD Ryzen 5 3600 / Intel Core i7-10700K

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Información del juego

Desarrolladora
Dimps Corporation
Distribuidora
Bandai Namco Entertainment
Fecha de lanzamiento
3 oct 2024

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SWORD ART ONLINE Fractured Daydream está disponible en PC, Xbox.

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SWORD ART ONLINE Fractured Daydream se lanzó el 3 de octubre de 2024.

¿Quién desarrolló SWORD ART ONLINE Fractured Daydream?

SWORD ART ONLINE Fractured Daydream fue desarrollado por Dimps Corporation y publicado por Bandai Namco Entertainment.