Compara los precios de Down the Hill en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por beans rolls. Publicado por beans rolls. Lanzado el 9/1/2022. Disponible en PC. Géneros: Casual, Indie.

A micro-arcade that asks one question on repeat: how far can you weave through holes and trees before the hill swallows you whole? Honest about what it is, mercifully priced to match.

I want to be straight with you: Down the Hill from solo outfit beans rolls is about as stripped-back as a game on Steam gets. You move a piece down a grid-like hill, side-stepping holes and trees, collecting two power-ups - a mark that skips you one cell forward and a cube that fills nearby holes - while the pace quietly, relentlessly accelerates until you slip up and it's over. That's the whole thing. There is no campaign, no unlocks, no story threading the sessions together. Just a score counter and the soft arithmetic of reflexes. For a certain kind of player, that description is not a warning, it's an invitation. The grid-cell movement gives the game a chess-problem quality - you're not reacting on analogue curves, you're reading two or three cells ahead and committing to a line. The acceleration curve is the only real design statement here, and it's a gentle but effective one: early runs feel almost meditative, unhurried enough that you can test the power-ups without panic, but the game wastes no time tightening the screws. The cube power-up in particular has a small strategic layer worth noticing - filling adjacent holes can reshape a path you were already reading, opening new lines or suddenly closing the one you were counting on. Where Down the Hill struggles is in everything around that core loop. There is no visual personality to hold onto, no soundscape that gives a run any texture or memory. Sessions are short almost by necessity, and with nothing to carry forward - no high-score board surfaced clearly, no cosmetic reward for persistence - the experience has the aftertaste of a prototype that needed one more development pass before release. Players looking for even a modest sense of progression will feel the emptiness quickly. So who is this actually for? Honestly, it works best as a two-minute palette-cleanser between longer sessions, or as an entry point for someone very new to PC gaming who wants something with zero friction to learn. It sits in the same quiet shelf as the small, unsung arcade experiments that have always populated the low end of Steam - earnest, unpolished, asking almost nothing of your time or wallet. I find myself a little fond of those. They remind me that not every game needs to be an event. Kai, Scout Team

Down the Hill

Down the Hill

9 ene 2022beans rolls
GamerScout opina

A micro-arcade that asks one question on repeat: how far can you weave through holes and trees before the hill swallows you whole? Honest about what it is, mercifully priced to match.

PC
Mejor precio disponible
0,22 €
en Kinguin
Mínimo registrado: 0,22 €
Sigue este precio

Veredicto de GamerScout

Worth a glance for fans of bare-bones arcade score-chasers, but don't expect anything beyond the core dodge loop.

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KinguinMejor precio
StandardGlobalSteam KeyClave
0,22 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,45 €-59%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
0,48 €
La tienda fija el precio en EUR
Comprar

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Historial de precios

Mínimo registrado
0,22 €6 jun 2026
Mejor precio actual
0,22 €
El más bajo desde que lo seguimos
Tiendas de claves
0,20 €0,21 €0,23 €0,24 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de Down the Hill

I want to be straight with you: Down the Hill from solo outfit beans rolls is about as stripped-back as a game on Steam gets. You move a piece down a grid-like hill, side-stepping holes and trees, collecting two power-ups - a mark that skips you one cell forward and a cube that fills nearby holes - while the pace quietly, relentlessly accelerates until you slip up and it's over. That's the whole thing. There is no campaign, no unlocks, no story threading the sessions together. Just a score counter and the soft arithmetic of reflexes. For a certain kind of player, that description is not a warning, it's an invitation. The grid-cell movement gives the game a chess-problem quality - you're not reacting on analogue curves, you're reading two or three cells ahead and committing to a line. The acceleration curve is the only real design statement here, and it's a gentle but effective one: early runs feel almost meditative, unhurried enough that you can test the power-ups without panic, but the game wastes no time tightening the screws. The cube power-up in particular has a small strategic layer worth noticing - filling adjacent holes can reshape a path you were already reading, opening new lines or suddenly closing the one you were counting on. Where Down the Hill struggles is in everything around that core loop. There is no visual personality to hold onto, no soundscape that gives a run any texture or memory. Sessions are short almost by necessity, and with nothing to carry forward - no high-score board surfaced clearly, no cosmetic reward for persistence - the experience has the aftertaste of a prototype that needed one more development pass before release. Players looking for even a modest sense of progression will feel the emptiness quickly. So who is this actually for? Honestly, it works best as a two-minute palette-cleanser between longer sessions, or as an entry point for someone very new to PC gaming who wants something with zero friction to learn. It sits in the same quiet shelf as the small, unsung arcade experiments that have always populated the low end of Steam - earnest, unpolished, asking almost nothing of your time or wallet. I find myself a little fond of those. They remind me that not every game needs to be an event.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Grid-Based MovementScore AttackArcade ReflexMinimalistShort Session

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
1024 MB RAM
Storage
300 MB available space
Graphics
512 MB
Processor
2 GHz

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Información del juego

Desarrolladora
beans rolls
Distribuidora
beans rolls
Fecha de lanzamiento
9 ene 2022

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Mejor precio0,22 €
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Preguntas frecuentes sobre Down the Hill

¿Cuánto cuesta Down the Hill?

A 15 de agosto de 2026, la oferta más barata disponible de Down the Hill es €0.22 en Kinguin, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Down the Hill más barato?

El precio más bajo disponible que seguimos para Down the Hill es €0.22 en Kinguin (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Down the Hill?

Down the Hill está disponible en PC.

¿Cuándo se lanzó Down the Hill?

Down the Hill se lanzó el 9 de enero de 2022.

¿Quién desarrolló Down the Hill?

Down the Hill fue desarrollado por beans rolls.