Compara los precios de Badlands Racer en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por beans rolls. Publicado por beans rolls. Lanzado el 23/9/2021. Disponible en PC. Géneros: Racing, Simulation.

Skip it. Community research flags this as an unmodified Unity asset pack sold as a game, with no original development, no tutorial, and content that runs dry in minutes.

I pulled up Badlands Racer expecting at minimum a competent low-budget endless runner. What I found instead raises a harder question than "is it fun" - it's whether the thing on screen constitutes a game anyone made at all. The Steam community has documented, with asset store links and side-by-side comparisons, that this title appears to be a direct lift of the X-Racer Unity Store demo from developer Deer Cat, renamed and listed for sale with no meaningful additions. That context shapes every observation that follows. On pure mechanics, the loop is stripped to the bone: you pilot a vehicle through an obstacle course, the pace escalates, and you survive as long as reflexes hold. Three ring types break up the monotony in theory - blue rings bank 500 credits toward unlocking new racers, green rings trigger a short turbo burst, and red rings apply a temporary slowdown while also depositing credits. There is no AI opponent, no branching upgrade tree worth the name, no modes beyond the single survival run. For a strategy-minded player who cares about decision density, the credit economy is the only system present, and it barely qualifies as one. You earn credits, you unlock a new ship skin or vehicle variant, you run again. The loop closes in under ten minutes. The absence of any tutorial is not a barrier issue here - the game is simple enough that none is needed - but it signals the wider absence of craft. There are no difficulty settings, no leaderboard infrastructure visible to outside players, no mod support, and the community hub is essentially silent. The obstacle variety of static blocks and dynamic hazards sounds like a reasonable foundation, but without escalating level design or procedural logic sophisticated enough to keep sessions fresh, repetition sets in almost immediately. Players who have reviewed it directly describe boredom arriving within a few minutes. From a sim and strategy lens, there is nothing to optimize. Ship upgrades amount to credit-gated unlocks rather than stat builds. There are no tuning parameters, no run modifiers, no meta-progression that compounds across sessions. The absence of any competitive or co-op component means you are purely chasing your own distance score with no external reference point. Even genre peers at this price tier typically offer a leaderboard or a daily challenge mode to provide that loop with stakes. Badlands Racer offers neither. The ethical dimension is worth naming plainly: if the asset-flip documentation circulating in the Steam community is accurate, purchasing this title does not support a developer who built something. It is a consideration buyers should weigh regardless of the asking price. There are genuine solo-developed PC racers and endless runners at similar or only slightly higher price points that reflect actual labor, actual design decisions, and actual iteration on player feedback. Those games exist, and they deserve the shelf space this one occupies. Diego, Scout Team

Badlands Racer

Badlands Racer

23 sept 2021beans rolls
GamerScout opina

Skip it. Community research flags this as an unmodified Unity asset pack sold as a game, with no original development, no tutorial, and content that runs dry in minutes.

PC
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Mínimo histórico: €0.26

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I pulled up Badlands Racer expecting at minimum a competent low-budget endless runner. What I found instead raises a harder question than "is it fun" - it's whether the thing on screen constitutes a game anyone made at all. The Steam community has documented, with asset store links and side-by-side comparisons, that this title appears to be a direct lift of the X-Racer Unity Store demo from developer Deer Cat, renamed and listed for sale with no meaningful additions. That context shapes every observation that follows. On pure mechanics, the loop is stripped to the bone: you pilot a vehicle through an obstacle course, the pace escalates, and you survive as long as reflexes hold. Three ring types break up the monotony in theory - blue rings bank 500 credits toward unlocking new racers, green rings trigger a short turbo burst, and red rings apply a temporary slowdown while also depositing credits. There is no AI opponent, no branching upgrade tree worth the name, no modes beyond the single survival run. For a strategy-minded player who cares about decision density, the credit economy is the only system present, and it barely qualifies as one. You earn credits, you unlock a new ship skin or vehicle variant, you run again. The loop closes in under ten minutes. The absence of any tutorial is not a barrier issue here - the game is simple enough that none is needed - but it signals the wider absence of craft. There are no difficulty settings, no leaderboard infrastructure visible to outside players, no mod support, and the community hub is essentially silent. The obstacle variety of static blocks and dynamic hazards sounds like a reasonable foundation, but without escalating level design or procedural logic sophisticated enough to keep sessions fresh, repetition sets in almost immediately. Players who have reviewed it directly describe boredom arriving within a few minutes. From a sim and strategy lens, there is nothing to optimize. Ship upgrades amount to credit-gated unlocks rather than stat builds. There are no tuning parameters, no run modifiers, no meta-progression that compounds across sessions. The absence of any competitive or co-op component means you are purely chasing your own distance score with no external reference point. Even genre peers at this price tier typically offer a leaderboard or a daily challenge mode to provide that loop with stakes. Badlands Racer offers neither. The ethical dimension is worth naming plainly: if the asset-flip documentation circulating in the Steam community is accurate, purchasing this title does not support a developer who built something. It is a consideration buyers should weigh regardless of the asking price. There are genuine solo-developed PC racers and endless runners at similar or only slightly higher price points that reflect actual labor, actual design decisions, and actual iteration on player feedback. Those games exist, and they deserve the shelf space this one occupies.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Endless RunnerScore AttackAsset FlipNo ProgressionLow Content

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
1024 MB RAM
Storage
300 MB available space
Graphics
512 MB
Processor
2 GHz

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Información del juego

Desarrolladora
beans rolls
Distribuidora
beans rolls
Fecha de lanzamiento
23 sept 2021

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¿En qué plataformas está disponible Badlands Racer?

Badlands Racer está disponible en PC.

¿Cuándo se lanzó Badlands Racer?

Badlands Racer se lanzó el 23 de septiembre de 2021.

¿Quién desarrolló Badlands Racer?

Badlands Racer fue desarrollado por beans rolls.