Compara los precios de Dokimon: Quest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Yanako RPGs. Publicado por Yanako RPGs. Lanzado el 22/11/2024. Disponible en PC. Géneros: Adventure, Casual, RPG, Strategy.

If you have been waiting for a GBC-era monster tamer that isn't just a ROM hack dressed up in a Steam page, Dokimon: Quest scratches that itch - but arrive with patience for a rough launch history.

I tracked Dokimon: Quest from its launch window and the reception split almost perfectly down the middle, which tells you something useful before you even load the game. On one side: genuine warmth from players who hadn't felt this nostalgia loop since the original Game Boy Color era. On the other: frustration from buyers who hit a launch build that, by several accounts, couldn't be completed for over a week post-release. The developer has been visibly active with patches, and the overall Steam rating has settled at roughly 75% positive across a few hundred reviews, but that mixed recent trend is worth keeping in mind. So what kind of game is this, mechanically? It is a turn-based party RPG built around capturing and training creatures called Dokimon across the Xelos region. You build a team, battle other trainers, fish for monsters, and work through a 15-20 hour main story tied to a missing-friend mystery. The roster sits at over 140 original creatures, each with level-up-gated form changes - and crucially, you can roll forms back from the pause menu at any time, which is a smarter design call than most creature collectors bother to make. Move pools and stats are also editable outside of battle, so the team-building layer has more genuine flexibility than the pixel art suggests. A "Yoink" system in the mid-to-late game even lets you steal monsters from enemy trainers once you've unlocked it in the Mega City, which is the kind of left-field mechanic that keeps the strategy loop from going stale. For accessibility, the game earns points. Optional in-battle helper tools surface type matchup information and other tips, so newcomers are not expected to have every elemental interaction memorized. Four save slots, nine playable characters, a world map, and a quest log all do the functional work of keeping the experience from feeling like homework. The dual soundtrack - toggle between 8-bit and piano arrangements - is a small but genuine quality-of-life win. The system requirements are also borderline absurd in how low they go, running on hardware weaker than a budget Android tablet, which means anyone with an old laptop has zero excuse not to try it. Where does it fall short? The honest answer is that the derivative DNA is fully visible. Critics found it difficult to argue the game contributes anything structurally new to the genre, and some community members flagged that the surfing traversal mechanic has quirks that feel undercooked - you can only enter water at specific surf spots, which causes some navigation friction in the open world. Battle UI transitions have also drawn minor criticism for pacing. These are fixable problems, and the developer appears to fix them, but if you bought at launch you likely experienced more rough edges than the current build has. For the player who just wants a clean, low-stakes monster-tamer to fill the gap left by mainline series entries that have trended toward spectacle over systems depth, Dokimon: Quest delivers a workable loop in a tiny file size. Completionists will find post-story rare-hunting and alternate palette chasing to extend past the main campaign. The MonTamer Maker engine it runs on is also an open ecosystem, which means the surrounding community has genuine momentum - future content updates are plausible rather than wishful. Buy it with realistic expectations rather than a nostalgia-glazed imagination, and it will hold up for a weekend or two. Diego, Scout Team

Dokimon: Quest

Dokimon: Quest

22 nov 2024Yanako RPGs
GamerScout opina

If you have been waiting for a GBC-era monster tamer that isn't just a ROM hack dressed up in a Steam page, Dokimon: Quest scratches that itch - but arrive with patience for a rough launch history.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €3.59

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I tracked Dokimon: Quest from its launch window and the reception split almost perfectly down the middle, which tells you something useful before you even load the game. On one side: genuine warmth from players who hadn't felt this nostalgia loop since the original Game Boy Color era. On the other: frustration from buyers who hit a launch build that, by several accounts, couldn't be completed for over a week post-release. The developer has been visibly active with patches, and the overall Steam rating has settled at roughly 75% positive across a few hundred reviews, but that mixed recent trend is worth keeping in mind. So what kind of game is this, mechanically? It is a turn-based party RPG built around capturing and training creatures called Dokimon across the Xelos region. You build a team, battle other trainers, fish for monsters, and work through a 15-20 hour main story tied to a missing-friend mystery. The roster sits at over 140 original creatures, each with level-up-gated form changes - and crucially, you can roll forms back from the pause menu at any time, which is a smarter design call than most creature collectors bother to make. Move pools and stats are also editable outside of battle, so the team-building layer has more genuine flexibility than the pixel art suggests. A "Yoink" system in the mid-to-late game even lets you steal monsters from enemy trainers once you've unlocked it in the Mega City, which is the kind of left-field mechanic that keeps the strategy loop from going stale. For accessibility, the game earns points. Optional in-battle helper tools surface type matchup information and other tips, so newcomers are not expected to have every elemental interaction memorized. Four save slots, nine playable characters, a world map, and a quest log all do the functional work of keeping the experience from feeling like homework. The dual soundtrack - toggle between 8-bit and piano arrangements - is a small but genuine quality-of-life win. The system requirements are also borderline absurd in how low they go, running on hardware weaker than a budget Android tablet, which means anyone with an old laptop has zero excuse not to try it. Where does it fall short? The honest answer is that the derivative DNA is fully visible. Critics found it difficult to argue the game contributes anything structurally new to the genre, and some community members flagged that the surfing traversal mechanic has quirks that feel undercooked - you can only enter water at specific surf spots, which causes some navigation friction in the open world. Battle UI transitions have also drawn minor criticism for pacing. These are fixable problems, and the developer appears to fix them, but if you bought at launch you likely experienced more rough edges than the current build has. For the player who just wants a clean, low-stakes monster-tamer to fill the gap left by mainline series entries that have trended toward spectacle over systems depth, Dokimon: Quest delivers a workable loop in a tiny file size. Completionists will find post-story rare-hunting and alternate palette chasing to extend past the main campaign. The MonTamer Maker engine it runs on is also an open ecosystem, which means the surrounding community has genuine momentum - future content updates are plausible rather than wishful. Buy it with realistic expectations rather than a nostalgia-glazed imagination, and it will hold up for a weekend or two.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaMonster TamerForm Change SystemMove Pool EditingPost-Story HuntingFishing Mini-gameLow-Spec FriendlyTrainer BattlesOpen World Traversal

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
100 MB available space
Graphics
Integrated Graphics
Processor
Dual core processor

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OS
Windows 10
Memory
16 GB RAM
Storage
500 MB available space
Graphics
GTX 760 (or equivalent) and up
Processor
10th Gen Quad core processor or newer

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Información del juego

Desarrolladora
Yanako RPGs
Distribuidora
Yanako RPGs
Fecha de lanzamiento
22 nov 2024

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¿En qué plataformas está disponible Dokimon: Quest?

Dokimon: Quest está disponible en PC.

¿Cuándo se lanzó Dokimon: Quest?

Dokimon: Quest se lanzó el 22 de noviembre de 2024.

¿Quién desarrolló Dokimon: Quest?

Dokimon: Quest fue desarrollado por Yanako RPGs.