Compara los precios de Disney Planes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Behaviour Interactive. Publicado por Disney Interactive Studios. Lanzado el 6/8/2013. Disponible en PC. Géneros: Action, Single Player, Third Person, Adventure.

A kid-friendly arcade flyer tied to the 2013 Disney movie, where you pilot Dusty and nine other characters through mission-based objectives across ten global locations. Honest fun for young players, but very thin content for everyone else.

Disney Planes is a movie tie-in action-adventure game built around the 2013 animated film of the same name. You play as one of ten characters - including crop duster Dusty Crophopper, Ishani, El Chupacabra, Bulldog, Skipper, and more - each voiced by their film counterparts, across four distinct game modes: a narrative Story mode, Balloon Pop, Air Rallies, and a Free Flight option for open exploration. The Story mode gives each character a set of mission-based chapters, totalling 29 across the full roster, which means there is some structural variety, even if the missions themselves recycle the same core ideas in different coats of paint. The flight mechanics are the game's clearest strength. Controls are deliberately accessible, designed so that even players with no history in flying games can get airborne without frustration. Each plane handles with a light, forgiving touch - rolls, loops, and banking turns all feel responsive rather than demanding. The weapon and tool variety is a small but genuine surprise: different planes equip different gadgets, from cannons and paint sprayers to magnets, flare launchers, and a de-tornadofier that is exactly as silly as it sounds. Missions ask you to fly through checkpoints, pop balloon targets, race AI opponents in Air Rallies, and complete objective tasks that swap the setting but not much else. Free Flight mode lets you hunt down hidden puzzle pieces across unlocked locations, collecting postcards as a light completionist hook. Where the game struggles is depth and duration. Critics at the time pointed to visuals that looked underpowered even by 2013 standards and mission designs that repeat the same beats with a fresh skin - Ishani flies through colored sand, Dusty flies through snow, the loop starts again. The total campaign sits around five to six hours, and once that is done the remaining modes do not add much texture. Free Flight in particular feels sparse once the novelty wears off quickly. The cutscenes are functional but flat, and the overall sense is that the game was built to a deadline rather than a vision. Who is this actually for? Younger kids, ages seven to eleven roughly, who loved the movie will find a lot to like here. The difficulty ceiling is low by design, the characters are recognizable and voiced by the real cast, and the co-op structure makes it workable for a parent to jump in and join without any prior setup. For anyone older, or anyone approaching this as a flying game in its own right, the lack of challenge and repetitive mission structure will wear thin fast. It is a decent enough gateway title for children who are new to games, but it does not try to be anything beyond that, and it shows. Alex, Scout Team

Disney Planes
ActionSingle PlayerThird PersonAdventure

Disney Planes

6 ago 2013Behaviour InteractiveDisney Interactive Studios
GamerScout opina

A kid-friendly arcade flyer tied to the 2013 Disney movie, where you pilot Dusty and nine other characters through mission-based objectives across ten global locations. Honest fun for young players, but very thin content for everyone else.

PC
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Mínimo histórico: €18.99

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Disney Planes is a movie tie-in action-adventure game built around the 2013 animated film of the same name. You play as one of ten characters - including crop duster Dusty Crophopper, Ishani, El Chupacabra, Bulldog, Skipper, and more - each voiced by their film counterparts, across four distinct game modes: a narrative Story mode, Balloon Pop, Air Rallies, and a Free Flight option for open exploration. The Story mode gives each character a set of mission-based chapters, totalling 29 across the full roster, which means there is some structural variety, even if the missions themselves recycle the same core ideas in different coats of paint. The flight mechanics are the game's clearest strength. Controls are deliberately accessible, designed so that even players with no history in flying games can get airborne without frustration. Each plane handles with a light, forgiving touch - rolls, loops, and banking turns all feel responsive rather than demanding. The weapon and tool variety is a small but genuine surprise: different planes equip different gadgets, from cannons and paint sprayers to magnets, flare launchers, and a de-tornadofier that is exactly as silly as it sounds. Missions ask you to fly through checkpoints, pop balloon targets, race AI opponents in Air Rallies, and complete objective tasks that swap the setting but not much else. Free Flight mode lets you hunt down hidden puzzle pieces across unlocked locations, collecting postcards as a light completionist hook. Where the game struggles is depth and duration. Critics at the time pointed to visuals that looked underpowered even by 2013 standards and mission designs that repeat the same beats with a fresh skin - Ishani flies through colored sand, Dusty flies through snow, the loop starts again. The total campaign sits around five to six hours, and once that is done the remaining modes do not add much texture. Free Flight in particular feels sparse once the novelty wears off quickly. The cutscenes are functional but flat, and the overall sense is that the game was built to a deadline rather than a vision. Who is this actually for? Younger kids, ages seven to eleven roughly, who loved the movie will find a lot to like here. The difficulty ceiling is low by design, the characters are recognizable and voiced by the real cast, and the co-op structure makes it workable for a parent to jump in and join without any prior setup. For anyone older, or anyone approaching this as a flying game in its own right, the lack of challenge and repetitive mission structure will wear thin fast. It is a decent enough gateway title for children who are new to games, but it does not try to be anything beyond that, and it shows.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamMovie Tie-InKid-FriendlyArcade FlyerMission-BasedLocal Co-opLow DifficultyCollectiblesShort Campaign

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
3 GB
Graphics
256 MB DirectX® 9.0c- (NVIDIA® GeForce 6600, ATI Radeon™ X800
Processor
3.0 GHz Intel Pentium® 4 class or AMD AthlonTM 64 3500+
System requirements
Microst Windows XP SP3/Windows 7

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Información del juego

Desarrolladora
Behaviour Interactive
Distribuidora
Disney Interactive Studios
Fecha de lanzamiento
6 ago 2013

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¿En qué plataformas está disponible Disney Planes?

Disney Planes está disponible en PC.

¿Cuándo se lanzó Disney Planes?

Disney Planes se lanzó el 6 de agosto de 2013.

¿Quién desarrolló Disney Planes?

Disney Planes fue desarrollado por Behaviour Interactive y publicado por Disney Interactive Studios.