Compara los precios de Disney•Pixar Brave: The Video Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Behaviour Interactive. Publicado por Disney Interactive Studios. Lanzado el 19/6/2013. Disponible en PC. Géneros: Action, Single Player, Third Person, Adventure.

A licensed movie tie-in that clears the low bar for its genre by actually being playable, short, repetitive, but surprisingly structured for a kids action-adventure aimed at fans of the film.

My expectations walking into a 2012 Disney-Pixar movie tie-in were somewhere below zero, so it caught me off guard when Brave: The Video Game turned out to have actual mechanical thinking behind it. You control Merida through roughly eight levels of third-person action set in mythical Scotland, mixing sword-and-bow combat with light platforming and simple puzzle segments. The core hook is an elemental charm system: fire, earth, air, and ice charms each modify Merida's arrows and sword, and enemies telegraph their vulnerability above their heads, which keeps combat from being pure button-mashing, at least in the early hours. The combat has more going on than the box art suggests. The bow operates on a dual-stick shooter setup, so you aim independently while moving, and four difficulty tiers including the self-titled "Brave" mode can pose a real challenge for adults willing to push that far. Upgrades are purchased with coins looted from enemies and smashed scenery at merchant stations scattered through levels, and unlockable charged attacks and elemental power-ups add some decision-making to the character build. Critics praised the combat and element variety while pointing out that the levels, linear, with collectible tapestry fragments hidden off the beaten path, run thin on visual variety. Enemy models recycle quickly, and the sword, despite existing as a mechanic, rarely feels worth reaching for once the bow clicks. The game breaks itself into three distinct play styles to avoid pure monotony. The main campaign has Merida running and fighting. Queen Elinor in bear form takes over in arena-style encounters where raw melee damage replaces the finesse of elemental archery. The triplet cubs appear in gate-puzzle sections, where players shuffle the three brothers around levers, pulleys, and buttons in sequence to open Merida's path forward. These puzzle interludes are genuinely easy, aimed squarely at younger players, but they provide breathing room between combat waves. The full campaign runs around four to six hours depending on collectible hunting, and on PC the experience is strictly single-player, the local co-op mode where a second player controls a Will-o'-the-Wisp is a console-side feature that didn't carry over. That PC port is where things get complicated for modern buyers. Community reports flag cutscene frame rate issues, uneven GPU utilization, and controller input quirks (PlayStation controllers in particular can trigger unintended arrow-fire). The game's graphical output is functional rather than impressive, even at its 2012 release point, reviewers noted the visuals didn't match the film's production quality. Kelly Macdonald reprises her voice role as Merida, which is a legitimate bright spot and gives the sparse story segments some credibility. The soundtrack leans into medieval Celtic atmosphere and genuinely holds up. Who is this actually for? Kids aged roughly eight to twelve who loved the film will get the most out of it, and the difficulty scaling makes it approachable for that age range without being entirely toothless. Adults playing alongside a child will probably hit the repetition wall around the midpoint. Anyone coming in cold without a connection to the source material will find a competent but structurally thin action-adventure that punches at the weight of a downloadable release rather than a full retail product. It does one thing well, the elemental combat loop with charm-switching and enemy type management, and leans on that loop hard for its entire runtime. If that loop hooks you, the four-to-six hour ride is inoffensive. If it doesn't, nothing else in the package will save it. Alex, Scout Team

Disney•Pixar Brave: The Video Game
ActionSingle PlayerThird PersonAdventure

Disney•Pixar Brave: The Video Game

19 jun 2013Behaviour InteractiveDisney Interactive Studios
GamerScout opina

A licensed movie tie-in that clears the low bar for its genre by actually being playable, short, repetitive, but surprisingly structured for a kids action-adventure aimed at fans of the film.

PC
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Acerca de Disney•Pixar Brave: The Video Game

My expectations walking into a 2012 Disney-Pixar movie tie-in were somewhere below zero, so it caught me off guard when Brave: The Video Game turned out to have actual mechanical thinking behind it. You control Merida through roughly eight levels of third-person action set in mythical Scotland, mixing sword-and-bow combat with light platforming and simple puzzle segments. The core hook is an elemental charm system: fire, earth, air, and ice charms each modify Merida's arrows and sword, and enemies telegraph their vulnerability above their heads, which keeps combat from being pure button-mashing, at least in the early hours. The combat has more going on than the box art suggests. The bow operates on a dual-stick shooter setup, so you aim independently while moving, and four difficulty tiers including the self-titled "Brave" mode can pose a real challenge for adults willing to push that far. Upgrades are purchased with coins looted from enemies and smashed scenery at merchant stations scattered through levels, and unlockable charged attacks and elemental power-ups add some decision-making to the character build. Critics praised the combat and element variety while pointing out that the levels, linear, with collectible tapestry fragments hidden off the beaten path, run thin on visual variety. Enemy models recycle quickly, and the sword, despite existing as a mechanic, rarely feels worth reaching for once the bow clicks. The game breaks itself into three distinct play styles to avoid pure monotony. The main campaign has Merida running and fighting. Queen Elinor in bear form takes over in arena-style encounters where raw melee damage replaces the finesse of elemental archery. The triplet cubs appear in gate-puzzle sections, where players shuffle the three brothers around levers, pulleys, and buttons in sequence to open Merida's path forward. These puzzle interludes are genuinely easy, aimed squarely at younger players, but they provide breathing room between combat waves. The full campaign runs around four to six hours depending on collectible hunting, and on PC the experience is strictly single-player, the local co-op mode where a second player controls a Will-o'-the-Wisp is a console-side feature that didn't carry over. That PC port is where things get complicated for modern buyers. Community reports flag cutscene frame rate issues, uneven GPU utilization, and controller input quirks (PlayStation controllers in particular can trigger unintended arrow-fire). The game's graphical output is functional rather than impressive, even at its 2012 release point, reviewers noted the visuals didn't match the film's production quality. Kelly Macdonald reprises her voice role as Merida, which is a legitimate bright spot and gives the sparse story segments some credibility. The soundtrack leans into medieval Celtic atmosphere and genuinely holds up. Who is this actually for? Kids aged roughly eight to twelve who loved the film will get the most out of it, and the difficulty scaling makes it approachable for that age range without being entirely toothless. Adults playing alongside a child will probably hit the repetition wall around the midpoint. Anyone coming in cold without a connection to the source material will find a competent but structurally thin action-adventure that punches at the weight of a downloadable release rather than a full retail product. It does one thing well, the elemental combat loop with charm-switching and enemy type management, and leans on that loop hard for its entire runtime. If that loop hooks you, the four-to-six hour ride is inoffensive. If it doesn't, nothing else in the package will save it.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamElemental CombatMovie Tie-InCouch Co-opCharm SystemBear ModeFamily FriendlyLinear LevelsCollectible HuntingMultiple Difficulty Tiers

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
4 GB
Graphics
256MB 3Ding Shaders 3.0 (NVIDIA Gece 8400, ATI Radeon 2900)
Processor
3.0GHz Intel Pentium 4 Class or AMD Athlon 64 3500+
System requirements
Windowx XP/7

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Información del juego

Desarrolladora
Behaviour Interactive
Distribuidora
Disney Interactive Studios
Fecha de lanzamiento
19 jun 2013

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¿En qué plataformas está disponible Disney•Pixar Brave: The Video Game?

Disney•Pixar Brave: The Video Game está disponible en PC.

¿Cuándo se lanzó Disney•Pixar Brave: The Video Game?

Disney•Pixar Brave: The Video Game se lanzó el 19 de junio de 2013.

¿Quién desarrolló Disney•Pixar Brave: The Video Game?

Disney•Pixar Brave: The Video Game fue desarrollado por Behaviour Interactive y publicado por Disney Interactive Studios.