
Dishonored 2
Pick your assassin, pick your chaos level, and lose yourself in one of the tightest immersive sims ever built, Arkane's sequel rewards every playstyle without holding your hand.
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My first run through Dishonored 2 ended with a shrapnel mine, four bodies, and a very satisfied reload of a quicksave. That tells you everything about what kind of game this is. You can ghost every level without touching a single soul, or you can treat Karnaca like a supernatural playground where every enemy is a puzzle with a satisfying, explosive solution. Both approaches are genuinely supported, and that flexibility is the whole point. The dual-protagonist setup is the sequel's smartest addition. At the start, after a coup strips power from Empress Emily Kaldwin, you choose to play as Emily or as returning Royal Protector Corvo Attano. Corvo brings back familiar tools from the first game, including his time-stop and possession abilities. Emily's kit is all-new: her Domino power links enemies together so that whatever fate you deal one, the others share it, which opens up creative kill-or-spare chains that feel genuinely clever when they click. Both characters share dark vision, blink-style traversal, and the same upgradable arsenal of crossbows, grenades, and blade options, but their power trees push the two playthroughs in meaningfully different directions. Bone charms add another layer of build customization, nudging you toward stealth or aggression depending on what you socket in. The level design is where this game earns its reputation. Each of the ten missions is built around a distinct structural conceit rather than just dropping you into a sandbox and walking away. The Clockwork Mansion reshapes its own rooms as you pull levers, turning navigation into a three-dimensional puzzle. Stilton's Manor lets you shift between two points in time mid-level, using the past and present as complementary tools to reach your objective. These are the standout moments, but even the quieter missions reward slow exploration with hidden routes, readable lore, and nonlethal target solutions that require actual lateral thinking. The sun-baked Mediterranean atmosphere of Karnaca is a genuine contrast to the first game's gloomy, plague-choked Dunwall, and the world feels lived-in and detailed enough to justify going off-route. Not everything lands cleanly. The overarching story is functional but thin, essentially a revenge plot that mirrors the first game's structure closely enough that returning players will feel a faint sense of repetition at the narrative level. The late-game difficulty curve also flattens out rather than escalating, meaning that if you've settled into a powerful ability combo, the final missions may feel less demanding than the middle chapters. The PC launch was genuinely rough, though multiple patches addressed the frame rate and stability problems that burned early adopters. Years on, those issues are largely resolved. One more honest note: if you skip your supernatural powers entirely, there is a legitimate no-powers run built in, but combat without abilities leans heavily on swordplay timing and the parry-and-counter system, which rewards patience and can feel punishing until it clicks. For players who like their action games with thinking attached, who enjoy replaying levels to find the three other solutions they missed the first time, and who want two meaningfully different character campaigns in a single package, Dishonored 2 holds up exceptionally well. It sits comfortably alongside the best immersive sims the genre has produced.

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Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel Core i5-2400/AMD FX-8320 or better
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 660 2GB/AMD Radeon HD 7970 3GB or better
- Storage
- 60 GB available space
DLC y complementos de Dishonored 21
Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.
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Información del juego
- Desarrolladora
- Arkane Studios
- Distribuidora
- Bethesda Softworks
- Fecha de lanzamiento
- 11 nov 2016
- Clasificación por edad
- PEGI 18



