Compara los precios de Disaster Report 4: Summer Memories en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Granzella Inc.. Publicado por NIS America, Inc.. Lanzado el 7/4/2020. Disponible en PC. Géneros: Action, Adventure. Puntuación Metacritic: 58/100.

A cult-oddity earthquake survival game that commits fully to absurdist human drama, then trips over its own feet on nearly every technical level. Patience required, jank tolerance mandatory.

I went in expecting something in the neighborhood of a stripped-down open-world survival game, and what I got instead was a slow-burning PS2-era adventure game wearing a modern engine like an ill-fitting suit. That gap between expectation and reality is basically the whole story with Disaster Report 4: Summer Memories, and whether you find it charming or infuriating will decide everything. The setup is grounded: a massive earthquake levels a Japanese city while your custom protagonist is mid-commute, and you spend the next six in-game days picking through rubble, helping survivors, and making moral choices that eventually fork toward one of two endings. An epilogue unlocks after the credits that revisits the city five months later, adding another hour or two if the main campaign clicked with you. The core loop is conversation-driven: talk to everyone in your current zone, complete a fetch task to unlock the next NPC, watch a set-piece, repeat. The morality system tracks your choices, hunger, thirst, and bladder (yes, really), though most of those survival meters are gentle suggestions more than actual pressure. The inventory expands through backpacks you find scattered around the world, which is a tidy idea. Character customization runs surprisingly deep for a game this rough, with cosmetic outfits affecting how other survivors respond to you. Here is where the honesty has to come in. The guidance system is essentially nonexistent. Progression events trigger only after completing specific tasks in a specific order, and the game will not tell you which tasks or in what order. You will wander. You will talk to every NPC in a zone twice and still miss the one trigger that unlocks the next scene, because the required object spawned in a room you already checked. That design is either a feature or a dealbreaker depending on your tolerance for old-school adventure-game logic. The scripted earthquake set-pieces, where buildings actually topple in real time and the ground shakes under your feet, are genuinely spectacular when they hit. The framerate, already rough at baseline, takes a beating during those moments, which is almost poetic. Visuals are a mixed bag: the destruction geometry looks great, interiors look like they belong on hardware two generations back. What keeps the game from being a simple "avoid" recommendation is its tone. The writing swings wildly between earnest human drama and complete absurdism, and that contrast produces some genuinely memorable moments. One minute you are piggy-backing an injured elderly woman to safety; the next, a morality system is docking you points for decisions that seem entirely reasonable given the context. There is a specific kind of PS2-era Japanese game weirdness here that simply does not exist anywhere else in 2025, and for a certain type of player, that rarity is worth real money. Fans of the older Disaster Report entries on PS2 will recognize the DNA immediately, even if the execution disappoints compared to those titles. The roughly nine-to-ten hour campaign length is about right for what the game is. It does not overstay its welcome if you are already on board with the loop. If you bounced off within an hour, nothing later will change your mind. Go in knowing you are buying a flawed, unoptimized, weird little game that does one thing, being a grounded-yet-absurd earthquake survival story, better than anything else on the platform, and do not go in expecting anything else. Alex, Scout Team

Disaster Report 4: Summer Memories

Disaster Report 4: Summer Memories

7 abr 2020Granzella Inc.NIS America, Inc.
GamerScout opina

A cult-oddity earthquake survival game that commits fully to absurdist human drama, then trips over its own feet on nearly every technical level. Patience required, jank tolerance mandatory.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
20,56 €
en Kinguin
Mínimo registrado: 20,56 €
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Veredicto de GamerScout

Worth it for patient players who love cult-oddity Japanese adventure games; a hard pass for anyone who needs polish or a clear objective marker.

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Historial de precios

Mínimo registrado
20,56 €28 jul 2026
Mejor precio actual
20,56 €
El más bajo desde que lo seguimos
Tiendas de claves
18,76 €24,97 €31,17 €37,38 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
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Capturas y multimedia

Acerca de Disaster Report 4: Summer Memories

I went in expecting something in the neighborhood of a stripped-down open-world survival game, and what I got instead was a slow-burning PS2-era adventure game wearing a modern engine like an ill-fitting suit. That gap between expectation and reality is basically the whole story with Disaster Report 4: Summer Memories, and whether you find it charming or infuriating will decide everything. The setup is grounded: a massive earthquake levels a Japanese city while your custom protagonist is mid-commute, and you spend the next six in-game days picking through rubble, helping survivors, and making moral choices that eventually fork toward one of two endings. An epilogue unlocks after the credits that revisits the city five months later, adding another hour or two if the main campaign clicked with you. The core loop is conversation-driven: talk to everyone in your current zone, complete a fetch task to unlock the next NPC, watch a set-piece, repeat. The morality system tracks your choices, hunger, thirst, and bladder (yes, really), though most of those survival meters are gentle suggestions more than actual pressure. The inventory expands through backpacks you find scattered around the world, which is a tidy idea. Character customization runs surprisingly deep for a game this rough, with cosmetic outfits affecting how other survivors respond to you. Here is where the honesty has to come in. The guidance system is essentially nonexistent. Progression events trigger only after completing specific tasks in a specific order, and the game will not tell you which tasks or in what order. You will wander. You will talk to every NPC in a zone twice and still miss the one trigger that unlocks the next scene, because the required object spawned in a room you already checked. That design is either a feature or a dealbreaker depending on your tolerance for old-school adventure-game logic. The scripted earthquake set-pieces, where buildings actually topple in real time and the ground shakes under your feet, are genuinely spectacular when they hit. The framerate, already rough at baseline, takes a beating during those moments, which is almost poetic. Visuals are a mixed bag: the destruction geometry looks great, interiors look like they belong on hardware two generations back. What keeps the game from being a simple "avoid" recommendation is its tone. The writing swings wildly between earnest human drama and complete absurdism, and that contrast produces some genuinely memorable moments. One minute you are piggy-backing an injured elderly woman to safety; the next, a morality system is docking you points for decisions that seem entirely reasonable given the context. There is a specific kind of PS2-era Japanese game weirdness here that simply does not exist anywhere else in 2025, and for a certain type of player, that rarity is worth real money. Fans of the older Disaster Report entries on PS2 will recognize the DNA immediately, even if the execution disappoints compared to those titles. The roughly nine-to-ten hour campaign length is about right for what the game is. It does not overstay its welcome if you are already on board with the loop. If you bounced off within an hour, nothing later will change your mind. Go in knowing you are buying a flawed, unoptimized, weird little game that does one thing, being a grounded-yet-absurd earthquake survival story, better than anything else on the platform, and do not go in expecting anything else.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:aaaCult ClassicMoral ChoicesEarthquake SurvivalPS2-Era DesignJapanese SettingFetch Quest HeavyMultiple EndingsInventory ManagementAbsurdist Tone

Requisitos del sistema

Mínimos

OS
Windows 7 64bit or later
Memory
4 GB RAM
DirectX
Version 11
Storage
27 GB available space
Graphics
GTX 950, AMD R9 280 or newer
Processor
Dual core AMD or Intel processor @ 3.0 GHz or faster

Recomendados

OS
Windows 7 64bit or later
Memory
8 GB RAM
DirectX
Version 11
Storage
27 GB available space
Graphics
GTX 1060, AMD RX 580 or newer
Processor
Quad core AMD or Intel processor @ 2.8 GHz or faster

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Community Discussion

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Reseñas y valoraciones

Metacritic
58

Información del juego

Desarrolladora
Granzella Inc.
Distribuidora
NIS America, Inc.
Fecha de lanzamiento
7 abr 2020

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Mejor precio20,56 €
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Preguntas frecuentes sobre Disaster Report 4: Summer Memories

¿Cuánto cuesta Disaster Report 4: Summer Memories?

A 15 de agosto de 2026, la oferta más barata disponible de Disaster Report 4: Summer Memories es €20.56 en Kinguin, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Disaster Report 4: Summer Memories más barato?

El precio más bajo disponible que seguimos para Disaster Report 4: Summer Memories es €20.56 en Kinguin (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Disaster Report 4: Summer Memories?

Disaster Report 4: Summer Memories está disponible en PC.

¿Cuándo se lanzó Disaster Report 4: Summer Memories?

Disaster Report 4: Summer Memories se lanzó el 7 de abril de 2020.

¿Quién desarrolló Disaster Report 4: Summer Memories?

Disaster Report 4: Summer Memories fue desarrollado por Granzella Inc. y publicado por NIS America, Inc..

¿Merece la pena comprar Disaster Report 4: Summer Memories?

Disaster Report 4: Summer Memories tiene una puntuación Metacritic de 58/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.