Compara los precios de Devoid of Shadows en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por N-Game Studios. Publicado por VM Games. Lanzado el 13/7/2017. Disponible en PC. Géneros: Action, Indie, RPG.

A scrappy vampire dungeon-crawler with old-school bones and real rough edges, worth a look for anyone who misses the grimy charm of early-2000s action RPGs.

I went into Devoid of Shadows expecting very little from a tiny indie that almost nobody covers, and I came out with more complicated feelings than I expected. The premise is genuinely atmospheric: you are the crown prince of Galidon, a vampire kingdom, and on the night of your coronation someone tries to have you killed. You escape through a magical painting into the Blood Labyrinth, 21 procedurally generated dungeon floors that spiral deeper into darkness while slowly unspooling the conspiracy above. It is a premise with real pulp energy, and the game does not entirely waste it. The three playable characters, warrior Adelard, rogue Celine, and mage Regard, each carry nineteen unique skills rooted in Blood Power, the central mechanic that ties your progression to what you drain from fallen enemies. Levelling up distributes attribute points you spend on your protagonist's specific traits, while the crafting system back at the castle-hub lets you forge weapons, armour, potions, and combat scrolls across a forge, alchemy lab, library, and carpentry workshop. That hub is reached via the same magical painting that saves your progress, which is a clever little piece of world-logic: your sanctuary is literally a portrait, thin and fragile. When all of those systems click together, there is a pleasing loop here that echoes early Diablo-adjacent dungeon runners from the 2000s, and the guitar-led soundtrack earns its keep by keeping the cold stone atmosphere genuinely tense. The honesty part: this is a bumpy ride. Movement collision has been widely noted as unreliable, with characters snagging on scenery and invisible walls mid-combat. The music system can layer combat tracks over each other when enemy encounters overlap, turning the atmospheric score into an unpleasant cacophony. The localization into English carries visible translation roughness throughout. The developer has a post-launch history that includes both community apologies for mishandling criticism and visible efforts to patch and rework the game, and user sentiment on Steam sits at a mixed 59% from around 192 reviews. That is not a damning number, but it is not reassuring either. Reviewers who warmed to it tend to cite the old-school atmosphere and the crafting depth; those who bounced describe the bugs as crossing from quirky into painful fairly quickly. Where I land: this is the kind of handcrafted oddity that I find interesting precisely because it is unpolished. The Weakness and Talents death-consequence system, where dying feeds back into character development rather than just punishing you, shows genuine design ambition for a project this small. The procedural generation across all 21 floors extends replayability beyond a single run. If you have patience for rough edges on games that clearly have a personality, and if the early-2000s vampire-ARPG aesthetic sounds like your thing rather than a red flag, there is something real here underneath the glitches. If you need clean UI and tight hitboxes, look elsewhere. Kai, Scout Team

Devoid of Shadows

Devoid of Shadows

13 jul 2017N-Game StudiosVM Games
GamerScout opina

A scrappy vampire dungeon-crawler with old-school bones and real rough edges, worth a look for anyone who misses the grimy charm of early-2000s action RPGs.

PC
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Mínimo histórico: €4.56

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I went into Devoid of Shadows expecting very little from a tiny indie that almost nobody covers, and I came out with more complicated feelings than I expected. The premise is genuinely atmospheric: you are the crown prince of Galidon, a vampire kingdom, and on the night of your coronation someone tries to have you killed. You escape through a magical painting into the Blood Labyrinth, 21 procedurally generated dungeon floors that spiral deeper into darkness while slowly unspooling the conspiracy above. It is a premise with real pulp energy, and the game does not entirely waste it. The three playable characters, warrior Adelard, rogue Celine, and mage Regard, each carry nineteen unique skills rooted in Blood Power, the central mechanic that ties your progression to what you drain from fallen enemies. Levelling up distributes attribute points you spend on your protagonist's specific traits, while the crafting system back at the castle-hub lets you forge weapons, armour, potions, and combat scrolls across a forge, alchemy lab, library, and carpentry workshop. That hub is reached via the same magical painting that saves your progress, which is a clever little piece of world-logic: your sanctuary is literally a portrait, thin and fragile. When all of those systems click together, there is a pleasing loop here that echoes early Diablo-adjacent dungeon runners from the 2000s, and the guitar-led soundtrack earns its keep by keeping the cold stone atmosphere genuinely tense. The honesty part: this is a bumpy ride. Movement collision has been widely noted as unreliable, with characters snagging on scenery and invisible walls mid-combat. The music system can layer combat tracks over each other when enemy encounters overlap, turning the atmospheric score into an unpleasant cacophony. The localization into English carries visible translation roughness throughout. The developer has a post-launch history that includes both community apologies for mishandling criticism and visible efforts to patch and rework the game, and user sentiment on Steam sits at a mixed 59% from around 192 reviews. That is not a damning number, but it is not reassuring either. Reviewers who warmed to it tend to cite the old-school atmosphere and the crafting depth; those who bounced describe the bugs as crossing from quirky into painful fairly quickly. Where I land: this is the kind of handcrafted oddity that I find interesting precisely because it is unpolished. The Weakness and Talents death-consequence system, where dying feeds back into character development rather than just punishing you, shows genuine design ambition for a project this small. The procedural generation across all 21 floors extends replayability beyond a single run. If you have patience for rough edges on games that clearly have a personality, and if the early-2000s vampire-ARPG aesthetic sounds like your thing rather than a red flag, there is something real here underneath the glitches. If you need clean UI and tight hitboxes, look elsewhere.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Vampire ThemeDungeon CrawlerBlood MagicProcedural DungeonsOld-School ARPGDeath Consequence SystemHub CraftingThree-Class SystemMixed Reception

Requisitos del sistema

Mínimos

OS
Windows XP SP3
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
8 GB available space
Graphics
NVIDIA GeForce 9800 GT ATI or Radeon HD 3870
Processor
Intel Core2 Duo 2,5 GHz or analogue

Recomendados

OS
64-bit Windows 7, 8 (8.1), 10
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 770 or ATI Radeon R9 290
Processor
Intel Core i7 3,4 GHz or analogue

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Información del juego

Desarrolladora
N-Game Studios
Distribuidora
VM Games
Fecha de lanzamiento
13 jul 2017

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¿En qué plataformas está disponible Devoid of Shadows?

Devoid of Shadows está disponible en PC.

¿Cuándo se lanzó Devoid of Shadows?

Devoid of Shadows se lanzó el 13 de julio de 2017.

¿Quién desarrolló Devoid of Shadows?

Devoid of Shadows fue desarrollado por N-Game Studios y publicado por VM Games.