Compara los precios de Devil May Cry 5 and Playable Character: Vergil (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM CO., LTD. Lanzado el 15/12/2020. Disponible en PC. Géneros: Action, Single Player, Horror.

Capcom's stylish-action high point, bundled with the Vergil DLC that adds Dante's ruthless twin as a fully playable fourth hunter. Three distinct playstyles, one relentless obsession with looking cool while dismembering demons.

Devil May Cry 5 is a mission-based action game built around one idea: kill demons as extravagantly as possible, then kill them again on a higher difficulty to prove you can do it better. The story drops you into demon-infested Red Grave City and splits playtime across three characters, each with a completely different toolkit. Nero leans on swappable prosthetic Devil Breakers, mechanical arms that can fire homing rocket fists, discharge electricity, or briefly freeze time mid-combo before an enemy shatters them and forces you to adapt. Dante brings the widest sandbox, hot-swapping between Gunslinger, Trickster, Swordmaster, and Royal Guard styles on the d-pad while cycling a full arsenal that includes, yes, two halves of a haunted motorbike. V is the wild card: a frail, poetic figure who commands three demon familiars (the raven Griffon, the panther Shadow, and the hulking Nightmare) and must personally land the killing blow on anything his pets weaken. All three approaches feed the same letter-grade style meter, which climbs from a shameful D up to the coveted SSS rank the game calls "Smokin' Sexy Style!". Repeating combos or eating hits drags that rank back down, so the system constantly nudges you toward creativity. The Vergil DLC, released in December 2020, slots Dante's power-obsessed twin into the full story campaign, Bloody Palace survival mode, and The Void training arena. His weapon loadout is iconic to series veterans: the Yamato katana for rapid aerial juggles and the signature Judgement Cut ranged slash, the Beowulf gauntlets for heavy ground-pounding combos, and the Mirage Edge for multi-hit crowd control strings. What keeps him from feeling like a straight rehash is the Concentration mechanic. The bar fills when you play with Vergil's composed, deliberate style, walking calmly toward enemies, landing last-second dodges rather than panic-rolling. At max Concentration, attack speed and damage climb significantly, new combo extensions open up, and you can spend the whole gauge on World of V, briefly splitting off a spectral copy to wreak havoc alongside you. It is a smart design choice that rewards patience in a game that usually rewards aggression. One fair criticism: the Vergil run reuses the existing campaign without meaningful story additions beyond short bookend cutscenes, so it is really an extended character showcase rather than new narrative content. The main game's campaign clocks in around 15 to 16 hours on a first run, and the level design is deliberately linear, keeping the focus locked on combat rather than exploration. Boss fights are a consistent highlight, some of the best the series has produced. The auto-combo assist mode and a "Human" difficulty make DMC5 the most approachable entry for newcomers, while the higher Dante Must Die and Heaven or Hell difficulties offer genuine brutality for people who want their teeth kicked in. The Bloody Palace mode, a 101-floor gauntlet, is where replay-hungry players tend to sink the real hours, and adding Vergil to that rotation extends its lifespan considerably. The one place the bundle shows its age is structural: the story ends right as Dante's deeper toolkit is coming online, so some of his coolest tools get introduced with only a few missions left to use them. That is a known issue with DMC5's pacing and nothing new players will necessarily notice on a first run. Everything rendered in Capcom's RE Engine still looks sharp, and the soundtrack, particularly Vergil's battle theme, remains one of the better pieces of action game music in recent memory. If flashy, skill-expressive combat is what you want from a single-player action game, this bundle delivers the genre in concentrated form. Alex, Scout Team

Devil May Cry 5 and Playable Character: Vergil (DLC)
ActionSingle PlayerHorror

Devil May Cry 5 and Playable Character: Vergil (DLC)

Complemento / DLC de Devil May Cry 5 — ver juego completo
15 dic 2020CAPCOM Co., Ltd.CAPCOM CO., LTD
GamerScout opina

Capcom's stylish-action high point, bundled with the Vergil DLC that adds Dante's ruthless twin as a fully playable fourth hunter. Three distinct playstyles, one relentless obsession with looking cool while dismembering demons.

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Acerca de Devil May Cry 5 and Playable Character: Vergil (DLC)

Devil May Cry 5 is a mission-based action game built around one idea: kill demons as extravagantly as possible, then kill them again on a higher difficulty to prove you can do it better. The story drops you into demon-infested Red Grave City and splits playtime across three characters, each with a completely different toolkit. Nero leans on swappable prosthetic Devil Breakers, mechanical arms that can fire homing rocket fists, discharge electricity, or briefly freeze time mid-combo before an enemy shatters them and forces you to adapt. Dante brings the widest sandbox, hot-swapping between Gunslinger, Trickster, Swordmaster, and Royal Guard styles on the d-pad while cycling a full arsenal that includes, yes, two halves of a haunted motorbike. V is the wild card: a frail, poetic figure who commands three demon familiars (the raven Griffon, the panther Shadow, and the hulking Nightmare) and must personally land the killing blow on anything his pets weaken. All three approaches feed the same letter-grade style meter, which climbs from a shameful D up to the coveted SSS rank the game calls "Smokin' Sexy Style!". Repeating combos or eating hits drags that rank back down, so the system constantly nudges you toward creativity. The Vergil DLC, released in December 2020, slots Dante's power-obsessed twin into the full story campaign, Bloody Palace survival mode, and The Void training arena. His weapon loadout is iconic to series veterans: the Yamato katana for rapid aerial juggles and the signature Judgement Cut ranged slash, the Beowulf gauntlets for heavy ground-pounding combos, and the Mirage Edge for multi-hit crowd control strings. What keeps him from feeling like a straight rehash is the Concentration mechanic. The bar fills when you play with Vergil's composed, deliberate style, walking calmly toward enemies, landing last-second dodges rather than panic-rolling. At max Concentration, attack speed and damage climb significantly, new combo extensions open up, and you can spend the whole gauge on World of V, briefly splitting off a spectral copy to wreak havoc alongside you. It is a smart design choice that rewards patience in a game that usually rewards aggression. One fair criticism: the Vergil run reuses the existing campaign without meaningful story additions beyond short bookend cutscenes, so it is really an extended character showcase rather than new narrative content. The main game's campaign clocks in around 15 to 16 hours on a first run, and the level design is deliberately linear, keeping the focus locked on combat rather than exploration. Boss fights are a consistent highlight, some of the best the series has produced. The auto-combo assist mode and a "Human" difficulty make DMC5 the most approachable entry for newcomers, while the higher Dante Must Die and Heaven or Hell difficulties offer genuine brutality for people who want their teeth kicked in. The Bloody Palace mode, a 101-floor gauntlet, is where replay-hungry players tend to sink the real hours, and adding Vergil to that rotation extends its lifespan considerably. The one place the bundle shows its age is structural: the story ends right as Dante's deeper toolkit is coming online, so some of his coolest tools get introduced with only a few missions left to use them. That is a known issue with DMC5's pacing and nothing new players will necessarily notice on a first run. Everything rendered in Capcom's RE Engine still looks sharp, and the soundtrack, particularly Vergil's battle theme, remains one of the better pieces of action game music in recent memory. If flashy, skill-expressive combat is what you want from a single-player action game, this bundle delivers the genre in concentrated form.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamStyle MeterCombo ExpressionMultiple ProtagonistsBloody PalaceCharacter MasteryConcentration MechanicJudgement CutDevil TriggerReplayable MissionsHigh Difficulty Ceiling

Requisitos del sistema

Mínimos

Memory
8 GB RAM
DirectX
11
Graphics
NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x 2GB Video RAM
Processor
Intel® Core™ i5-4460, AMD FX™-6300
System requirements
WINDOWS® 7, 8.1, 10 (64-BIT)

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Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM CO., LTD
Fecha de lanzamiento
15 dic 2020

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¿En qué plataformas está disponible Devil May Cry 5 and Playable Character: Vergil (DLC)?

Devil May Cry 5 and Playable Character: Vergil (DLC) está disponible en PC.

¿Cuándo se lanzó Devil May Cry 5 and Playable Character: Vergil (DLC)?

Devil May Cry 5 and Playable Character: Vergil (DLC) se lanzó el 15 de diciembre de 2020.

¿Quién desarrolló Devil May Cry 5 and Playable Character: Vergil (DLC)?

Devil May Cry 5 and Playable Character: Vergil (DLC) fue desarrollado por CAPCOM Co., Ltd. y publicado por CAPCOM CO., LTD.