Compara los precios de Destiny 2: The Final Shape + Annual Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bungie. Publicado por Bungie. Lanzado el 4/6/2024. Disponible en Xbox Series X, Xbox One, Xbox, PC. Géneros: Action, Adventure, Free To Play.

The Light and Darkness saga ends here. The Final Shape plus its Annual Pass is Destiny 2's biggest narrative swing in years, but your mileage depends on how much of the last decade you survived.

Destiny 2: The Final Shape is the conclusion to a story that Bungie has been threading since the original Destiny launched back in 2014. If you have been raiding, grinding, and watching cutscenes since the Red War, this expansion is the payoff you were owed. If you are a returning or newer player, there is a very real catch-up wall standing between you and caring about any of it. The campaign centers on The Pale Heart, a brand-new destination set inside the Traveler itself, and it goes places the series has been building toward for years. The storytelling is, by Destiny standards, genuinely good, and the mission design shows Bungie leaning into what they do best: tight gunplay in beautiful, alien architecture. The new Supers are the mechanical headline. Each class, Hunter, Titan, and Warlock, receives a Prismatic subclass that lets you mix and match abilities across the Light and Darkness schools. In practice this means build-crafting opens up in ways the game has not seen since the original subclass system launched. It is the best the moment-to-moment combat has felt in a long time, and the Annual Pass content, three Episodes releasing across the following year, is designed to keep that sandbox evolving. Whether those Episodes actually deliver depends on whether Bungie holds the cadence, and if you have been around since Forsaken you already know that seasonal delivery is a coin flip. The loot economy is the part that will decide whether you stick around. The Final Shape brings a new raid, new Exotic weapons and armor, and craftable weapons tied to the campaign and its seasonal activities. The grind is real but it is mostly directed, not the hollow daily checklist kind that burned people out during Shadowkeep. That said, the Annual Pass model means you are committing to content that does not fully exist yet. You are pre-paying for a roadmap, and this series has retconned roadmaps before. The Episodes replacing the older Season Pass format is a structural shift worth watching. Three larger chunks instead of four smaller seasons sounds better on paper; whether each Episode actually has enough hours to justify the slot in your calendar is something only live delivery will answer. Guild and fireteam tooling remains roughly where it has been: functional but years behind what a dedicated MMO offers. Clan tools are serviceable. LFG has improved through the in-game system added in recent updates. The core endgame, raids, Grandmaster Nightfalls, and Trials of Osiris for the PvP crowd, still represents some of the best cooperative and competitive content in the live-service space, full stop. The raid encounter design in particular is why people keep coming back even after games like Anthem and The Division 2 promised them the same feeling and delivered less. Destiny 2 is the only game in its lane that has actually survived long enough to see its own ending, and that matters. For existing Guardians who have stayed current, The Final Shape plus the Annual Pass is the most complete version of the endgame available and the campaign alone justifies the entry cost. For lapsed players, you will need to assess how much story context you are willing to reconstruct before the emotional payoff lands. For brand-new players, start with the free base game and the earlier expansions first. Coming in at the finale cold is like watching Return of the King without the first two films. Yuki, Scout Team

Destiny 2: The Final Shape + Annual Pass (DLC)
ActionAdventureFree To Play

Destiny 2: The Final Shape + Annual Pass (DLC)

4 jun 2024Bungie
GamerScout opina

The Light and Darkness saga ends here. The Final Shape plus its Annual Pass is Destiny 2's biggest narrative swing in years, but your mileage depends on how much of the last decade you survived.

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Destiny 2: The Final Shape is the conclusion to a story that Bungie has been threading since the original Destiny launched back in 2014. If you have been raiding, grinding, and watching cutscenes since the Red War, this expansion is the payoff you were owed. If you are a returning or newer player, there is a very real catch-up wall standing between you and caring about any of it. The campaign centers on The Pale Heart, a brand-new destination set inside the Traveler itself, and it goes places the series has been building toward for years. The storytelling is, by Destiny standards, genuinely good, and the mission design shows Bungie leaning into what they do best: tight gunplay in beautiful, alien architecture. The new Supers are the mechanical headline. Each class, Hunter, Titan, and Warlock, receives a Prismatic subclass that lets you mix and match abilities across the Light and Darkness schools. In practice this means build-crafting opens up in ways the game has not seen since the original subclass system launched. It is the best the moment-to-moment combat has felt in a long time, and the Annual Pass content, three Episodes releasing across the following year, is designed to keep that sandbox evolving. Whether those Episodes actually deliver depends on whether Bungie holds the cadence, and if you have been around since Forsaken you already know that seasonal delivery is a coin flip. The loot economy is the part that will decide whether you stick around. The Final Shape brings a new raid, new Exotic weapons and armor, and craftable weapons tied to the campaign and its seasonal activities. The grind is real but it is mostly directed, not the hollow daily checklist kind that burned people out during Shadowkeep. That said, the Annual Pass model means you are committing to content that does not fully exist yet. You are pre-paying for a roadmap, and this series has retconned roadmaps before. The Episodes replacing the older Season Pass format is a structural shift worth watching. Three larger chunks instead of four smaller seasons sounds better on paper; whether each Episode actually has enough hours to justify the slot in your calendar is something only live delivery will answer. Guild and fireteam tooling remains roughly where it has been: functional but years behind what a dedicated MMO offers. Clan tools are serviceable. LFG has improved through the in-game system added in recent updates. The core endgame, raids, Grandmaster Nightfalls, and Trials of Osiris for the PvP crowd, still represents some of the best cooperative and competitive content in the live-service space, full stop. The raid encounter design in particular is why people keep coming back even after games like Anthem and The Division 2 promised them the same feeling and delivered less. Destiny 2 is the only game in its lane that has actually survived long enough to see its own ending, and that matters. For existing Guardians who have stayed current, The Final Shape plus the Annual Pass is the most complete version of the endgame available and the campaign alone justifies the entry cost. For lapsed players, you will need to assess how much story context you are willing to reconstruct before the emotional payoff lands. For brand-new players, start with the free base game and the earlier expansions first. Coming in at the finale cold is like watching Return of the King without the first two films.

Yuki
Yuki · Scout Team

MMOs & live service

Etiquetas

xboxPrismatic SubclassEndgame RaidSeasonal EpisodesExotic CraftingLive ServiceCampaign ConclusionFireteam Co-opGrandmaster Content

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Desarrolladora
Bungie
Distribuidora
Bungie
Fecha de lanzamiento
4 jun 2024

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Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpDownloadable ContentSteam Achievements+5 más

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¿En qué plataformas está disponible Destiny 2: The Final Shape + Annual Pass (DLC)?

Destiny 2: The Final Shape + Annual Pass (DLC) está disponible en Xbox Series X, Xbox One, Xbox, PC.

¿Cuándo se lanzó Destiny 2: The Final Shape + Annual Pass (DLC)?

Destiny 2: The Final Shape + Annual Pass (DLC) se lanzó el 4 de junio de 2024.

¿Quién desarrolló Destiny 2: The Final Shape + Annual Pass (DLC)?

Destiny 2: The Final Shape + Annual Pass (DLC) fue desarrollado por Bungie.