Compara los precios de Marathon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bungie. Publicado por Bungie. Lanzado el 5/3/2026. Disponible en PC, Xbox. Géneros: Action.

Bungie's gunplay pedigree finally meets a genre that punishes you for wasting it. Tight TTK, real loot stakes, and six Runner Shells make every run feel consequential.

I've played enough extraction shooters to know that most of them front-load the tension and backfill with tedium. Marathon does not do that. From the first time a rival squad rolls you outside Perimeter and walks away with your modded SMG, the stakes click into place and they never really let go. This is Bungie operating in a space where their core competency, making a gun feel exactly right in your hands, is not a nice-to-have but the entire load-bearing wall of the experience. The Runner Shell system is where the game earns its complexity. Six shells, each with distinct base stats for Agility and Heat Capacity, push the class design well past cosmetic differentiation. Thief brings a grappling hook and a drone you can weaponize as an information tool or a trap trigger. Destroyer dashes through engagements and punishes anyone caught in the open. Vandal plays like a Crucible main who finally got abilities worth using. Each shell creates a different TTK conversation, because how fast you close distance changes everything about when the shooting starts. The TTK itself sits in a tight, unforgiving range: whoever gets first contact wins more often than not, so positioning and sound discipline matter at a level most casual shooter players will not anticipate. Sound design is obsessively detailed, footsteps and container openings carry genuine tactical weight, which is the correct call for a game where noise is a resource you spend carefully. The Heat system is the one mechanic that divides the room, and fairly so. Sprint, slide, and use your kit aggressively and you build Heat, which at capacity leaves you briefly exposed and visible on thermal scopes. The intent is obvious: stop people from strafing mindlessly and force deliberate movement. In practice it can feel like a cooldown slapped onto the parts of a shooter that are supposed to feel free. Whether that reads as a design feature or a frustration tax depends entirely on your patience for movement constraints. On the performance side, the 60Hz tick rate is genuinely good for a game this fast, and in a genre where a single missed registration costs you an entire loadout, clean netcode is not optional. The caveat is that PC optimization launched with known CPU bottlenecks, including FPS ceilings in the 80-100 range and stuttering that Bungie has acknowledged but not fully resolved. If your rig is mid-range, test before committing. The loot loop is legitimately addictive. Weapons carry three to four attachment slots that reshape handling, magazine behavior, and in some cases grant active perks like a post-kill cloak. There are no safe inventory slots, meaning everything you bring into a run is at risk if you fail to exfil, a harder stance than most genre competitors take. Seasonal wipes reset gear progress outside faction standing and cosmetics, which splits the community cleanly between players who find the wipe liberating and players who find it pointless. Ranked mode and the Cryo Archive endgame map launched with weekend-only access, which is a scheduling constraint that will annoy anyone with a non-standard week. Maps at launch cover Perimeter, Dire Marsh, Outpost, and the endgame Cryo Archive, with duo queue added experimentally after launch on Perimeter. The honest summary is that Marathon is not built for the player who wants to boot up, cruise through a few runs, and feel good about the outcome. It is built for the player who wants every firefight to mean something, who will spend time learning the maps' audio signatures, who has a squad or is willing to build one. Solo is supported but the game is clearly designed around coordinated trios. If that sounds like the version of shooter you want right now, Bungie has delivered one of the most mechanically sharp entries in the extraction genre. If it doesn't, no amount of Bungie pedigree fixes the wrong genre fit. Fred, Scout Team

Marathon

Marathon

5 mar 2026Bungie
GamerScout opina

Bungie's gunplay pedigree finally meets a genre that punishes you for wasting it. Tight TTK, real loot stakes, and six Runner Shells make every run feel consequential.

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Acerca de Marathon

I've played enough extraction shooters to know that most of them front-load the tension and backfill with tedium. Marathon does not do that. From the first time a rival squad rolls you outside Perimeter and walks away with your modded SMG, the stakes click into place and they never really let go. This is Bungie operating in a space where their core competency, making a gun feel exactly right in your hands, is not a nice-to-have but the entire load-bearing wall of the experience. The Runner Shell system is where the game earns its complexity. Six shells, each with distinct base stats for Agility and Heat Capacity, push the class design well past cosmetic differentiation. Thief brings a grappling hook and a drone you can weaponize as an information tool or a trap trigger. Destroyer dashes through engagements and punishes anyone caught in the open. Vandal plays like a Crucible main who finally got abilities worth using. Each shell creates a different TTK conversation, because how fast you close distance changes everything about when the shooting starts. The TTK itself sits in a tight, unforgiving range: whoever gets first contact wins more often than not, so positioning and sound discipline matter at a level most casual shooter players will not anticipate. Sound design is obsessively detailed, footsteps and container openings carry genuine tactical weight, which is the correct call for a game where noise is a resource you spend carefully. The Heat system is the one mechanic that divides the room, and fairly so. Sprint, slide, and use your kit aggressively and you build Heat, which at capacity leaves you briefly exposed and visible on thermal scopes. The intent is obvious: stop people from strafing mindlessly and force deliberate movement. In practice it can feel like a cooldown slapped onto the parts of a shooter that are supposed to feel free. Whether that reads as a design feature or a frustration tax depends entirely on your patience for movement constraints. On the performance side, the 60Hz tick rate is genuinely good for a game this fast, and in a genre where a single missed registration costs you an entire loadout, clean netcode is not optional. The caveat is that PC optimization launched with known CPU bottlenecks, including FPS ceilings in the 80-100 range and stuttering that Bungie has acknowledged but not fully resolved. If your rig is mid-range, test before committing. The loot loop is legitimately addictive. Weapons carry three to four attachment slots that reshape handling, magazine behavior, and in some cases grant active perks like a post-kill cloak. There are no safe inventory slots, meaning everything you bring into a run is at risk if you fail to exfil, a harder stance than most genre competitors take. Seasonal wipes reset gear progress outside faction standing and cosmetics, which splits the community cleanly between players who find the wipe liberating and players who find it pointless. Ranked mode and the Cryo Archive endgame map launched with weekend-only access, which is a scheduling constraint that will annoy anyone with a non-standard week. Maps at launch cover Perimeter, Dire Marsh, Outpost, and the endgame Cryo Archive, with duo queue added experimentally after launch on Perimeter. The honest summary is that Marathon is not built for the player who wants to boot up, cruise through a few runs, and feel good about the outcome. It is built for the player who wants every firefight to mean something, who will spend time learning the maps' audio signatures, who has a squad or is willing to build one. Solo is supported but the game is clearly designed around coordinated trios. If that sounds like the version of shooter you want right now, Bungie has delivered one of the most mechanically sharp entries in the extraction genre. If it doesn't, no amount of Bungie pedigree fixes the wrong genre fit.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpcross-platformachievementstier:aaaExtraction ShooterPvPvERunner ShellsHeat SystemSeasonal WipeLoot Retention RiskRanked ModeHigh TTK PressureSquad-Focused

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit (latest Service Pack)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Graphics
NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 5500 XT (4 GB) / Intel Arc A580 (8 GB, with ReBAR on)
Processor
Intel Core i5-6600 / AMD Ryzen 5 2600

Recomendados

OS
Windows 10 64-bit (latest Service Pack)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Graphics
NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5700 XT (8 GB) / Intel Arc A770 (16 GB, with ReBAR on)
Processor
Intel Core i5-10400 / AMD Ryzen 5 3500

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Información del juego

Desarrolladora
Bungie
Distribuidora
Bungie
Fecha de lanzamiento
5 mar 2026

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¿Cuánto cuesta Marathon?

El precio de Marathon cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Marathon más barato?

Compara los precios de Marathon en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Marathon?

Marathon está disponible en PC, Xbox.

¿Cuándo se lanzó Marathon?

Marathon se lanzó el 5 de marzo de 2026.

¿Quién desarrolló Marathon?

Marathon fue desarrollado por Bungie.