
Destiny 2: The Edge of Fate
Bungie's Portal system promised a fresh start for Destiny 2. Instead it delivered a power grind that pushes you toward solo play and away from the co-op loop that kept this game alive for a decade.
Veredicto de GamerScout
Worth one campaign playthrough for lore fans, but the broken Portal economy makes it hard to recommend as an ongoing live-service investment right now.
Comparar precios(3 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Destiny 2: The Edge of Fate
I've watched enough Destiny expansions launch and stumble to know the pattern, but The Edge of Fate manages to stumble in ways I genuinely did not predict. The ninth expansion to Destiny 2 arrives as the first chapter of the so-called Year of Prophecy, set on a new planetoid called Kepler, where the Guardian crosses paths with a rogue Eliksni faction led by the Archon Levazsk, a collapsing singularity threatening the Sol system, and the cryptic meddling of The Nine. On paper, that is a compelling setup. In practice, the story is the best thing here, and even that praise comes with conditions. The campaign itself sits in that mid-tier Destiny zone: larger than Rise of Iron, smaller than The Witch Queen, and not close to The Final Shape in terms of emotional weight. The new three-player activity is functional, the raid has drawn genuine praise from the community, and the new destination has visual ambition. But the surrounding systems actively undermine the reason most people log into this game in the first place. The Portal, Bungie's attempt to consolidate and modernize the seasonal activity interface, collapses the sense of a living world and pushes progression toward a solo treadmill. The light grind, rebuilt from scratch, decouples loot from difficulty and ends up punishing the cooperative, fireteam-first playstyle that defines Destiny at its best. Players reported running a single exotic mission dozens of times across prior seasons as the primary ranked path forward. That is not a seasonal model. That is a hamster wheel with worse aesthetics. The broader loot economy is where longtime players are filing their grievances loudest. Armor 3.0 changes mean older content zones cannot drop current-tier gear, effectively shrinking the viable playground to a narrow corridor of new activities. Buildcrafting, historically one of Destiny 2's strongest hooks, feels more restrictive rather than expanded. The Ash and Iron mid-season update arrived with broken Crucible matches, soft-locked missions, and a power ceiling jump from 450 to 550 that was bugged at launch. Bungie issued hotfixes, but the trust deficit those launches created compounds a goodwill problem that has been building since well before this expansion. By November 2025, Bungie themselves admitted in a public blog post that the Portal direction was the wrong path, which is a rare and notable concession, but it does not change what shipped in July. Who is this for, then? Lore-invested veterans who want to see where The Nine storyline leads will find enough campaign material to justify a single playthrough. The raid is worth your time if you have a regular fireteam. But for the guild-oriented, economy-watching, weekly-reset player that Destiny has cultivated for ten years, the Edge of Fate structure actively works against your habits. Games like Wildstar and Anthem promised reinvention and delivered friction. The Edge of Fate is not those games, but the warning signs rhyme. Bungie has acknowledged the misstep and is course-correcting into Renegades, so the trajectory may improve. Right now, though, you are paying expansion prices for a content package that the developer themselves walked back within four months of launch.

MMOs & live service
Etiquetas
Requisitos del sistema
Sigue explorando
Community Discussion
Be the first to comment on Destiny 2: The Edge of Fate.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Bungie
- Distribuidora
- Bungie
- Fecha de lanzamiento
- 15 jul 2025
