Compara los precios de Death Squared en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SMG Studio. Publicado por SMG Studio. Lanzado el 13/3/2017. Disponible en PC, Xbox. Géneros: Casual, Indie.

Death Squared is a co-op puzzle game where you and a friend guide colored robots to their goals without blowing each other up. Easier said than done.

Death Squared is a cooperative puzzle game from SMG Studio built around one deceptively simple idea: two players, two robots, one shared space, and an ever-growing list of ways to accidentally destroy each other. Each player controls a colored cube-shaped robot and must guide it to a matching colored platform. The catch is that moving your robot often triggers hazards that threaten your partner's robot, and vice versa. What starts as a gentle warm-up rapidly becomes a test of patience, spatial awareness, and how much you actually like the person sitting next to you. The puzzle design is the clear heart of the experience. Levels introduce mechanics at a measured pace, layering new traps, switches, and environmental interactions without ever handing you a tutorial screen that outstays its welcome. There is a satisfying rhythm to figuring out who moves first, who holds still, who triggers the spike wall on purpose so the other can slip past. The game never quite lets you get comfortable, but it also rarely tips into the kind of frustration that makes you want to close the app. That balance is harder to achieve than it looks, and SMG Studio earns credit for it. The presentation is clean and unpretentious. Robots are boxy, the color palette is sharp, and the level geometry reads clearly even when things get chaotic. The dialogue between an AI overseer and her human supervisor runs in the background during levels, offering dry corporate humor that gently parodies the idea of using sentient robots as lab subjects. It is not laugh-out-loud comedy, but it gives the game a distinct personality and makes the world feel slightly more alive than a pure puzzle sandbox would. The soundtrack keeps pace without demanding attention, sitting comfortably under the action rather than competing with it. The game is best experienced with exactly one other person in the same room. Local co-op is where Death Squared comes alive, because so much of its charm lives in the nonverbal communication, the pointing at screens, the half-finished sentences when you both realize what needs to happen simultaneously. A solo mode exists and offers a different challenge where you swap control between both robots, but it loses the collaborative spark that makes the co-op levels feel special. There is also a four-player party mode for larger groups, which trades precision puzzle-solving for louder, messier fun. Content volume is reasonable for an indie release, and the difficulty curve keeps the experience fresh across its runtime without overstaying its welcome. If there is a criticism worth voicing, it is that Death Squared does not carry much emotional weight once the puzzles stop. There is no story arc that lands with meaning, no moment that reframes everything before it. For players who want their puzzle games to leave a mark beyond the satisfaction of a solved level, this will feel slight. But for what it sets out to do, a cooperative puzzle game that makes shared problem-solving feel genuinely playful, it delivers with quiet confidence. The 88 percent positive Steam rating from nearly 710 reviews reflects a game that consistently does what it promises. Kai, Scout Team

Death Squared

Death Squared

13 mar 2017SMG Studio
GamerScout opina

Death Squared is a co-op puzzle game where you and a friend guide colored robots to their goals without blowing each other up. Easier said than done.

PCXbox
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Death Squared is a cooperative puzzle game from SMG Studio built around one deceptively simple idea: two players, two robots, one shared space, and an ever-growing list of ways to accidentally destroy each other. Each player controls a colored cube-shaped robot and must guide it to a matching colored platform. The catch is that moving your robot often triggers hazards that threaten your partner's robot, and vice versa. What starts as a gentle warm-up rapidly becomes a test of patience, spatial awareness, and how much you actually like the person sitting next to you. The puzzle design is the clear heart of the experience. Levels introduce mechanics at a measured pace, layering new traps, switches, and environmental interactions without ever handing you a tutorial screen that outstays its welcome. There is a satisfying rhythm to figuring out who moves first, who holds still, who triggers the spike wall on purpose so the other can slip past. The game never quite lets you get comfortable, but it also rarely tips into the kind of frustration that makes you want to close the app. That balance is harder to achieve than it looks, and SMG Studio earns credit for it. The presentation is clean and unpretentious. Robots are boxy, the color palette is sharp, and the level geometry reads clearly even when things get chaotic. The dialogue between an AI overseer and her human supervisor runs in the background during levels, offering dry corporate humor that gently parodies the idea of using sentient robots as lab subjects. It is not laugh-out-loud comedy, but it gives the game a distinct personality and makes the world feel slightly more alive than a pure puzzle sandbox would. The soundtrack keeps pace without demanding attention, sitting comfortably under the action rather than competing with it. The game is best experienced with exactly one other person in the same room. Local co-op is where Death Squared comes alive, because so much of its charm lives in the nonverbal communication, the pointing at screens, the half-finished sentences when you both realize what needs to happen simultaneously. A solo mode exists and offers a different challenge where you swap control between both robots, but it loses the collaborative spark that makes the co-op levels feel special. There is also a four-player party mode for larger groups, which trades precision puzzle-solving for louder, messier fun. Content volume is reasonable for an indie release, and the difficulty curve keeps the experience fresh across its runtime without overstaying its welcome. If there is a criticism worth voicing, it is that Death Squared does not carry much emotional weight once the puzzles stop. There is no story arc that lands with meaning, no moment that reframes everything before it. For players who want their puzzle games to leave a mark beyond the satisfaction of a solved level, this will feel slight. But for what it sets out to do, a cooperative puzzle game that makes shared problem-solving feel genuinely playful, it delivers with quiet confidence. The 88 percent positive Steam rating from nearly 710 reviews reflects a game that consistently does what it promises.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamLocal Co-opCouch Co-opCo-op PuzzlerParty Game4-PlayerPhysics PuzzlesCouple-FriendlyShort Playthrough

Requisitos del sistema

Mínimos

Processor
Core 2 Duo
Memory
3 GB RAM
Graphics
SM3 512MB VRAM
Storage
1 GB available space

Recomendados

OS
Microsoft® Windows® 10
Processor
Core i3
Memory
4 GB RAM
Graphics
SM4 1GB VRAM
Storage
1 GB available space

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Reseñas y valoraciones

Steam
88%(709)

Información del juego

Desarrolladora
SMG Studio
Distribuidora
SMG Studio
Fecha de lanzamiento
13 mar 2017

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¿En qué plataformas está disponible Death Squared?

Death Squared está disponible en PC, Xbox.

¿Cuándo se lanzó Death Squared?

Death Squared se lanzó el 13 de marzo de 2017.

¿Quién desarrolló Death Squared?

Death Squared fue desarrollado por SMG Studio.