Compara los precios de Deadly Days en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pixelsplit. Publicado por WhisperGames. Lanzado el 19/9/2019. Disponible en PC, Nintendo Switch. Géneros: Action, Casual, Indie, Strategy.

A roguelite strategy game where you scavenge, upgrade, and outlast zombie hordes, each run reshuffles the deck of survivors, abilities, and loot.

Deadly Days sits at the crossroads of roguelite and real-time strategy, which sounds like an odd pairing until the first time a perfectly timed ability chain wipes a screen full of zombies and you realise the design actually clicks. Pixelsplit built a game around short, punchy runs where you manage a small squad of survivors across scavenging missions, balancing resource collection against the ever-present risk of losing someone permanently. The core loop is tight: move your group through procedurally arranged locations, grab supplies, trigger special abilities on cooldown, and extract before the horde overwhelms you. Depth comes from the interaction between survivor traits, item synergies, and the ability upgrades you stack across a run. From a decision-making standpoint, this is where Deadly Days earns its strategy label. Each run presents a branching sequence of choices: which locations to hit, which survivors to prioritise, and which items from a randomised pool actually complement your current build. Some combinations are quietly broken in satisfying ways. A survivor with a movement-speed perk paired with area-denial weapons can change your entire routing strategy for a mission. The item pool is large enough that you will not see everything in your first dozen runs, and that discovery curve is one of the game's genuine strengths. For players who worry this genre demands prior roguelite fluency, Deadly Days is actually a reasonable entry point. Runs are short, usually under an hour, so failure does not cost much real time. The upgrade meta-progression between runs means early losses still push you forward. The tutorial is functional without being condescending, and the top-down visual language is readable enough that crowd management never becomes a guessing game. That said, mid-to-late game difficulty spikes can feel arbitrary rather than earned, and the AI pathfinding for survivors has a habit of doing exactly the wrong thing at the worst moment, which matters more than it should in a game about keeping people alive. The wild-card survivor roster, with its exaggerated traits and frankly absurd special abilities, leans hard into the casual-strategic tone. This is not a grim survival sim. The art style is bright, the tone is irreverent, and the moment-to-moment action is closer to a chaotic action game than a deliberate tactics experience. If you want granular unit control or deep AI opposition, Deadly Days will frustrate you. If you want a game that rewards pattern recognition and build-assembly in 45-minute chunks, the 86% positive Steam rating from nearly 1,900 reviews reflects a community that found exactly what it needed here. The mod ecosystem is limited compared to bigger strategy releases, so replayability rests almost entirely on the run variation the base game provides, which holds up for a solid stretch before the edges start to show. Diego, Scout Team

Deadly Days

Deadly Days

19 sept 2019PixelsplitWhisperGames
GamerScout opina

A roguelite strategy game where you scavenge, upgrade, and outlast zombie hordes, each run reshuffles the deck of survivors, abilities, and loot.

PCNintendo Switch
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.31

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Deadly Days sits at the crossroads of roguelite and real-time strategy, which sounds like an odd pairing until the first time a perfectly timed ability chain wipes a screen full of zombies and you realise the design actually clicks. Pixelsplit built a game around short, punchy runs where you manage a small squad of survivors across scavenging missions, balancing resource collection against the ever-present risk of losing someone permanently. The core loop is tight: move your group through procedurally arranged locations, grab supplies, trigger special abilities on cooldown, and extract before the horde overwhelms you. Depth comes from the interaction between survivor traits, item synergies, and the ability upgrades you stack across a run. From a decision-making standpoint, this is where Deadly Days earns its strategy label. Each run presents a branching sequence of choices: which locations to hit, which survivors to prioritise, and which items from a randomised pool actually complement your current build. Some combinations are quietly broken in satisfying ways. A survivor with a movement-speed perk paired with area-denial weapons can change your entire routing strategy for a mission. The item pool is large enough that you will not see everything in your first dozen runs, and that discovery curve is one of the game's genuine strengths. For players who worry this genre demands prior roguelite fluency, Deadly Days is actually a reasonable entry point. Runs are short, usually under an hour, so failure does not cost much real time. The upgrade meta-progression between runs means early losses still push you forward. The tutorial is functional without being condescending, and the top-down visual language is readable enough that crowd management never becomes a guessing game. That said, mid-to-late game difficulty spikes can feel arbitrary rather than earned, and the AI pathfinding for survivors has a habit of doing exactly the wrong thing at the worst moment, which matters more than it should in a game about keeping people alive. The wild-card survivor roster, with its exaggerated traits and frankly absurd special abilities, leans hard into the casual-strategic tone. This is not a grim survival sim. The art style is bright, the tone is irreverent, and the moment-to-moment action is closer to a chaotic action game than a deliberate tactics experience. If you want granular unit control or deep AI opposition, Deadly Days will frustrate you. If you want a game that rewards pattern recognition and build-assembly in 45-minute chunks, the 86% positive Steam rating from nearly 1,900 reviews reflects a community that found exactly what it needed here. The mod ecosystem is limited compared to bigger strategy releases, so replayability rests almost entirely on the run variation the base game provides, which holds up for a solid stretch before the edges start to show.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamRogueliteSquad ManagementRun-BasedAbility SynergiesTop-DownMeta-ProgressionZombie SurvivalShort Sessions

Requisitos del sistema

Mínimos

Processor
2 GHz
Memory
2 GB RAM
Graphics
Compatible with Shader Model 3, 512MB VRAM
Storage
1 GB available space

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Reseñas y valoraciones

Steam
86%(1,890)

Información del juego

Desarrolladora
Pixelsplit
Distribuidora
WhisperGames
Fecha de lanzamiento
19 sept 2019

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¿En qué plataformas está disponible Deadly Days?

Deadly Days está disponible en PC, Nintendo Switch.

¿Cuándo se lanzó Deadly Days?

Deadly Days se lanzó el 19 de septiembre de 2019.

¿Quién desarrolló Deadly Days?

Deadly Days fue desarrollado por Pixelsplit y publicado por WhisperGames.