Compara los precios de REVEIL - Funhouse Pack en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pixelsplit. Publicado por Daedalic Entertainment. Lanzado el 6/3/2024. Disponible en PC, Mac. Géneros: Adventure, Indie.

If REVEIL's circus-haunted atmosphere already won you over, this DLC bundle is the completionist handshake the game deserves - soundtrack, artbook, audio plays, developer commentary, and a B&W filter all in one.

My first thought when I finished REVEIL was that the soundtrack deserved to outlive the playthrough. Arina Tora's vocal work sits somewhere between lullaby and threat, and the ambient sound design under it does more heavy lifting than any jump scare could. So the Funhouse Pack landing all the bonus content in one bundle actually makes structural sense for a game this reliant on atmosphere. What you get here is five pieces. The Original Soundtrack collects 14 compositions - the full score that critics kept singling out as the game's strongest element. The Digital Artbook goes behind the concept work and inspirational references Pixelsplit drew from, which is genuinely interesting given how specific and considered the 1960s circus aesthetic feels in-game. The Audio Plays extend the world with additional scenes recorded by the same voice cast, giving Walter's story a little more room to breathe beyond the five-chapter runtime. The Developer Commentary unlocks in-game after your first playthrough, so Pixelsplit gets to walk you through their decisions once you already know the ending - that ordering matters, and it was a thoughtful call. The Black and White Camera Filter does exactly what it sounds like, letting you drain the colour out of those Unreal Engine 5 environments for a vintage horror feel; it is also a post-completion unlock, which means you have to earn it. A word of honest context: REVEIL itself is a divided game. Steam players rate it warmly, sitting at 85% positive across several hundred reviews. Critics land lower, with a score around 69 on OpenCritic and real disagreements about whether the horror lands or the narrative sticks the ending. The consensus seems to be that the presentation - audio, lighting, set design - consistently outpaces the story's ambition. The Funhouse Pack is a direct extension of those presentation strengths. If the base game's atmosphere is what kept you going through its five chapters, every item here feeds that same instinct. If you bounced off the pacing or found the twist underwhelming, none of this DLC changes the game's mechanical shape. For the listener-type player who keeps a game's OST running after the credits, or who opens the artbook on a second monitor while replaying chapters, this is the obvious add-on. It is genuinely crafted supplemental material rather than cosmetic filler. The commentary alone is worth it for anyone curious about how a small German studio built a circus out of grief and Unreal 5. Just note the filter and commentary gate behind completion - the game asks you to finish before it opens the making-of door, which I respect. Kai, Scout Team

REVEIL - Funhouse Pack

REVEIL - Funhouse Pack

Complemento / DLC de REVEIL — ver juego completo
6 mar 2024PixelsplitDaedalic Entertainment
GamerScout opina

If REVEIL's circus-haunted atmosphere already won you over, this DLC bundle is the completionist handshake the game deserves - soundtrack, artbook, audio plays, developer commentary, and a B&W filter all in one.

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My first thought when I finished REVEIL was that the soundtrack deserved to outlive the playthrough. Arina Tora's vocal work sits somewhere between lullaby and threat, and the ambient sound design under it does more heavy lifting than any jump scare could. So the Funhouse Pack landing all the bonus content in one bundle actually makes structural sense for a game this reliant on atmosphere. What you get here is five pieces. The Original Soundtrack collects 14 compositions - the full score that critics kept singling out as the game's strongest element. The Digital Artbook goes behind the concept work and inspirational references Pixelsplit drew from, which is genuinely interesting given how specific and considered the 1960s circus aesthetic feels in-game. The Audio Plays extend the world with additional scenes recorded by the same voice cast, giving Walter's story a little more room to breathe beyond the five-chapter runtime. The Developer Commentary unlocks in-game after your first playthrough, so Pixelsplit gets to walk you through their decisions once you already know the ending - that ordering matters, and it was a thoughtful call. The Black and White Camera Filter does exactly what it sounds like, letting you drain the colour out of those Unreal Engine 5 environments for a vintage horror feel; it is also a post-completion unlock, which means you have to earn it. A word of honest context: REVEIL itself is a divided game. Steam players rate it warmly, sitting at 85% positive across several hundred reviews. Critics land lower, with a score around 69 on OpenCritic and real disagreements about whether the horror lands or the narrative sticks the ending. The consensus seems to be that the presentation - audio, lighting, set design - consistently outpaces the story's ambition. The Funhouse Pack is a direct extension of those presentation strengths. If the base game's atmosphere is what kept you going through its five chapters, every item here feeds that same instinct. If you bounced off the pacing or found the twist underwhelming, none of this DLC changes the game's mechanical shape. For the listener-type player who keeps a game's OST running after the credits, or who opens the artbook on a second monitor while replaying chapters, this is the obvious add-on. It is genuinely crafted supplemental material rather than cosmetic filler. The commentary alone is worth it for anyone curious about how a small German studio built a circus out of grief and Unreal 5. Just note the filter and commentary gate behind completion - the game asks you to finish before it opens the making-of door, which I respect.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaAtmospheric HorrorOST IncludedDeveloper CommentaryPost-Game ContentPsychological ThrillerDigital ArtbookAudio DramaCircus Setting

Requisitos del sistema

Mínimos

65 MB available space

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Pixelsplit
Distribuidora
Daedalic Entertainment
Fecha de lanzamiento
6 mar 2024

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¿En qué plataformas está disponible REVEIL - Funhouse Pack?

REVEIL - Funhouse Pack está disponible en PC, Mac.

¿Cuándo se lanzó REVEIL - Funhouse Pack?

REVEIL - Funhouse Pack se lanzó el 6 de marzo de 2024.

¿Quién desarrolló REVEIL - Funhouse Pack?

REVEIL - Funhouse Pack fue desarrollado por Pixelsplit y publicado por Daedalic Entertainment.