Compara los precios de Dead Cells - The Bad Seed (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Motion Twin. Publicado por Motion Twin. Lanzado el 6/8/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 89/100.

Two new early-game biomes and a boss expand Dead Cells' brutal loop before the castle walls close in. Fresh routes, fresh pain.

Dead Cells is already one of the sharpest action-roguelites on PC, and The Bad Seed is a small DLC that earns its place by adding width rather than length. It slots two new biomes, the Dilapidated Arboretum and the Morass of the Banished, into the early-game branching path, giving you an alternative way to reach the mid-game that feels genuinely different from the default castle route. If you have spent any time with the base game you know how meaningful biome choice is: enemy patterns, trap layouts, and item pool weighting all shift depending on where you go, so these are not cosmetic additions. The Arboretum is the softer of the two new areas, with a sort of overgrown greenhouse atmosphere and enemies that lean into ranged and poison kits. It is a nice place to learn the new gear before the Morass throws swamp hazards and faster aggressive mobs at you. Both biomes look hand-crafted in a way that respects the visual language of the base game without just recycling its palette. The new boss, Mama Tick, is a multi-phase fight that rewards learning over button mashing, which is exactly what you want from a Dead Cells encounter. She is not the hardest boss in the game but she is well-designed and her tells are readable without being trivial. The DLC also introduces new weapons and mutations that integrate fully into every run, not just the new biomes. The Predator mutation in particular changes how aggressive players can afford to be, and the Giant Killer sword has a satisfying weight to it against health-scaled enemies. These additions ripple outward into all your existing builds, which is the best thing an expansion can do for a game built around variety. Where The Bad Seed is honest about its limitations: it is short. Two biomes is two biomes. If you are a newer player who has not yet seen most of what the base game offers, this content will blur into the larger experience in a pleasant way. If you are a veteran who has cleared the highest boss cell difficulties, you will consume it in a handful of runs and return to the main path without much ceremony. It does not overhaul anything, it does not change the endgame, and there are no new story beats of any real weight. It is a quality-of-life expansion for people who want more early-game texture, not a transformative addition. For what it is priced as, and knowing it comes from a studio that has continued supporting Dead Cells with genuine care, The Bad Seed sits as a comfortable yes for anyone already invested in the game. The new biomes are atmospheric, the boss is memorable, and the weapons slot in without breaking the balance that makes Dead Cells worth playing in the first place. Small, well-made, knows exactly what it is. Kai, Scout Team

Dead Cells - The Bad Seed (DLC)

Dead Cells - The Bad Seed (DLC)

Complemento / DLC de Dead Cells — ver juego completo
6 ago 2018Motion Twin
GamerScout opina

Two new early-game biomes and a boss expand Dead Cells' brutal loop before the castle walls close in. Fresh routes, fresh pain.

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Acerca de Dead Cells - The Bad Seed (DLC)

Dead Cells is already one of the sharpest action-roguelites on PC, and The Bad Seed is a small DLC that earns its place by adding width rather than length. It slots two new biomes, the Dilapidated Arboretum and the Morass of the Banished, into the early-game branching path, giving you an alternative way to reach the mid-game that feels genuinely different from the default castle route. If you have spent any time with the base game you know how meaningful biome choice is: enemy patterns, trap layouts, and item pool weighting all shift depending on where you go, so these are not cosmetic additions. The Arboretum is the softer of the two new areas, with a sort of overgrown greenhouse atmosphere and enemies that lean into ranged and poison kits. It is a nice place to learn the new gear before the Morass throws swamp hazards and faster aggressive mobs at you. Both biomes look hand-crafted in a way that respects the visual language of the base game without just recycling its palette. The new boss, Mama Tick, is a multi-phase fight that rewards learning over button mashing, which is exactly what you want from a Dead Cells encounter. She is not the hardest boss in the game but she is well-designed and her tells are readable without being trivial. The DLC also introduces new weapons and mutations that integrate fully into every run, not just the new biomes. The Predator mutation in particular changes how aggressive players can afford to be, and the Giant Killer sword has a satisfying weight to it against health-scaled enemies. These additions ripple outward into all your existing builds, which is the best thing an expansion can do for a game built around variety. Where The Bad Seed is honest about its limitations: it is short. Two biomes is two biomes. If you are a newer player who has not yet seen most of what the base game offers, this content will blur into the larger experience in a pleasant way. If you are a veteran who has cleared the highest boss cell difficulties, you will consume it in a handful of runs and return to the main path without much ceremony. It does not overhaul anything, it does not change the endgame, and there are no new story beats of any real weight. It is a quality-of-life expansion for people who want more early-game texture, not a transformative addition. For what it is priced as, and knowing it comes from a studio that has continued supporting Dead Cells with genuine care, The Bad Seed sits as a comfortable yes for anyone already invested in the game. The new biomes are atmospheric, the boss is memorable, and the weapons slot in without breaking the balance that makes Dead Cells worth playing in the first place. Small, well-made, knows exactly what it is.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamRogueliteBiome VarietyBoss FightBuild VarietyPixel ArtMetroidvaniaDLC ExpansionEarly-Game ContentxboxDLCSouls-lite CombatBuild Synergy

Requisitos del sistema

Mínimos

Processor
Intel i5+
Memory
2 GB RAM
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Storage
500 MB available space

Recomendados

Processor
Intel i5+
Memory
4 GB RAM
Graphics
Nvidia GTX 460 / Radeon HD 7800 or better
Storage
500 MB available space

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Reseñas y valoraciones

Metacritic
89
Steam
97%(180,056)

Información del juego

Desarrolladora
Motion Twin
Distribuidora
Motion Twin
Fecha de lanzamiento
6 ago 2018

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¿En qué plataformas está disponible Dead Cells - The Bad Seed (DLC)?

Dead Cells - The Bad Seed (DLC) está disponible en PC, Xbox.

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Dead Cells - The Bad Seed (DLC) se lanzó el 6 de agosto de 2018.

¿Quién desarrolló Dead Cells - The Bad Seed (DLC)?

Dead Cells - The Bad Seed (DLC) fue desarrollado por Motion Twin.

¿Merece la pena comprar Dead Cells - The Bad Seed (DLC)?

Dead Cells - The Bad Seed (DLC) tiene una puntuación Metacritic de 89/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.